Hello,
while I still did not find out how to change the game speed (although searching long), I think a similar thing, at least, is the change of the walk speed of our citizens.
In citizen.rsc I find:
CharacterDescription character
{
float _headingOffset = 0.0;
float _turnFilter = 0.96;
float _defaultAnimationBlendTime = 0.5;
float _slowSpeed = 0.75;
float _fastSpeed = 1.2;
float _fastestSpeed = 1.4;
}
I thought, cool, let's just make them a bit faster so that I can still play at 1x speed which I prefer, but the people walk a bit faster.
But I saw that only the change of the road speed ("fast/fastest") has an effect, but the "slowSpeed" change does not change anything in game.
Can I only increase the road speed, but not the walk speed on grass?
If so, what is meant then by slowSpeed? ( even with 4.0 there is no change)
i am surprised !
for sure fastest seems to point out stone roads, ans fast to dirst road.
so eventually slow would be on grass :P
you made sure it was on top of mod list and nothing did set it up previous your mod ?
thanks, but the citizen.rsc works good, as the roads are now extremely (for test purpose) fast, only the grass isn't. So the rsc works.
I thought that perhaps the "slowSpeed" is just the wrong word because I found in other files the "pathType = Normal". But also normalSpeed etc. does not work.
Is there any rsc that defines grass / normal area?
Then I could change the pathType there.
never noticed anything, sorry