I'm getting to a point with my mod where I want to do things that can't be done just by editing rsc files and whatnot. Though I have no idea to what extent this is possible. Here's a shortlist of things I'm thinking of:
- Add/Remove seeds for planting under certain conditions
- Have some plants be gatherable by gatherer and also harvestable from crop fields
- Housing also acting as gatherer hut/herbalist
i dont think you can do 1 and 3
keep in mind, modding is not programming.
Quote from: RedKetchup on February 19, 2025, 01:55:23 PMi dont think you can do 1 and 3
keep in mind, modding is not programming.
I know there's a debug mod which can "give" all the seeds with a button press. Though I understand that having a button do something and dynamically doing it are very different from a technical standpoint.