World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: RedKetchup on December 08, 2025, 02:47:56 PM

Title: River's Huts 1.21 (for The North)
Post by: RedKetchup on December 08, 2025, 02:47:56 PM
River's Huts 1.21 (for The North)



https://worldofbanished.com/index.php?action=downloads;sa=view;down=720

River's Huts 1.1 (for The North) Updated to 1.21

This is a standalone mod which has been a requested by River based on the huts i've made for a future expansion of RKEC: Evolution.

This mod contains model versions of different huts mainly made of thatch.

This mod contains:

6 different colors/models of huts housing for 2, 3, 4, 5, and 6 citizens.
A Gatherer Hut.
An Herbalist Hut.
An Hunter Hut.
A Fishing Hut.
A Big Barn Hut.
A School Hut.
An Healing Huts.
A Townhall Hut.
A Woodcutter Hut.
A Blacksmith Hut.
A Tailor Hut.
A Mine Hut renewable in 5 levels.
A Fodder-Thatch Farm Hut.

Everything in 3 different colors of thatch.

(https://i.imgur.com/JpEYM2w.jpeg)

I Hope you will enjoy it ! :)

Edit Version 1.1: Fixed some numbers about crafting items and radius

Edit Version 1.2: Added: A primitive hut that require no thatch resource. Added a forester Hut.

Edit Version 1.21: : Fixed issues where depending of the setup, the Fodder-thatch was not stored in the stockpile. Also added the missing recipes to the tailor.
Title: Re: River's Huts 1.1 (for The North)
Post by: RedKetchup on December 09, 2025, 06:10:15 AM
Version 1.1: Fixed some numbers about crafting items and radius
Title: Re: River's Huts 1.1 (for The North)
Post by: Abandoned on February 26, 2026, 10:00:47 PM
@RedKetchup  I have done a little testing with this mod and have a few comments. I had a few crashes when clicking on the town hall while it was being built, no crash if I waited for it to be built.  I had only a few other mods enabled, none with a town hall. I moved it up farther in the load order and last test it did not crash while being built or after. Hopefully problem solved.

 The thatch even with fodder farm is a problem, the building requirements are rather high, first test, first year bannies froze because not one house was finished before winter.  I solved problem by using one of Kid Wildlife starts with grass, but I think it would be a good idea to have a tent house added to build at the start, a tent like the fodder farm's but a bit bigger, with no thatch required to build.

The spear fishing is really impressive, very nice.

(https://i.imgur.com/yW9TL8m.jpeg)

 I like the looks of the woodcutter very much, nice that it can have more than one worker.  There is no forester to cut or plant trees though, would be nice if there were a matching forester in the mod.  :)

A small storage shed might also be nice.

Title: Re: River's Huts 1.1 (for The North)
Post by: RedKetchup on February 27, 2026, 02:33:20 AM
i dont think it is really about having other townhall mods or not, i think it is maybe more a limits/flags issue

i know a lot of those , a large of part of it, is decided within the townhall files (there is 2 files), and if it doesnt correspond of what is has being decided elsewhere , in other files, it can lead to crash... but you said about before it was built ? thats very strange.

This is strange becaused till it is build, this is not the townhall UI the game give you, but the building process UI which is exactly the same one as all other building, everything in fact. i ll take a look , and try to see there is something odd in the code.

then having the huts mod higher was a good thing.

i need to check really what was my requirement to build the fodder farm , thats possible it is too high ... let me check....

12 logs and 24 building units ?

do want me to cut by 50% lets say 6 logs 12 building units ?
what you think that should be suitable ?


yeah :( i didnt made a forester one cause River didnt requested it .. and I .... i just simply forgot, it is my bad.

so if i have to make an update for changing the cost of fodder farm .... i really need to add a forester type one.

I want to thank you to take interest in this mod, one of my mods... what else you can tell me about the other building ? i am very interested of your opinion.
Title: Re: River's Huts 1.1 (for The North)
Post by: RedKetchup on February 27, 2026, 02:59:12 AM
the building process refer to the original file of the game

      {
         ObjectType _type = BuildUI;
         ElementDescription _element = "Dialog/Build.rsc:build";
         String _insertAt = "pageBuild";
      }

which should not in fault.

and the the mats to build it , i only changed the material and number of those asked by Luke to the thatch-fodder ( i took out the stone and iron and replaced by thatch)
do you remember which mod you did skip in the order of you mod list ? maybe the problem is inside one of those
Title: Re: River's Huts 1.1 (for The North)
Post by: Abandoned on February 27, 2026, 06:47:36 AM
First reply regarding crash.

