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#51
General Discussion / Re: I am trying to get back to...
Last post by RedKetchup - October 04, 2025, 12:00:59 AM
Hello, today i paid a visite to the services toolbar :) I added a toolbar inside services named : Advanced Services Toolbar to keep the original one clean.

Added those buildings:

Medieval School : 40 students, need 2 teachers
BathHouse : While attracting people for health, citizens can take their herb and go there for their boost of hearts.
Barbershop : Serve a very very limited hospital in epidemics (5 infected), people can use herbs also for hearts.
Dentist : Serve a very limited hospital in epidemics. (10 infected), people can use herbs also for hearts
Clinic : Serve a very very limited hospital in epidemics (20 infected), people can use herbs also for hearts.

I didnt put any attractive feature at those cause epidemics ^^ i am not demonic lol
All those buildings are compatible with multi-floor buildings.

School and Epidemics

I also switched the LightHouse and the Wonder Cathedral at the end of the toolbar.
#52
Village Blogs / Re: Abandoned - Candlelit Cast...
Last post by Abandoned - October 03, 2025, 08:16:30 AM
Chapter 3


  Some changes were made to the castle over time but in those very early days, it was more a place of defense and security.   When warned of approaching danger, the villagers would gather their children and what livestock and belongings they could and head to the castle.  The outer ward of the castle had a pen for their animals; the women and young children were taken to the inner ward where there were rooms for them to stay in the 2 large well-defended core towers.  The men and older boys stayed in the outer ward and were give weapons to practice with preparing for battle; there were archery targets and practice dummies for sword and battle axe users.



  In the outer ward was an anvil for tool and weapon making, and a wood cutter for firewood for the houses and cookfires.  The hunters would have returned to the castle and venison would be roasting on the spit.   A tailor workplace made hide coats with the leather the hunters provided, and warm coats with the hides and wool from the villager's sheep.  There was a large stockpile and a storage building for food and supplies and 2 wells for drinking water and firefighting.  There was an apple tree and chestnut tree in the outer ward; it was important that there was food stored and produced in the castle in the event of a long siege.  Torches were lit and practice continued well into the night; the men and boys gathered around the spit to eat and rest when they could.
#53
General Discussion / Re: I am trying to get back to...
Last post by RedKetchup - October 03, 2025, 06:41:31 AM
And I did many Advanced Storage i had. I made a new Toolbar Advanced Storage i've put next to the barn and inside there are:

Normal Barn : same as the standard one and hold same flags with a capacity of 8000 weight.
Medium Barn : smaller than normal and hold same flags with a capacity of 6000 weight.
Small Barn : very smaller than normal and hold same flags with a capacity of 4000 weight.
Tiny Barn : a very little one that hold same flags with a capacity of 2000 weight.
Granuary : a powerful barn for only the edibles with a capacity of 12000 weight.
Root Cellar : a small footprint storage mainly underground just for vegetable and fruits, capacity of 8000.
Meat Locker : a very little one just for meat with a capacity of 3000 weight.
Forest Barn : A barn for things we mostly find in forest with a capacity of 10000 weight.
Fodder Barn : i will also switch this barn made previously to this toolbar.

Advanced Storages

Enjoy!  >:D
#54
General Discussion / Re: I am trying to get back to...
Last post by RedKetchup - October 03, 2025, 05:35:22 AM
After watching a couple of movies on Prime i did a few more buildings :)

Dried Shack : takes Meat and dry it to double the amount of food. (work a bit slower)
Old Smokery : takes Meat and smoke it to double the amount of food. (need 1 firewood too)
Old Saltery : takes Meat and cured it to double the amount of food. (need 3 salts)
Old Creamery : takes Milk and do some Cheese, cream, butter and yaourt (yaourt nned fruits)

and also i did :

Malt House : which takes Grain products and makes some malt for beer.
Salt Mine : which is working to get salt from the salted grounds.

Dried Smoked Salted Meat and Old Creamery
Malt House and Salt Mine

In RKEC buildings are kinda unique :) I love it.

I will do a few more this morning
#55
General Discussion / Re: I am trying to get back to...
Last post by RedKetchup - October 03, 2025, 01:05:13 AM
i am kinda on pause for today ... exausted (didnt slept yesterday and got a wardraft raid at noon today and gone to sleep at 4 pm lol

i only did the Wonder Cathedral ( i reversed some nerf i did in 1.3 and double + the amount of material needed. i really did made too cheap last time lol)

and did the Lighthouse.

