Now that RKEC 1.4 has been launch ....
I just ... can't ... resist ... :o
huts (https://mega.nz/file/gU9DRIJI#DUpwWejjj_XBPkvgiaypVSKTnlSuBOBMiTGssH9uyTI)
Oh, I love them!! Um, can you make a set, with 2 (no kids), 4, 5, and 6 peeps (with kids)?? That would be perfect!! I'm your biggest fan!! :heart
k, when i will have made more models of those. for this one... not really satisfied of the door. i tried to put a fur as a door ..... not great
haha we found a weird bug. the wild animal packs are not spawning on the map when we generate a new game. This is because i tried to not make them spawn in middle of a lake and be struck in the lake.
each population files have 2 lines:
// pathing info
PathBits _allowedPathing = Fast | Faster | Normal | Obstacle;
PathBits _disallowedPathing = Immovable | Unusable | Occasional;
bool _disallowZoneEntities = true;
so what i did , i took out the "obstacle' from allowed and i didnt verified if we still have wild animals"
what is odd, why they are allowed to walk though obstacle and taking that out make them not spawning ??? so i put back it there and they are spawning !! maybe cause i didnt put obstacle into the disallowed path ??
so
so i just made anothere test, i took out obstacle from allowed and put it into disallowed and recompiling
and the test is weird lol
it makes the animals spawning in the very south west corner of the map and they all on their way to other coordinates of the map lol like if they were nomads . thats odd.
animals in south west corner arriving like nomads lol (https://mega.nz/file/MJkXzLrQ#WQlT0w-WIfBxovtSdMibvt_TKvXLWteLpwUjRmVxP5o)
BUT!
but if there is a mountain in the south west corner.... they all struck there lol
animals struck behind a mountain (https://mega.nz/file/ENlBWa7A#gtMPBc-gfI01f0W5cbIzFfvgyG0Qv2OQNRWEP--fNXM)
I' ve could maybe test to allow them go through mountains but meh .... i replaced all the old population files as it was
and gonna push an update fix on Steam and re-upload on Mega.
Sorry guys ... i tried hard to fix animals struck in middle of a lake LOL
I updated the link, i fixed a bug that prevented the wild animals to spawn when you generate a new map.
you gonna have to redownload the mod and restart a new map
sorry
UPDATED to 1.4.1 with animal spawn fix
@River How you like this other color ?
(Oh also , i changed the door.
@Necrolex got a goot idea, i changed it for a branches tressed door)
Color1 (https://mega.nz/file/gU9DRIJI#DUpwWejjj_XBPkvgiaypVSKTnlSuBOBMiTGssH9uyTI)
Color2 (https://mega.nz/file/wY0ClJzD#opTntwFW1OO1i6iHCOeQkFYs5sYV7LmllbaqaoaueP4)
and whats about this weathered gray 3rd color ?
3 colors (https://mega.nz/file/YVc2QKSI#yc6PJwqiFSo2z81T6IpGNwJQOI-mOXgWTaDCAaTslMk)
That's great that you liked the idea and it worked out. They looked really cool like that.
In the image of color 2, did Basket Head appear? lol
I do like all 3 color options, but I think 2 and 3 are most authentic, personally. I can't wait til they are all ready to download and use!! Once again, my friend, you are modding genius! :thumbsup :star
yeah 3 rd one is ... meh
gonna check other ideas to make better alternates.
Quote from: Necrolex on November 18, 2025, 07:15:25 AMThat's great that you liked the idea and it worked out. They looked really cool like that.
In the image of color 2, did Basket Head appear? lol
sorry i didnt catch the reference :P
I don't even know if there is a legend about it. I just wanted to play around with what I saw, because it looks like the one in the yellow shirt has a basket for a head. New legend unlocked in the game "The Basket-Head".
As for the third color option, how about something like this?
https://educacaoeterritorio.org.br/wp-content/uploads/portal_aprendiz/2018/12/casasbrasileiras_oca_wimmedia-1024x679.jpg
Quote from: RedKetchup on November 18, 2025, 01:40:42 AMMas se houver uma montanha no canto sudoeste... eles ficam presos lá, rsrs.
Animais presos atrás de uma montanha. (https://mega.nz/file/ENlBWa7A#gtMPBc-gfI01f0W5cbIzFfvgyG0Qv2OQNRWEP--fNXM)
I recommend issuing an alert so that no one goes to the forest, because if all the animals ran to the mountains, it's better to take the greatest possible care/caution. LOL
Quote from: Necrolex on November 18, 2025, 11:19:13 AMQuote from: RedKetchup on November 18, 2025, 01:40:42 AMMas se houver uma montanha no canto sudoeste... eles ficam presos lá, rsrs.