The few mods I had enabled have been used many time with no problem so it must be combing with the huts, maybe the Wildlife start with grass or New Flora.  :-\  I've used them dozens of times.

I seem to recall a town hall problem players had years ago, I think it was something to do with flags.

I was checking each hut in progress to see if they were getting the thatch delivered to them, some I had paused. There was no problem with any of them until I got to the town hall.  I placed it, then clicked, then crashed.  Tried again, and crashed, let the town hall get built, clicked and no crash.
I moved the mod up above the other mod and no crash before or after it was built.  I will test again.
Title: Re: River's Huts 1.1 (for The North)
Post by: Abandoned on February 27, 2026, 06:58:55 AM
Reply 2 regarding fodder farm.

Fodder farm is good but takes time to work. Good with 3 workers, they must clear the land and plant, thatch must grow, then they harvest some before a hut can be built.  Winter came and bannies froze before 1 hut got built without another source of thatch.  Fodder farm works well planting and gathering once area is established.

I thought having a tent added to the mod would give bannies a temporary place to live until huts were built.  A tent like one of the two fodder farm tents but a bit bigger, with no thatch needed to build it.  I would be a slow start until thatch was established but they wouldn't freeze to death.

I like that the woodcutter has option to make firewood from logs or thatch, very nice.  A matching forester to cut and plant trees would be good to have, plus a tent.  :)
Title: Re: River's Huts 1.1 (for The North)
Post by: Abandoned on February 27, 2026, 07:15:16 AM
[quote author=RedKetchup link=msg=75317 date=1772188400

I want to thank you to take interest in this mod, one of my mods... what else you can tell me about the other building ? i am very interested of your opinion.
[/quote]

Mr Red, I think those wonders you are making are very impressive, I have downloaded a few.  I am glad brad3 is showing them off in a blogg.  I am thinking I might be able to work a few into a small map at some point, I'm not much of a city builder but that Machu Picchu would go nicely with these huts  :) Maybe even the Hanging Garden. Some of those new Colorful Little Houses might match the Hanging Garden, I was happy to see Colorful Little Houses was version 2 and would not replace version 1 which is a favorite.  :)  Thank you  :)
Title: Re: River's Huts 1.1 (for The North)
Post by: Abandoned on February 27, 2026, 08:37:33 PM
Another test done and there was no crash during or after building the Town Hall or another building.  :)  :thumbsup
Title: Re: River's Huts 1.1 (for The North)
Post by: RedKetchup on February 27, 2026, 10:37:01 PM
Quote from: Abandoned on February 27, 2026, 06:58:55 AMReply 2 regarding fodder farm.

Fodder farm is good but takes time to work. Good with 3 workers, they must clear the land and plant, thatch must grow, then they harvest some before a hut can be built.  Winter came and bannies froze before 1 hut got built without another source of thatch.  Fodder farm works well planting and gathering once area is established.

I thought having a tent added to the mod would give bannies a temporary place to live until huts were built.  A tent like one of the two fodder farm tents but a bit bigger, with no thatch needed to build it.  I would be a slow start until thatch was established but they wouldn't freeze to death.

I like that the woodcutter has option to make firewood from logs or thatch, very nice.  A matching forester to cut and plant trees would be good to have, plus a tent.  :)

the thing usually have some kind of thach on the ground at start (or they use RKEC, or MM...) it is evident, probably, if the person doesnt have a mod to put grass on the ground at start, at the map generation, probably can be very difficult, specially if the player doesnt ask the fodder farm as very first thing to build, before even setting a school or a crop of food.....

