World of Banished

Conversations => Suggestions and Mod Ideas => Topic started by: irrelevant on August 29, 2014, 07:56:42 PM

Title: Windmill and Bakery
Post by: irrelevant on August 29, 2014, 07:56:42 PM
This one looks promising.

http://www.banishedmods.com/showthread.php?tid=106
Title: Re: Windmill and Bakery
Post by: Bong on August 29, 2014, 08:53:21 PM
Looks great!
It will probably take few more days to complete it, but what the hell- we can wait  ;D
Title: Re: Windmill and Bakery
Post by: graphite on August 30, 2014, 06:34:38 PM
Glad someone else is having a crack at this, I can now cross one of the list ... hmmm maybe not, mine is a watermill damn.
Title: Re: Windmill and Bakery
Post by: Bong on August 30, 2014, 07:49:23 PM
Well, it's even better, now we only need to wait for horse mill  8)

Anyway, @graphite, I expect a lot from your Blackwood mod. Your models looks great from what I've seen.
Title: Re: Windmill and Bakery
Post by: graphite on August 31, 2014, 12:22:40 AM
hey Bong,

thanks man, would an El Burro fit the bill? I could slap some makeup on william E goat, he is such a donkey at heart ;)
Title: Re: Windmill and Bakery
Post by: Bong on August 31, 2014, 12:46:21 AM
Well, if someone else is going to use horses in mods, it would be easier for everyone to stick with one animal. Of course it could be donkey, oxen, or even dogs (yeah, saw that too).
Title: Re: Windmill and Bakery
Post by: rkelly17 on August 31, 2014, 07:05:01 AM
I support the idea of a water mill that could be built on a stream or the river. Not so sure about horse mill--why waste a horse if you have water and air, neither of which you have to feed?
Title: Re: Windmill and Bakery
Post by: RedKetchup on August 31, 2014, 05:13:22 PM
i would rather more happy to see beautiful watermill than horse or Wind mills
Title: Re: Windmill and Bakery
Post by: irrelevant on August 31, 2014, 05:30:43 PM
A windmill would be okay, but not the dorky-looking one that's in the link in the OP! :P
Title: Re: Windmill and Bakery
Post by: graphite on September 01, 2014, 05:50:30 PM
Blackwood Watermill is now in the pipeline, hope you guys approve ;)

(https://dl.dropboxusercontent.com/u/98905290/Bannished/Mills/Building_3_mill.png)
Title: Re: Windmill and Bakery
Post by: rkelly17 on September 02, 2014, 07:08:38 AM
Nice artwork!!!  Would this water mill fit on a stream or just on the river (it's pretty big)?
Title: Re: Windmill and Bakery
Post by: Bong on September 02, 2014, 12:32:31 PM
Well, in real life you can build watermill on stream, because it's just the wheel that goes into water. Of course, if stream is not really shallow :D But it's up to modder. It would be challenging if only rivers are allowed, but I like it.

Sorry for english if you don't understand, not my first language :)


Title: Re: Windmill and Bakery
Post by: Fellow Villager on September 02, 2014, 01:26:21 PM
@graphite where is the link for this blackwwod mod? I can't find it and seems promising
Title: Re: Windmill and Bakery
Post by: RedKetchup on September 02, 2014, 02:08:24 PM
if personally take care to make a watermill, i would make it similar to trading post, with a 2-3 rows of water needed for allowed to land the watermill. and like 99.8%, like trading post, the design would allow to put it only on big main river and lake. i know sounds ridiculous to put it on the lake, but i cant see a way to make the mod aware it s a lake or a river ^^
Title: Re: Windmill and Bakery
Post by: Bong on September 03, 2014, 01:34:16 AM
Quotewhere is the link for this blackwwod mod? I can't find it and seems promising
It's work in progress. You can see what he is doing here http://worldofbanished.com/index.php?action=collapse;c=9;sa=collapse;e9077ff4=6dd6b51d85d045f6b4fcd4645d381a37#c9 (http://worldofbanished.com/index.php?action=collapse;c=9;sa=collapse;e9077ff4=6dd6b51d85d045f6b4fcd4645d381a37#c9)

@RedKetchup  He can put limit on number of tiles, if there is more that 6,7,8... tiles you can't put watermill there. Just have to find out how many tiles river occupies.
Title: Re: Windmill and Bakery
Post by: graphite on September 03, 2014, 04:13:46 AM
Quote from: Fellow Villager on September 02, 2014, 01:26:21 PM
@graphite where is the link for this blackwwod mod? I can't find it and seems promising

Currently a [WIP], WoB members will have access to all the development of the mods here:

http://worldofbanished.com/index.php?board=44.0

As for placement; Reds idea seems to be the most logical, at this point in time. In regards to scale, the plan is to model and unwrap this tonight before I go to bed, and see how it fits in with existing assets ;) 
Title: Re: Windmill and Bakery
Post by: slink on September 03, 2014, 05:26:28 AM
If you block the river completely, how do traders get through?
Title: Re: Windmill and Bakery
Post by: rkelly17 on September 03, 2014, 08:33:10 AM
On potentially or actually navigable rivers the usual practice is to have a "wing" dam that channels some of the water into the mill but leaves the main channel open. We have several old mills in our area that were built this way. That being said, most mills are built on streams or non-navigable rivers and block the whole thing into a mill pond to control flow rates. You normally need some sort of a drop to get the water flowing into the top of the water wheel though there is sometimes enough current to turn it at the bottom. One of the old mills near us has a mile-long millrace that goes into a wing dam and runs level beside the river as the river drops and then powers the mill (now set up for hydro-electric but originally for grain). That would be very tough to do in Banished.