Cathedral and lighthouse

That's all, sorry
#56
Tips and Help / Re: Farmed Food List
Last post by Necrolex - October 02, 2025, 10:54:13 PM
I'm still trying to understand everything, but when I manage to create mods of this type, I thought about bringing a bit of Brazil with the GuaranĂ¡ fruit, a native item from here, but I can try to see what I can do about those ones you mentioned.
#57
Tips and Help / Re: Farmed Food List
Last post by RedKetchup - October 02, 2025, 10:09:24 PM
if happends doing any of these :

      //"Template/RawMaterialGuava.rsc",
      //"Template/RawMaterialKiwi.rsc",
      //"Template/RawMaterialKumquat.rsc",
      //"Template/RawMaterialNectarine.rsc",
      //"Template/RawMaterialPapaya.rsc",
      //"Template/RawMaterialTamarind.rsc",

I am a taker :)
#58
Tips and Help / Re: Farmed Food List
Last post by Necrolex - October 02, 2025, 09:56:12 PM
Thank you!
It's already helped me a lot, even though I still need to complete the rest of the list.
#59
Tips and Help / Re: Farmed Food List
Last post by RedKetchup - October 02, 2025, 09:22:08 PM
megamod should have the most complete list. you need to ask Kralyerg for that
#60
Tips and Help / Re: Farmed Food List
Last post by RedKetchup - October 02, 2025, 09:21:06 PM
in RKEC i have:

      { String _name = "SeedAcai";            String _text = "Acai Seeds"; }
      { String _name = "SeedApricot";            String _text = "Apricot Seeds"; }
      { String _name = "SeedBanana";            String _text = "Banana Seeds"; }
      { String _name = "SeedBarley";            String _text = "Barley Seeds"; }
      { String _name = "SeedBlackberry";         String _text = "Blackberry Seeds"; }
      { String _name = "SeedBroccoli";         String _text = "Broccoli Seeds"; }
      { String _name = "SeedCarrot";            String _text = "Carrot Seeds"; }
      { String _name = "SeedCoconut";            String _text = "Coconut Seeds"; }
      { String _name = "SeedCotton";            String _text = "Cotton Seeds"; }
      { String _name = "SeedCranberry";         String _text = "Cranberry Seeds"; }
      { String _name = "SeedCucumber";         String _text = "Cucumber Seeds"; }
      { String _name = "SeedDate";            String _text = "Date Seeds"; }
      { String _name = "SeedFig";            String _text = "Fig Seeds"; }
      { String _name = "SeedFlax";            String _text = "Flax Seeds"; }
      { String _name = "SeedGrape";            String _text = "Grape Seeds"; }
      { String _name = "SeedGrapefruit";         String _text = "Grapefruit Seeds"; }
      { String _name = "SeedGuava";            String _text = "Guava Seeds"; }
      { String _name = "SeedHops";            String _text = "Hops Seeds"; }
      { String _name = "SeedKale";            String _text = "Kale Seeds"; }
      { String _name = "SeedKiwi";            String _text = "Kiwi Seeds"; }
      { String _name = "SeedKumquat";            String _text = "Kumquat Seeds"; }
      { String _name = "SeedLemon";            String _text = "Lemon Seeds"; }
      { String _name = "SeedLettuce";            String _text = "Lettuce Seeds"; }
      { String _name = "SeedLime";            String _text = "Lime Seeds"; }
      { String _name = "SeedMango";            String _text = "Mango Seeds"; }
      { String _name = "SeedMulberry";         String _text = "Mulberry Seeds"; }
      { String _name = "SeedNectarine";         String _text = "Nectarine Seeds"; }
      { String _name = "SeedOat";            String _text = "Oat Seeds"; }
      { String _name = "SeedOlive";            String _text = "Olive Seeds"; }
      { String _name = "SeedOrange";            String _text = "Orange Seeds"; }
      { String _name = "SeedPapaya";            String _text = "Papaya Seeds"; }
      { String _name = "SeedPea";            String _text = "Pea Seeds"; }
      { String _name = "SeedPeanuts";            String _text = "Peanuts Seeds"; }
      { String _name = "SeedPineapple";         String _text = "Pineapple Seeds"; }
      { String _name = "SeedQuince";            String _text = "Quince Seeds"; }
      { String _name = "SeedRaspberry";         String _text = "Raspberry Seeds"; }
      { String _name = "SeedRadish";            String _text = "Radish Seeds"; }
      { String _name = "SeedRKBlueberry";         String _text = "Blueberry Seeds"; }
      { String _name = "SeedRye";            String _text = "Rye Seeds"; }
      { String _name = "SeedSpinach";            String _text = "Spinach Seeds"; }
      { String _name = "SeedSorghum";            String _text = "Sorghum Seeds"; }
      { String _name = "SeedStrawberry";         String _text = "Strawberry Seeds"; }
      { String _name = "SeedTamarind";         String _text = "Tamarind Seeds"; }
      { String _name = "SeedTomato";            String _text = "Tomato Seeds"; }
      { String _name = "SeedTurnip";            String _text = "Turnip Seeds"; }
      { String _name = "SeedWatermelon";         String _text = "Watermelon Seeds"; }