i will check also for a little house not using thatch that can be used as a shelter in wait to have huts.
Title: Re: River's Huts 1.1 (for The North)
Post by: RedKetchup on February 27, 2026, 10:38:31 PM
Quote from: Abandoned on February 27, 2026, 07:15:16 AMSome of those new Colorful Little Houses might match the Hanging Garden, I was happy to see Colorful Little Houses was version 2 and would not replace version 1 which is a favorite.  :)  Thank you  :)

i know i have to make a version 3 at some point, some people requested a stone/brick version of those...
Title: Re: River's Huts 1.1 (for The North)
Post by: RedKetchup on February 27, 2026, 10:41:26 PM
also another option is to have some thatch in the stockpile at start.

you usually play which kind of start ? hard ? medium ? easy ? adam&eve ? jill ? ^^
Title: Re: River's Huts 1.1 (for The North)
Post by: kid1293 on February 28, 2026, 04:37:33 AM
Here is a small Thatch Patch that can produce some thatch immediately

https://drive.google.com/file/d/10C6jcpvIZ22rJX7sRgtj6Y5t50MA0Inf/view?usp=sharing

(https://i.imgur.com/FEFZD6u.jpg)
Title: Re: River's Huts 1.1 (for The North)
Post by: Abandoned on February 28, 2026, 06:31:18 AM
Quote from: RedKetchup on February 27, 2026, 10:41:26 PMalso another option is to have some thatch in the stockpile at start.

you usually play which kind of start ? hard ? medium ? easy ? adam&eve ? jill ? ^^

I like variety, sometime easy for livestock, sometime medium, sometime I use Kid Family starts, and sometime Kid Wildlife start. I will use that with this mod for the grass at the start.

The Wildlife start has several choices with grass which works well with the huts.  Now with the huts above the wildlife start, your berries and eggs appear. First thing I built was the fodder farm. The small thatch patch above that @kid1293 posted will also help until fodder farm is established.  Thanks, Kid  :)


A small tent house requiring no thatch to build would speed thing up at the start.  Also the matching forester cutting and planting trees would be a nice addition.  :)  Thanks, Red  :)
Title: Re: River's Huts 1.1 (for The North)
Post by: RedKetchup on February 28, 2026, 01:13:15 PM
ok, want that as a river's huts 1.2 ? :)
Title: Re: River's Huts 1.1 (for The North)
Post by: River on February 28, 2026, 02:55:55 PM
Quote from: Abandoned on February 28, 2026, 06:31:18 AMA small tent house requiring no thatch to build would speed thing up at the start.  Also the matching forester cutting and planting trees would be a nice addition.  :)  Thanks, Red  :)

I like this idea, maybe for 3 ppl to get them started on breeding.
Title: Re: River's Huts 1.1 (for The North)
Post by: Abandoned on February 28, 2026, 09:10:49 PM
Quote from: RedKetchup on February 28, 2026, 01:13:15 PMok, want that as a river's huts 1.2 ? :)

Yes, that would be fine  :) Thank you.  River will like it also.
Title: Re: River's Huts 1.1 (for The North)
Post by: RedKetchup on March 02, 2026, 11:34:44 AM
its gonna take a few days to a week ... let you know when i have some developments
Title: Re: River's Huts 1.1 (for The North)
Post by: RedKetchup on March 06, 2026, 07:36:49 PM
@Abandoned  @River if it ask stones in the building materials... is it ok ?

New River's Hut (https://mega.nz/file/FJdUSSzI#rR1K8eneWYtDrtd1JUIn8oUl2xqd7kEtjy31s9xZK2Q)
Title: Re: River's Huts 1.1 (for The North)
Post by: Abandoned on March 06, 2026, 08:42:30 PM
Looks good Mr. Red  :)  Stone is okay with me.
Title: Re: River's Huts 1.1 (for The North)
Post by: River on March 06, 2026, 11:26:58 PM
Stone is fine, but just wondering...if it's for one or two ppl, why 2 stories? It's bigger than the ones for 4 or more. Doesn't quite follow the "look". Just wondering tho. I'll take anything. 

EDIT: Red, I wanna thank you for adding the "make Iron" from ore to the blacksmith. That makes the "Survivor" mode of the North a bit easier. 
Title: Re: River's Huts 1.1 (for The North)
Post by: RedKetchup on March 07, 2026, 02:11:06 AM
Quote from: River on March 06, 2026, 11:26:58 PMStone is fine, but just wondering...if it's for one or two ppl, why 2 stories? It's bigger than the ones for 4 or more. Doesn't quite follow the "look". Just wondering tho. I'll take anything. 