Animais presos atrás de uma montanha. (https://mega.nz/file/ENlBWa7A#gtMPBc-gfI01f0W5cbIzFfvgyG0Qv2OQNRWEP--fNXM)
I recommend issuing an alert so that no one goes to the forest, because if all the animals ran to the mountains, it's better to take the greatest possible care/caution. LOL
usually because they feel there will be a flood or a tsunami
Quote from: Necrolex on November 18, 2025, 09:29:26 AMI don't even know if there is a legend about it. I just wanted to play around with what I saw, because it looks like the one in the yellow shirt has a basket for a head. New legend unlocked in the game "The Basket-Head".
As for the third color option, how about something like this?
https://educacaoeterritorio.org.br/wp-content/uploads/portal_aprendiz/2018/12/casasbrasileiras_oca_wimmedia-1024x679.jpg
kinda like that ?
New 3rd color (https://mega.nz/file/BIUzWCQI#kYS9KdLQAEGXMWJuSsIpGHlFxI51vwGZiDarxiz4wPw)
i dont dislike it.
the one in the middle was the very original texture, then years ago i made the 1st from it. and the 3rd is from your suggestion.
what
@River and
@Necrolex you think about it ? and anyone else has ideas ?
Quote from: RedKetchup on November 18, 2025, 05:20:43 PMMais ou menos assim?
A terceira cor (https://mega.nz/file/BIUzWCQI#kYS9KdLQAEGXMWJuSsIpGHlFxI51vwGZiDarxiz4wPw)
não me desagrada.
A do meio era a textura original, e anos atrás eu fiz a primeira a partir dela. E a terceira veio da sua sugestão.
That's it! I liked it like that.
Quote from: Necrolex on November 18, 2025, 05:33:08 PMThat's it! I liked it like that.
i am working presently on a gatherer hut version of it
i am in progress to make the roof
gatherer hut in progress (https://mega.nz/file/URVCFb4L#aeSY88-qLJVxE-3yjXyUoyXcHuIZ9_kCvMw9mXBdLOE)
It's turning out really cool! Coincidentally, I was just now testing the audio for that new animal for the game and I was looking at the original Collector's Cabin and the Hunter's Cabin, thinking I need to get back to my project of changing the textures of some original buildings.
2, 3, 4, 5 person huts
blacksmith
tailor
lg one for storage
herbalist
healing hut
school
admin (no nomads)
and remember, not everything has to be huge. I personally prefer small buildings for smaller terrains.
herbalist and healing hut is not the same thing ?
and what you mean by : lg one and admin ?
Healing Hut is the Hospital. I would also like to call the Hospital 'Healing Hut,' or something similar, and without the red cross, as that symbol is relatively new. The symbol should be the ancient Rod of Asclepius.
oki
so after a little break , playing Civ VI i came back to finish the roof of the gatherer hut :)
it is kinda looking like this in game ...
gatherer roof (https://mega.nz/file/kI1z1LSR#ama3JyuxD3uFZSs55NewRRJXZZfuZDcN8oeSGmnFDpw)
maybe a bit of little dots to move... but thats about that.
What you guys think ?
I liked.
Quote from: RedKetchup on November 18, 2025, 09:31:53 PMand what you mean by : lg one and admin ?
Lg = high capacity
admin = town hall
all sizes are small of course. 8)
hello
So there are pictures of the Evolution Gatherer Hut in 3 colors "F" alternates.
Front view (https://mega.nz/file/lA0GHCpY#kiDduUn_dYCHeiy4ndxl8000v7wfj-aQr3ed933lP9M)
and back view (https://mega.nz/file/JJ1UDLhB#Ax0dSG0RKuA2OmCUxl5vyao5-KcOziaeWg92tA9se6w)
i still have a very few details i need to do , a few points to move around to make those roofs without gliches...
But thats about it. gonna do this next after i supper.
the roofs are made from thatch
the walls made from tressed branches
foundations and chimney from stones...
the bacs of food... they are not made of wood anymore but from tressed baskets . hard to zoom in
i just not sure if the chimney will stay there because in stone age... should be not any chimneys lol
here without chimneys ... not bad at all , looks great !
without chimneys (https://mega.nz/file/0AMhCKKA#2SjeWbmZW45CImn02aqU9X5Tcixy0ugUwTHTj2JU_S0)
I really enjoyed the design of the huts/cabins and the baskets.
