World of Banished

MODS Garage => Mod Talk => Topic started by: littbarski on June 25, 2025, 09:22:41 AM

Title: "areas to avoid" in map files and amount of trees and other resources
Post by: littbarski on June 25, 2025, 09:22:41 AM
hello,

I will perhaps try to change some map files from the resources folder.
I understood everything, but this one not, what is meant here:
// number of areas to avoid
int _avoidAreaCount = 4;

// size of avoidance areas
int _minAvoidSize = 20;
int _maxAvoidSize = 30;

First I thought this changes the landscape to less forests and other resources (stone etc.), but from what I found, this is not the case. When I change this value, I don't see much change (perhaps did not look long enough).

So what are the "areas to avoid"?
 
And: is there perhaps actually any resource file where you can change the landscape / amount of natural resources (trees, stone, iron), and if yes, how is this related then to the map files?


Title: Re: "areas to avoid" in map files and amount of trees and other resources
Post by: RedKetchup on June 25, 2025, 05:08:50 PM
i think it is more about mountains and lake, to make sure there are sufficient space to built your communauty
Title: Re: "areas to avoid" in map files and amount of trees and other resources
Post by: littbarski on June 25, 2025, 11:43:28 PM
yes indeed I could now test again and found a weird map with mostly very flat mountains when choosing very high values (seems not possible to choose areas "size" larger than 100, but "count" get pretty high :).

Ok so I just will let it in the original value (medium: 8 - 20 - 30).

Now I only have to test and test and test if I find a map generation type that looks nice in terms of lakes, rivers, mountains.
Title: Re: "areas to avoid" in map files and amount of trees and other resources
Post by: RedKetchup on June 26, 2025, 07:51:52 AM
you know about trees and ores, everything can be harvested so it has nothing to do with avoidable areas