EDIT: Red, I wanna thank you for adding the "make Iron" from ore to the blacksmith. That makes the "Survivor" mode of the North a bit easier. 

it will be for 5 citizens , as regular house :)

yeah look diffrent :) i dont see full tatch model without needing any thatch material :)
i wanted to make something with the main building of Maccu Pichhu, i liked the way the roof look in game.
i am pretty sure this model will be awesome in game.

i still need to make a forester, forester will be more like other huts

and i will probably add an icon to upgrade to this model to the residences huts.
Title: Re: River's Huts 1.1 (for The North)
Post by: Abandoned on March 07, 2026, 06:55:19 AM
Houses for more people will be nice, it is always good to have more variety in a mod.  It makes the mod more useful to more people. Making it connect more to Maccu Pichhu is good.  :)
Title: Re: River's Huts 1.1 (for The North)
Post by: RedKetchup on March 08, 2026, 01:41:27 AM
I worked on the Forester i forgot ....

If i kinda take the setup i did for RKEC and kinda convert it to River's Huts theme ....

I did this :

River's Hut Forester (https://mega.nz/file/4QtlVC4Y#wZ2DMjUmwptq1Kn_p69ciKPjm0ZUPbdHoxLFcwzpzY4)

Will it be acceptable ?

@Abandoned @River
Title: Re: River's Huts 1.1 (for The North)
Post by: River on March 08, 2026, 03:18:08 AM
looks good
Title: Re: River's Huts 1.1 (for The North)
Post by: Abandoned on March 08, 2026, 06:32:41 AM
Yes, I agree, forester looks good.  I like the birch logs.  :)
Title: Re: River's Huts 1.1 (for The North)
Post by: RedKetchup on March 14, 2026, 08:21:17 PM
sorry for the delay ... gonna finish that this weekend and post it.

again, sorry
Title: Re: River's Huts 1.1 (for The North)
Post by: RedKetchup on March 16, 2026, 12:21:15 AM
Here what i did tonight, i added a new version of huts, which will be placed at begining of the hut house toolbar. Instead of a number, the icon has a maple leaf.

the model is the same but instead of thatch texture, it has leaves textures. (bah i tried to do ^^)

in game it is not perfect, but not so bad neither. Maybe you still will like it :)

so.... it is only require the log amount (no thatch) but it is very poor heating, or at least poorer than the others.
it can hold a family of 5.

Primitive hut made of leaves (https://mega.nz/file/oJcTBSjQ#Zv5VCQgYqxXY083ta9fRfdhe-Kd0BWvDfqre3pvGZD0)
Icon (https://mega.nz/file/4Z9UCCID#cNjMh1p_uf0BuFJIRTq4B_pU6y8kN7tQlgLTpbcvlnQ)
Title: Re: River's Huts 1.1 (for The North)
Post by: River on March 16, 2026, 12:52:45 AM
Looks great.  :thumbsup

When will it be ready to download? Do we download it standalone or will it be added to existing mod? Don't for get to add it to both the North version and Regular versions.  :thumbsup
Title: Re: River's Huts 1.1 (for The North)
Post by: RedKetchup on March 16, 2026, 01:15:59 AM
Quote from: River on March 16, 2026, 12:52:45 AMLooks great.  :thumbsup

When will it be ready to download? Do we download it standalone or will it be added to existing mod? Don't for get to add it to both the North version and Regular versions.  :thumbsup

it will be available when it will be ready, i hope this weekend or begining of the week if i get some problem :P

if you use Steam, nothing to do , it will upgrade itself :)
if you manually download it, you will be replacing the old file by this new file.

