World of Banished

MODS Garage => Mod Talk => Topic started by: GandAtier on February 19, 2025, 10:56:42 AM

Title: Writing Code for Mods?
Post by: GandAtier on February 19, 2025, 10:56:42 AM
I'm getting to a point with my mod where I want to do things that can't be done just by editing rsc files and whatnot. Though I have no idea to what extent this is possible. Here's a shortlist of things I'm thinking of:
Title: Re: Writing Code for Mods?
Post by: RedKetchup on February 19, 2025, 01:55:23 PM
i dont think you can do 1 and 3

keep in mind, modding is not programming.
Title: Re: Writing Code for Mods?
Post by: GandAtier on February 21, 2025, 10:33:36 AM
Quote from: RedKetchup on February 19, 2025, 01:55:23 PMi dont think you can do 1 and 3

keep in mind, modding is not programming.


I know there's a debug mod which can "give" all the seeds with a button press. Though I understand that having a button do something and dynamically doing it are very different from a technical standpoint.