World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: RedKetchup on November 16, 2025, 07:06:23 AM

Title: RK Editor's Choice 1.4.1 Patch version (updated with minimap fix and wild animals spawning)
Post by: RedKetchup on November 16, 2025, 07:06:23 AM
RK Editor's Choice 1.4.1 Patch version (updated with minimap fix and wild animals spawning)



https://worldofbanished.com/index.php?action=downloads;sa=view;down=718

RK Editor's Choice 1.4.1 Patch version.

What is new ?

There is 3 new resources that spawn on the map now and 2 new tree models.

Sulfur Ore
Tin Ore
Reeds

Overview:

A new system of limits has been added making RKEC not really compatible anymore with certain mods.
it gives RKEC more control and more useful limits/categories of items. RKEC 1.3 had many of CC exclusive limits useless for RKEC.

No more extra clicks to Communauty Toolbar => RK Icon => RK Toolbars. Everything is now inside the original game toolbars.

Many old buildings has been added which has been made in the past and which never been implemented in RKEC.
Several totally new buildings are also been added including new chains.

Old Buildings added:

Grain Silo has been added. This building has been re-textured in 2 different textures available with "F" Key.
MNT3.0 Row Houses mod has been added. Row houses have 4 different models and 12 different colors.
ChooChoo mod has been added. Recipes have been updated for RKEC 1.4. A strong alternative for selling and buying.


New Buildings added:

NMT Little Housing set 2. A new set of this housing mod with a lot of different painted wood colors. Those 2 set allow you to place near shores.
Colorful Little House set 2. A new set of those extremly popular Colorful 2-floors houses. More beautiful than ever.
Cooperage. A new building taking lumber, copper or iron and crafting barrels and crates.
Scribe House. A new building taking reeds and crafting parchments. Parchments will play an important role in RKEC:Evolution.
Gunpowder House. A new building taking saltpeter, sulfur, charcoal and barrel and crafting gunpowder. Can also extract sulfur from sulfur ore.
Gunsmith Artillery. A new building taking lumber, iron and gunpowder and crafting thunder bombs, hand guns, muskets and cannons.
NMT Reeds Farm. A new building growing and harvesting reeds all year long. No seeds needed.

Some other new buildings are invisible to you because they will only available and enabled when you will add the new futur expansion pack
RK Editor's Choice: Evolution that will be incoming in few months from now (spring at max). They required to be in the main RKEC.

New Resources added:

Reeds: Spawn on shore of lakes and rivers, it is used for making parchment. Also can be obtained from a NMT Dock farm.
Parchment: Mostly for sell presently, gonna have an important role in the incoming futur expansion for RKEC.
Saltpeter: Used to make gunpowder, you can get from the Salt Mine.
Sulfur Ore: Used to make gunpowder, it spawns on the map. You can also get from Random Quarry.
Sulfur: It is extracted from sulfur ore at the Gunpowder House by alchemists.
Gunpowder: Crafted by Achemists, it is used by the gunsmiths to make gunpowder weapons.
Tin Ore: Spawn on the map, this ore is used to make bronze by the Foundry. Also available from the Random Quarry.
Bronze: Made by the Foundry, this new bars can be used in some recipes and some building required materials.
Thunderbomb: Only for sell, they are made by the gunsmiths.
HandGun Only for sell, they are made by the gunsmiths.
Musket Only for sell, they are made by the gunsmiths.
Cannon Only for sell, they are made by the gunsmiths.
Barrel: Made by coopers, it is used by some recipes.
Crate: Made by coopers, it is required to sell things at the ChooChoo train merchants.

Random tweaks:
I also made many of little tweaks here and there on models, numbers, chains. at you to discover. Too numerous to remember ^^
1 example : added 2 more size of the mini map: Larger and Huge map :)

Things deleted :

Covered stockpile has been removed cause they were bugging a lot randomly thowing all items out.
1-2 Canal and Multi-floor textures have been deleted and 1 has been replaced by a more beautiful stone texture.
Launch screens which appear when you generate a new map or loading a save have been deleted. No real purpose.
Music tracks have been removed helping to keep the computer resources lower. The sountrack is available separately for those who loved the music.
The integrated sountrack prevented people to stream on youtube.

I hope to enjoy this new build of the most beautiful mod made for Banished. If you find bugs, typos, let me know.
Crashes need to be provided with the last autosave. Warning about using other people mods, they can be strongly a source of crash with RKEC 1.4 ^^

ENJOY!

-Red Ketchup

file: 451 MB Zip file uploaded on Mega Storage.
pkm : 1.10 GB uncompressed.
Title: Re: RK Editor's Choice 1.4 Patch version
Post by: RedKetchup on November 16, 2025, 08:52:22 AM
For those who want the music usually provided in the RKEC series....