Even though the hut without a chimney looks better, I wonder what the internal setup is that causes the smoke to appear. I don't think the people would light a bonfire inside their houses. That would be lethal.
The rustic fence is great, but perhaps adding more vertical poles/sticks would make it look significantly better.
i did took half of it on purpose to compare the gaterer hut built later in the game, cause in evolution, we will constantly upgrade our building. those hut will only stay for the stone age :)
people , for this building, will want to upgrade it to bronze age one, because they will be able to forage more food or more different food :)
next one tomorrow will be hunter lodge
RKEC Hunter lodge (https://mega.nz/file/oIkCGJaA#KujsoIc1HXFZYS-U8cgrA9w28AxAsTL8033ChyYxHzU)
Now I understand the purpose/proposal of Evolution. As soon as I started playing Banished, I imagined that the player could evolve ALL the buildings, as well as the houses in it, and like everything in several games of this style, both offline and online.
Regarding the Hunting Cabin, instead of the heads on the outside, it could be just the antlers/horns of the Deer and Elk.
i will think about it , for the stone age one
i am already making the hunter lodge ^^
roofs are done.... branches walls are done ... making presently the shutters at opening for windows for air...
after that , need to do the fence all around
hunter lodge in progress (https://mega.nz/file/YVFyCYCb#rUEA06luxwX0PI_lLISdiwxJSpYkRqQ9CSjsR_EMRt4)
Quote from: Necrolex on November 20, 2025, 07:36:57 AMRegarding the Hunting Cabin, instead of the heads on the outside, it could be just the antlers/horns of the Deer and Elk.
the thing is with the branches walls ... we dont see them so ...
this is what i did just for you :D
Antlers (https://mega.nz/file/dFckwazA#0CcoJLBPjclAa7v8xs21uico6TUOLDZOADzGtmGuhp4)
Understood. That's true. It wouldn't be visible. I liked those horns on the fence. It looks quite tribal like that.
I totally completly lost all my day and night :(
my today work has been corrupted by dark shadows that changed all the light the mesh usually should have in game and i have absolutely no idea , and no idea how to fix that . i will have to restart everything entirely :(
so pissed (https://mega.nz/file/pU0XVYJB#4tu6qsiz1VjgJL9X8jpn9o9E98rijcOxe9x-FEri1LI)
And what about the other side when the sun hit it?
I'm not familiar with this part, but is the material correct?
it is the exact same material as the huts and gatherer huts.
all around is the same, even sun side
i hate my life :(
i was redoing it completly ... and it is already corrupted :( :-X
already corrupted (https://mega.nz/file/MMsFARoK#6wE3V6SU1H9D2GBo_yJSrI3mERxyYZkcIpiXnmjO6DQ)
it was not done yet ... but i was curious to see :(
so....
i have to uninstall 3dsmax and reinstall /shrug
the problem was still there, a kind of +500% dark
so to fix the preferences problems i have to go in "users" folder , somewhere in "autodesk" and go delete a folder named "ENU". thats where all the preference are stocked.
so i did and relaunch 3dsmax
and done 1 box and made it see in game. the problem is still there +500% dark as you can see in the screen shot. i am permanently stuck with that.
so i am uninstalling and reinstall 3dsmax. if doesnt fix.... for sure i wont reinstall window 10 lol
it will be the end of making mods.
still 500% dark after reset configs (https://mega.nz/file/pQsV0bTD#DntnTp871V7oaiooCrUGKUnj5TD8kS3aNV7wMsmatR4)
well :-X
after reinstall the same problem is still there :(
after reinstall problem still there (https://mega.nz/file/cQ1kUTYB#QeLGUdOS0zlav-AUWuKQWYEQEnuFYOjW6Z3UJDFAdFY)
so i am done guys, i wont format and reinstall windows 10
unless i find something on the web to fix my problem... i m done
wont make a full mod expension pack with that +500% dark.
I am sorry you are having that problem. How distressing that is! Maybe if you step away from it all for a few days you will think of something that can fix the issue.
What happens if you increase the lightness/brightness on the texture used to make it lighter than it would have been originally used?
Would the final result achieve the intended outcome regarding the lighting?
Perhaps this compensates for the problem of the result being too dark.
Could the viewport settings have been changed?
i have no idea