World of Banished

Conversations => General Discussion => Topic started by: oan on April 05, 2019, 07:18:42 AM

Title: RK Editors Choice 1.3.1 + CC Journey 1.7
Post by: oan on April 05, 2019, 07:18:42 AM
Hello
Is it possible to run RK Editors Choice LIGHT 1.3.1 with Colonial Charter Journey 1.7?
Title: Re: RK Editors Choice 1.3.1 + CC Journey 1.7
Post by: RedKetchup on April 05, 2019, 07:42:07 AM
yes they are sharing files specially for that but only 1 mod control the map generator. only the first mod on top will decide all the terrain/map/size/starting conditions. if you put RKEC on top, you will get RKEC maps and biomes. if you put CC on top, you will get CC maps and cc flore....

out of that they work perfectly together. you maybe will lose an upgrade icon here and there from CC but you get so much more from RKEC
Title: Re: RK Editors Choice 1.3.1 + CC Journey 1.7
Post by: oan on April 05, 2019, 08:47:15 AM
Thank you, good advice.
And can I run other mods in addiction too?
Title: Re: RK Editors Choice 1.3.1 + CC Journey 1.7
Post by: RedKetchup on April 05, 2019, 09:47:22 AM
yup sure till they are for 1.0.7 and placed below those 2.
Title: Re: RK Editors Choice 1.3.1 + CC Journey 1.7
Post by: brads3 on April 05, 2019, 12:20:35 PM
can your computer handle this? both are big files and together will push the computer's memory. as you start to max this out,the game will slow down, if you cross it the game will crash. this depend solely on your computers capabilities.

load both mods,open the game to a map. then pull up the task manager and check the performance levels.  you should be able to push the RAM to 80% without issue.

     without trying to be complicated,there are 2 trouble spots to our computers. 1 is graphics. the game has to allow the animals to roam and the shadows of the trees and plants. this can slow the speed down a ton depending on your system. the other is with so many items that the 2 mods bring the computer has to make more calculations behind the scenes that we do not see.