RKEC Music (https://mega.nz/file/hIUgRBJa#tFx76guww5SyzihvLETbRtodQ6UcgXUy-6TPAoKOLWM)

It hasn't provided in RKEC 1.4

Music made by Derek & Brandon Fiechter

Track 01 : Healing Elves - Forest of Secrets
Track 02 : Whispering Oaks - Forest of Secrets
Track 03 : Unicorns of Silverpath - Forest of Secrets
Track 04 : Elves of the Dark Moon - Forest of Secrets
Track 05 : Glow of the Fairies - Forest of Secrets
Track 06 : Pixie Wings - Forest of Secrets
Track 07 : Mossy Lands - Forest of Secrets
Track 08 : Tribal Dryads - Forest of Secrets
Track 09 : Tribe of the Lost Rainforest - Forest of Secrets
Track 10 : The Beauteous Maiden - The Wandering Bard
Track 11 : Beneath the Sea - Elves, Fairies and Merfolk
Track 12 : Tree Dwellers - Elves, Fairies and Merfolk
Track 13 : Night Elf Village - Elves, Fairies and Merfolk
Track 14 : Fey Folk - Elves, Fairies and Merfolk
Track 15 : Claystone Ruins - The Wandering Bard
Track 16 : The Wandering Bard - The Wandering Bard
Track 17 : Medieval Market - The Wandering Bard
Track 18 : The Old Cobbler's Inn - The Wandering Bard
Track 19 : The Royal Lands - The Wandering Bard
Track 20 : Mistgate - The Wandering Bard

If you love what you are earing in this mod, please, please consider to buy them on :
https://dbfiechter.bandcamp.com/



Enjoy
Title: Re: RK Editor's Choice 1.4 Patch version
Post by: RedKetchup on November 16, 2025, 08:05:05 PM
Hey gonna push an emergency update soon, not sure what happended but the bigger map icons are not showing up 🙁
you  will need to update your mod when i will say it
SORRY.
Title: Re: RK Editor's Choice 1.4 Patch version (updated with minimap fix)
Post by: galensgranny on November 17, 2025, 07:57:49 PM
I have started playing the Patch version. I can't find the table and chairs that the previous RKEC had. Are they in this version? Or am I not doing a good job looking for them? 

So far, it's looking good.
Title: Re: RK Editor's Choice 1.4 Patch version (updated with minimap fix)
Post by: RedKetchup on November 17, 2025, 11:03:26 PM
table and chairs ?? decoration ?

I didnt touch those, i only change the point of link of the first icon from RK icon to the root of the game toolbar. everything inside should have followed his parent icon.
Title: Re: RK Editor's Choice 1.4 Patch version (updated with minimap fix)
Post by: RedKetchup on November 18, 2025, 01:07:41 AM
we just found a bug where the wild animals are not generated on the map

gonna have to push an update fix.
Title: Re: RK Editor's Choice 1.4.1 Patch version (updated with minimap fix and wild animals spawning)
Post by: RedKetchup on November 18, 2025, 01:53:53 AM
I updated the link, i fixed a bug that prevented the wild animals to spawn when you generate a new map.

you gonna have to redownload the mod and restart a new map

sorry

UPDATED to 1.4.1 with animal spawn fix
Title: Re: RK Editor's Choice 1.4.1 Patch version (updated with minimap fix and wild animals spawning)
Post by: galensgranny on November 18, 2025, 02:14:40 PM
I was wondering what happened to the animals before you made the fix. They are back!

I also found where the square table with three chairs is. I wonder if someday you might decide to make a variant with 4 chairs around that table. Perhaps even a third variant with only two chairs.

Title: Re: RK Editor's Choice 1.4.1 Patch version (updated with minimap fix and wild animals spawning)
Post by: RedKetchup on November 18, 2025, 04:12:35 PM
Quote from: galensgranny on November 18, 2025, 02:14:40 PMI was wondering what happened to the animals before you made the fix. They are back!

I also found where the square table with three chairs is. I wonder if someday you might decide to make a variant with 4 chairs around that table. Perhaps even a third variant with only two chairs.



i think they are part of CC package Kralyerg gave me
Title: Re: RK Editor's Choice 1.4.1 Patch version (updated with minimap fix and wild animals spawning)
Post by: galensgranny on November 20, 2025, 01:24:16 PM
@RedKetchup In the game, in the mod list, my RKEC version still says 1.4 even though I downloaded the animal fix version you call 1.4.1.  

Title: Re: RK Editor's Choice 1.4.1 Patch version (updated with minimap fix and wild animals spawning)
Post by: RedKetchup on November 20, 2025, 04:40:36 PM
Quote from: galensgranny on November 20, 2025, 01:24:16 PM@RedKetchup In the game, in the mod list, my RKEC version still says 1.4 even though I downloaded the animal fix version you call 1.4.1. 


yeah thats okk, i just forgot to change that
Title: Re: RK Editor's Choice 1.4.1 Patch version (updated with minimap fix and wild animals spawning)
Post by: taniu on November 22, 2025, 04:28:35 AM
@RedKetchup ;D  :thumbsup Thank you very much. I have a question - what mods can I add to your editor? I'm interested in kid mods. I'm testing this mod with others but I keep getting an error while saving.The game starts but there is a double start. Is there a mod I need? Regards.
Title: Re: RK Editor's Choice 1.4.1 Patch version (updated with minimap fix and wild animals spawning)
Post by: RedKetchup on November 22, 2025, 04:45:08 AM
i am very not sure Taniu. mosly the ones at create things outside food you will have problems of flags. at you to test them and see.
I am not really aware of Kid mods. more a question for him