And of course , i will update to version 1.2 the North one AND the Rkec/cc one :)

Now the Primitive Hut can be upgraded to an Hut House using Thatch resource :)
Upgrade Button from Primitive to Thatched (https://mega.nz/file/wEMVDaaC#FhMMnokjevAe0uVjE3-WWl7BBCXNaz-5yeUmf-uo5Mk)
Title: Re: River's Huts 1.1 (for The North)
Post by: RedKetchup on March 16, 2026, 03:18:49 AM
The thatched stone huts are now in the game :))

They are cute and cozy :)

Thatched Stone Huts (https://mega.nz/file/5IFlAAhK#o8yAiDsN_Ipe-EqwBiex40tZLu37CRx8Hi4m6Vllfuc)
Icon (https://mega.nz/file/ZUNU3SaS#qU5T3M6-MZtfDArDswAXGlvTDMYI5dcCP9Minm44BnE)

of course in 3 different colors :)
I just need to fix my windows, not sure what is the problem but i will find out later today (now time for my sleep)
Title: Re: River's Huts 1.1 (for The North)
Post by: RedKetchup on March 16, 2026, 01:26:08 PM
After a bug i met that crashed the game and i finally found after an hour what was happening (i hope lol), i can say that all thatched huts now have an upgrade button to upgrade them to stone thatched hut :)

Stone House Upgrade Button (https://mega.nz/file/gIM2QCZL#Ti48iX50YvuEifgfuVzFFpHZtmSzOn8BGAB9-NN7VaY)
Title: Re: River's Huts 1.1 (for The North)
Post by: RedKetchup on March 16, 2026, 03:12:26 PM
I am finishing the Forester River's Huts...

anything else i need to add ?
Title: Re: River's Huts 1.1 (for The North)
Post by: River on March 16, 2026, 03:50:15 PM
Did you see my post on the crash bug I found with the Hut Hall in the River's Huts/North mod I had? When I placed the Hut Hall, they build it, looked fine, but when I clicked on it, it crashed the game? I assume that would happen for the regular non-North one too.
Title: Re: River's Huts 1.1 (for The North)
Post by: RedKetchup on March 16, 2026, 05:56:30 PM
this is because your mod order, you had another mod that manipulate the limits/flags ontop of your list , cant do nothing. when they are different reading, it can crash. just put River's hut at very top. thats a problem with the game itself

Next time you start a new map, put River,s hut at very top, you will be sure to not have any crash.

Also,
not sure if it would happend with the other one, regular one. i made a specific one for the north specially because the North use a different set of limits/flags which , we here, never use. The North version should be ONLY used when you use the North mod itself with it. if you dont use North, don't use that one..

I ve been testing regular one with RKEC and also with nothing , it never crashed. i tested North version with North mod, never crashed.
Title: Re: River's Huts 1.1 (for The North)
Post by: RedKetchup on March 17, 2026, 12:16:50 AM
Forester River's Hut is in 1.2 now :)

of course in 3 colors :)

Forester River's Hut (https://mega.nz/file/1FMhHBIK#0ap8wktXiYeg8qQdE80DwkoZ1J-bD1ajbl_84AQg4mA)

If nothing else... tomorrow i will release it :)
Title: Re: River's Huts 1.1 (for The North)
Post by: River on March 17, 2026, 04:51:53 AM
Looks great. Thank you so much!!  The non-thatch hut will be in 1.2, right?

Title: Re: River's Huts 1.1 (for The North)
Post by: RedKetchup on March 17, 2026, 12:29:03 PM
Quote from: River on March 17, 2026, 04:51:53 AMLooks great. Thank you so much!!  The non-thatch hut will be in 1.2, right?

yup and can be upgraded to thatch one after
Title: Re: River's Huts 1.1 (for The North)
Post by: RedKetchup on March 17, 2026, 01:20:00 PM
the 2 versions have been compiled.... testing in game if the 2 versions are OK.
Title: Re: River's Huts 1.1 (for The North)
Post by: RedKetchup on March 17, 2026, 02:30:47 PM
both are perfect, everything is fine. I even tested the townhall and no crash in my setup. (if you crash, this is cause you put something on the top that crash your game, you need to lower down that mod below huts, and/or below north/rkec)

uploading........
Title: Re: River's Huts 1.2 (for The North)
Post by: RedKetchup on March 17, 2026, 02:40:26 PM
Version 1.2: Added: A primitive hut that require no thatch resource. Added a forester Hut.

Uploaded Here for :

The North on Wob, on Steam, on Facebook, on Discord.
RKec/CC on Wob, on Steam, on Facebook, on Discord.
Title: Re: River's Huts 1.2 (for The North)
Post by: Abandoned on March 17, 2026, 09:08:37 PM
Something has gone wrong with version 1.2 North. 