While I'm thinking about it, anyone interested in doing a covered bridge?
Title: Re: Windmill and Bakery
Post by: RedKetchup on September 03, 2014, 10:12:30 AM
haha , soooooooooo many ideas !!!!!!!! ^^
Title: Re: Windmill and Bakery
Post by: PhillipAlexander on September 12, 2014, 05:09:08 AM
I downloaded the Windmill and Bakery Mod and there seemed to be some issues with it. I'm not sure if the game engine supports movements in placed objects but the blades of the mill do not turn. It also fills up quickly with "other" food items as if the citizens see it as a storage facility so it always seemed to be too full to accept grain storage. I tried cornmeal and flour production, but neither ever appeared in my storage facilities. The graphics were quite pleasing and the look was all in all a  bit more polished than the general game elements. Has anyone else tried this mod, and if so do you have any suggestions for gameplay with it? Perhaps it needs something like the storage control used in the trade depots that has a control for each item.... one for each of the grains the mill will grind.
Title: Re: Windmill and Bakery
Post by: RedKetchup on September 12, 2014, 07:02:44 PM
he needs to give me like 6-8 lines of his code so i can tell him back how to fix it (i mean for his storage problem) ^^
Title: Re: Windmill and Bakery
Post by: Wood Cutter on September 20, 2014, 06:36:04 PM
Quote from: PhillipAlexander on September 12, 2014, 05:09:08 AM
I downloaded the Windmill and Bakery Mod and there seemed to be some issues with it. I'm not sure if the game engine supports movements in placed objects but the blades of the mill do not turn. It also fills up quickly with "other" food items as if the citizens see it as a storage facility so it always seemed to be too full to accept grain storage. I tried cornmeal and flour production, but neither ever appeared in my storage facilities. The graphics were quite pleasing and the look was all in all a  bit more polished than the general game elements. Has anyone else tried this mod, and if so do you have any suggestions for gameplay with it? Perhaps it needs something like the storage control used in the trade depots that has a control for each item.... one for each of the grains the mill will grind.
This is a brilliant mod but I have had to stop using it until the issue of storage is sorted. unfortunately the buildings serve no purpose.
Title: Re: Windmill and Bakery
Post by: assobanana76 on September 25, 2014, 01:34:48 AM
Quote from: RedKetchup on September 12, 2014, 07:02:44 PM
he needs to give me like 6-8 lines of his code so i can tell him back how to fix it (i mean for his storage problem) ^^
have you tried to write to a MP with what you wrote here?
Title: Re: Windmill and Bakery
Post by: RedKetchup on September 25, 2014, 07:14:09 AM
Quote from: assobanana76 on September 25, 2014, 01:34:48 AM
Quote from: RedKetchup on September 12, 2014, 07:02:44 PM
he needs to give me like 6-8 lines of his code so i can tell him back how to fix it (i mean for his storage problem) ^^
have you tried to write to a MP with what you wrote here?

i did 2 times in his thread post :P
Title: Re: Windmill and Bakery
Post by: assobanana76 on September 25, 2014, 07:15:00 AM
Quote from: RedKetchup on September 25, 2014, 07:14:09 AM
Quote from: assobanana76 on September 25, 2014, 01:34:48 AM
Quote from: RedKetchup on September 12, 2014, 07:02:44 PM
he needs to give me like 6-8 lines of his code so i can tell him back how to fix it (i mean for his storage problem) ^^
have you tried to write to a MP with what you wrote here?

i did 2 times in his thread post :P
maybe it away again without internet connection..
Title: Re: Windmill and Bakery
Post by: RedKetchup on September 25, 2014, 07:16:00 AM
no idea. i even told him in his post what to do right there :P
Title: Re: Windmill and Bakery
Post by: assobanana76 on September 25, 2014, 07:19:09 AM
Quote from: RedKetchup on September 25, 2014, 07:16:00 AM
no idea. i even told him in his post what to do right there :P
hope he turn back...
otherwise dismantled the mill to put a giant fountain !!  ;D
Title: Re: Windmill and Bakery
Post by: Mahnogard on October 10, 2014, 10:56:20 AM
I've been using this, and while the Bannies still use it for storage if it's not active, once I put workers in, things start working normally within a season, the other goods are moved out. Malloy Flats currently has more bread and cornbread than it knows what to do with. I shouldn't have fully staffed them right off the bat. The yields seem in line with other food workers, so the demand for grains apparently isn't as high as I thought. :D I'm using it in Burleysbury, too, and it's going well there, too.
Title: Re: Windmill and Bakery
Post by: rkelly17 on October 10, 2014, 12:01:42 PM
Quote from: Mahnogard on October 10, 2014, 10:56:20 AM
I've been using this, and while the Bannies still use it for storage if it's not active, once I put workers in, things start working normally within a season, the other goods are moved out. Malloy Flats currently has more bread and cornbread than it knows what to do with. I shouldn't have fully staffed them right off the bat. The yields seem in line with other food workers, so the demand for grains apparently isn't as high as I thought. :D I'm using it in Burleysbury, too, and it's going well there, too.

Do you know which of the food categories the bread and corn bread fall into? Are they grain?
Title: Re: Windmill and Bakery
Post by: Mahnogard on October 10, 2014, 01:08:42 PM
Quote from: rkelly17 on October 10, 2014, 12:01:42 PM
Do you know which of the food categories the bread and corn bread fall into? Are they grain?

I assume they are grains, since the only ingredient is flour. That's what I would have done if I'd made it. But I'm not 100% certain on that.