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#61
Mod Discussions 107 / Re: River's Huts 1.1 (for The ...
Last post by Abandoned - February 27, 2026, 06:47:36 AM
First reply regarding crash.

The few mods I had enabled have been used many time with no problem so it must be combing with the huts, maybe the Wildlife start with grass or New Flora.  :-\  I've used them dozens of times.

I seem to recall a town hall problem players had years ago, I think it was something to do with flags.

I was checking each hut in progress to see if they were getting the thatch delivered to them, some I had paused. There was no problem with any of them until I got to the town hall.  I placed it, then clicked, then crashed.  Tried again, and crashed, let the town hall get built, clicked and no crash.
I moved the mod up above the other mod and no crash before or after it was built.  I will test again.
#62
Suggestions and Mod Ideas / Re: (Mod Request) Fantasy Tree...
Last post by Abandoned - February 27, 2026, 05:58:32 AM
Will keep that in mind, one never knows if @kid1293 changes his mind and returns to modding.  :)  I don't do any actual mod making; I just come up with ideas and suggestions and advise how well textures will match with existing mods, test and point out what is missing or could be changed.  We added many vanilla variants so new mods would always match with vanilla, Old Town, and Tiny. Out of this world was one of the exceptions.  ;D
#63
Mod Discussions 107 / Re: River's Huts 1.1 (for The ...
Last post by RedKetchup - February 27, 2026, 02:59:12 AM
the building process refer to the original file of the game

      {
         ObjectType _type = BuildUI;
         ElementDescription _element = "Dialog/Build.rsc:build";
         String _insertAt = "pageBuild";
      }

which should not in fault.

and the the mats to build it , i only changed the material and number of those asked by Luke to the thatch-fodder ( i took out the stone and iron and replaced by thatch)
do you remember which mod you did skip in the order of you mod list ? maybe the problem is inside one of those
#64
Mod Discussions 107 / Re: River's Huts 1.1 (for The ...
Last post by RedKetchup - February 27, 2026, 02:33:20 AM
i dont think it is really about having other townhall mods or not, i think it is maybe more a limits/flags issue

i know a lot of those , a large of part of it, is decided within the townhall files (there is 2 files), and if it doesnt correspond of what is has being decided elsewhere , in other files, it can lead to crash... but you said about before it was built ? thats very strange.

This is strange becaused till it is build, this is not the townhall UI the game give you, but the building process UI which is exactly the same one as all other building, everything in fact. i ll take a look , and try to see there is something odd in the code.

then having the huts mod higher was a good thing.

i need to check really what was my requirement to build the fodder farm , thats possible it is too high ... let me check....

12 logs and 24 building units ?

do want me to cut by 50% lets say 6 logs 12 building units ?
what you think that should be suitable ?


yeah :( i didnt made a forester one cause River didnt requested it .. and I .... i just simply forgot, it is my bad.

so if i have to make an update for changing the cost of fodder farm .... i really need to add a forester type one.

I want to thank you to take interest in this mod, one of my mods... what else you can tell me about the other building ? i am very interested of your opinion.
#65
Suggestions and Mod Ideas / Re: (Mod Request) Fantasy Tree...
Last post by Necrolex - February 26, 2026, 11:00:22 PM
You're very welcome! Actually, I'm the one who should thank you. If an update comes out, I'd be more than happy to have my terrain mod included as part of the update.  ;D
#66
Suggestions and Mod Ideas / Re: (Mod Request) Fantasy Tree...
Last post by Abandoned - February 26, 2026, 10:49:13 PM
I think Out of the World turned out really better than we expected  :)  I think it would look good on this terrain you made.  Thanks for pointing out I had the wrong file.  Here are the correct trees on your terrain:



I think there are a few mods that will look good on it  :)

#67
Suggestions and Mod Ideas / Re: (Mod Request) Fantasy Tree...
Last post by Necrolex - February 26, 2026, 10:45:16 PM
I absolutely love the 'Out of this World' mod. I was so looking forward to an expansion.
#68
Suggestions and Mod Ideas / Re: (Mod Request) Fantasy Tree...
Last post by Abandoned - February 26, 2026, 10:39:46 PM
Oh, I will have to test again, I thought that was the one I was using.  The original trees I have in the picture are from Out of this World mod.  I like those purple trees.  I will switch files and test again and repost. Thanks.
#69
Suggestions and Mod Ideas / Re: (Mod Request) Fantasy Tree...
Last post by Necrolex - February 26, 2026, 10:29:46 PM
Quote from: kid1293 on January 03, 2026, 02:08:29 AMStupid me. I forgot the file.
I have tested making the trees less saturated, but they turned up
a bit dull and gray-ish. I didn't like that.



Hi Abandoned! The link for the purple trees is right here.
#70
Suggestions and Mod Ideas / Re: (Mod Request) Fantasy Tree...
Last post by Abandoned - February 26, 2026, 10:26:41 PM
Here is a picture of the 2 files released in this post, Fantasy Trees (Kid) and terrain fairy tale (Necrolex)  Looks good  :)



an alternate file with those purple trees mixed in would be nice.  :)