I used the same mods and mod order that I test 3 times with first version with no problem after moving Huts higher in the mod list.  (no North, RKec or CC used.)

Now with Huts replaced with new version, tested 3 time placing grass hut and 3 times game crashed. (4th test moved huts all the way to the top and still crashed.)  The grass hut is cute.

Testing 2 more times , once without building any huts, started to build the stone one when it crashed.  2nd test I did not start to build anything when it crashed.

Version 1 worked fine.
Title: Re: River's Huts 1.2 (for The North)
Post by: RedKetchup on March 17, 2026, 11:59:28 PM
can you test only huts and north please ?
Title: Re: River's Huts 1.2 (for The North)
Post by: Abandoned on March 18, 2026, 08:08:41 AM
Will be happy to test that this morning.  :)
Title: Re: River's Huts 1.2 (for The North)
Post by: RedKetchup on March 18, 2026, 11:40:16 AM
and you @River  are you crashing ?
Title: Re: River's Huts 1.2 (for The North)
Post by: River on March 18, 2026, 02:02:51 PM
No, got it fixed!! Thank you!!!
Title: Re: River's Huts 1.2 (for The North)
Post by: Abandoned on March 18, 2026, 02:15:35 PM
@River  Where are you getting thatch from?  Is it going on the stockpile or in storage barn?

Now mine is not getting picked up at all.
Title: Re: River's Huts 1.2 (for The North)
Post by: River on March 18, 2026, 03:37:41 PM
I know the mod has a thatch forester, but I found it easier to use the hatch patch in Kid's Tropical Huts mod, and also one in Kid's Animal Shed Plus mod. Both of them give quite a lot, but use very little space and the "farmer" assigned to it takes it direct to the stockpile.
Title: Re: River's Huts 1.2 (for The North)
Post by: Abandoned on March 18, 2026, 04:05:20 PM
With version 1 I used kid wildlife start with grass, it was gathered by laborers and the thatch forester and went to the stockpile.  All test with version 2 the thatch gets cut but does not get picked up.  Also got crash trying to built grass hut. 

Thanks,I'll try Tropical Huts, I picture huts in warmer climate then the north  :D 
Title: Re: River's Huts 1.2 (for The North)
Post by: River on March 18, 2026, 04:19:17 PM
Yeah, me too, but the thatch patch works well for the River's Huts mod.
Title: Re: River's Huts 1.2 (for The North)
Post by: Abandoned on March 18, 2026, 05:28:08 PM
@River I forgot how productive that Tropical Huts thatch patch is  :)  I enabled it and now the thatch from that patch and from River Huts thatch forester are both going to the stockpile and I can build again.  No crashes so far.
Title: Re: River's Huts 1.2 (for The North)
Post by: Abandoned on March 18, 2026, 05:33:29 PM
@RedKetchup 

I don't understand it but version 2 North now seems to be working okay.  :)  I will test it more tomorrow.

Only other comment I have is that cotton gets gathered and there is no use for it in the Huts mod.  Perhaps the tailor could make linen from it, or leather & cotton for warm coat.  :-\  whichever is easier would be nice.
Title: Re: River's Huts 1.2 (for The North)
Post by: River on March 18, 2026, 06:18:47 PM
Cotton makes a good trade item.
Title: Re: River's Huts 1.2 (for The North)
Post by: RedKetchup on March 19, 2026, 01:10:12 AM
Ok, let try this build to see if it can resolve your problems

RiversHuts for The North v1.21 (https://drive.google.com/file/d/1_8Lz_OWmFiRm4nGj2ZlSackeocTrPOpB/view?usp=sharing)

screenshot: screenshot (https://drive.google.com/file/d/19dRpjMYFvq2YS7g38vB8Mz1mWOsLhdbx/view?usp=sharing)
the thatch-fodder should go in the stockpile now and i added the missing recipes to tailor.
if a new game , stockpile should be ok, if a saved game, will need to make a new stockpile.

if problems with thatch put the mod higher in the list of mods.
Title: Re: River's Huts 1.2 (for The North)
Post by: Abandoned on March 19, 2026, 06:58:30 AM
 :)  Thanks so much Mr. Red.  Will be nice to be able to use the cotton when low on flax.

I will do another test map with fix after grocery shopping.  Can't just play  :( , must eat too  ;D
Title: Re: River's Huts 1.2 (for The North)
Post by: River on March 19, 2026, 07:29:47 AM
Quote from: Abandoned on March 19, 2026, 06:58:30 AMI will do another test map with fix after grocery shopping.  Can't just play  :( , must eat too  ;D

Psh. Wimp. Wear a pull-up, get a gallon cup with soda, and BINGE!!   ;D  ;D  ;D
Title: Re: River's Huts 1.2 (for The North)
Post by: RedKetchup on March 19, 2026, 09:18:03 AM
Quote from: Abandoned on March 19, 2026, 06:58:30 AM:)  Thanks so much Mr. Red.  Will be nice to be able to use the cotton when low on flax.

Tailor can do now :

1-2 Hide Coat [2 Leather]
1-2 Hide Coat [1 Leather + 1 Cloth]
1-2 Hide Coat [1 Leather + 1 Linen]
1-2 Hide Coat [2 Cloth]
1-2 Hide Coat [2 Linen]
1-2 Wool Coat [2 Wool]
1-2 Wool Coat [1 Wool + 1 Cloth]
1-2 Wool Coat [1 Wool + 1 Linen]
1-2 Warm Coat [2 Leather + 2 Wool]
1-2 Warm Coat [1 Leather + 1 Wool + 1 Cloth]
1-2 Warm Coat [1 Leather + 1 Wool + 1 Linen]
1-2 Warm Coat [2 Wool + 2 Cloth]
1-2 Warm Coat [2 Wool + 2 Linen]
1-2 Warm Coat [2 Fur]
3-4 Cloth [8 Cotton]
3-4 Linen [8 Flax]
Title: Re: River's Huts 1.2 (for The North)
Post by: River on March 19, 2026, 11:00:26 AM
WOW!! Overkill much? That is one OP Tailor, hehehe!!   :P

Just kidding, I think it's great!!   :thumbsup
Title: Re: River's Huts 1.2 (for The North)
Post by: RedKetchup on March 19, 2026, 11:19:21 AM
Quote from: River on March 19, 2026, 11:00:26 AMWOW!! Overkill much? That is one OP Tailor, hehehe!!   :P

Just kidding, I think it's great!!   :thumbsup

Whats about the problems you had ?
can i officially release it ?
Title: Re: River's Huts 1.2 (for The North)
Post by: River on March 19, 2026, 11:29:41 AM
Oh, yeah. You were right I had it above the North, switched it, now is all good.  :heart
Title: Re: River's Huts 1.2 (for The North)
Post by: Abandoned on March 19, 2026, 12:06:56 PM
Quote from: River on March 19, 2026, 07:29:47 AM
Quote from: Abandoned on March 19, 2026, 06:58:30 AMI will do another test map with fix after grocery shopping.  Can't just play  :( , must eat too  ;D

Psh. Wimp. Wear a pull-up, get a gallon cup with soda, and BINGE!!   ;D  ;D  ;D

 ;D  No soda, had coffee, got DONUTS  ;D  ;D  ;D
Title: Re: River's Huts 1.2 (for The North)
Post by: Abandoned on March 19, 2026, 12:15:21 PM
Very nice selection for tailor, cotton cloth is good  :) Thank you

Mod fix also seems to be good, first test done with most of the mods I used with version 1, now okay with version 2.  No crashes, and thatch is being picked up and going to stockpile.  Got grass huts built and even upgraded one with no problem.

Really like the stone house that will match with Machu Picchu.  :)



Title: Re: River's Huts 1.2 (for The North)
Post by: RedKetchup on March 19, 2026, 03:14:39 PM
ssweet sweet thank you.

i ll release it officially when i will have time tonight.
Title: Re: River's Huts 1.21 (for The North)
Post by: RedKetchup on March 20, 2026, 03:29:59 PM
Version 1.21 Update : Fixed issues where depending of the setup, the Fodder-thatch was not stored in the stockpile. Also added the missing recipes to the tailor.
Title: Re: River's Huts 1.21 (for The North)
Post by: RedKetchup on March 21, 2026, 03:48:13 AM
Got news tonight from Tom, and i made a request to learn about his limits/flags so i can set it up 100% compatible.
(i tried my best)