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#71
Suggestions and Mod Ideas / Re: (Mod Request) Fantasy Tree...
Last post by Abandoned - February 26, 2026, 10:07:00 PM
Quote from: kid1293 on January 02, 2026, 08:25:21 PMI edited the colors on the trees.
Is this something more like it?


Is there a file of trees with these colors?
#72
Mod Discussions 107 / Re: River's Huts 1.1 (for The ...
Last post by Abandoned - February 26, 2026, 10:00:47 PM
@RedKetchup  I have done a little testing with this mod and have a few comments. I had a few crashes when clicking on the town hall while it was being built, no crash if I waited for it to be built.  I had only a few other mods enabled, none with a town hall. I moved it up farther in the load order and last test it did not crash while being built or after. Hopefully problem solved.

 The thatch even with fodder farm is a problem, the building requirements are rather high, first test, first year bannies froze because not one house was finished before winter.  I solved problem by using one of Kid Wildlife starts with grass, but I think it would be a good idea to have a tent house added to build at the start, a tent like the fodder farm's but a bit bigger, with no thatch required to build.

The spear fishing is really impressive, very nice.



 I like the looks of the woodcutter very much, nice that it can have more than one worker.  There is no forester to cut or plant trees though, would be nice if there were a matching forester in the mod.  :)

A small storage shed might also be nice.

#73
Village Blogs / Re: BRAD's MONUMENT MAP
Last post by brads3 - February 26, 2026, 07:09:27 AM
YR 45 to 50

Angainor's Japanese Osaki Castle was built,  functions as a townhall. due to the limited computer memory, the Japanese houses aren't being used for this map. Angainor's Dupre houses  will keep the Bannies housed.

the Nordics had to wait awhile but the materials finally arrived for Saint Nicholas Chapel of Russia.

3 moments completed. we have lots of land clearing to do before we can even start the next. we will also need lots more stone.


are the pics loading OK?  with the game limits, I have about 100 years left to build everything. Bannies will have t work and speed things up somehow.  there is a lot of regrowth with this mod order.


#74
Suggestions and Mod Ideas / Re: Timeout
Last post by catty-cb - February 26, 2026, 02:04:31 AM
Quote from: RedKetchup on February 24, 2026, 11:44:21 AMi Want to thanks you a LOT for keeping the house in my absence, you did very great to keep people interest.

I hope you will enjoy your retirement :)

Very much 2nd this, both in you and Abandoned keeping the site, modding and game playing going thru some very quiet years ... hope your retirement is everything you have been hoping for   :heart
#75
Challenges / Re: Achievement Challenge
Last post by Abandoned - February 25, 2026, 08:58:45 AM
February 25, 2026

  I did One Last Try on the Another Try map 3 and failed again the same way completing the same 4 achievements as I did on the 3 challenge maps.  After so many attempts to complete those 9 vanilla achievements, I decided to try to complete the same achievements, less one, on a valley map instead of a small harsh mountain map.  I wanted to be able to start another map with the ability to build a school and trading post at the start; I would be able to do that if I reached a population of 300 citizens without them.  I am sure that Luke did not intend for all the 36 achievements to be done on the same map, so,



I found another map with a big lake, map # 435692855  Valley, Small, Fair, disasters off, Medium start - NO MODS

I named the map Less One,  the Mountain Man achievement, small mountain map with harsh climate with 50 people for 20 years, being the Less One.





  Again, I didn't take many screenshots, but I did take some notes.  I had only planned on posting the challenge and start info on the first 3 mountain maps, not all the rest of this.  Well, I started the Less One map much the same as I did the others with a town center and good fishing spots plus work centers for forestry, gathering, and hunting.  By year 10, I had a mine, a quarry, and a cemetery built and by year 14 a hospital. Like the other maps, there was an outbreak of scarlet fever, but it was years later.  By year 15 the supplies of logs, firewood, food, herbs, tools, and coats were all good.  The valley map was much easier than the mountain map.




  In year 19, I again completed the Golden Gate achievement.  You can see part of it on the spring of year 23 picture above.  That year there was also another mine, a coal mine so steel tools could be made by the 3 blacksmiths.  Steel tools were definately better than iron tools. Two tailors were making coats. Road paving had also begun for faster travel.




  A town Hall was built in year 27 and by year 33 the population was 196, 151 adults and 45 children.  It was that year that I again got the Smiles All Around and Healthy achievements.  The supply surpluses were all still very good, but the food supply had been slowly going down.  In year 40 the population was 301.  I received 3 awards, the Settlement, Uneducated, and Isolation achievements were completed.  Seven achievements less one were done.



  With the last 3 achievements completed, I could built schools and trading posts, but it was a bit too late for this map.  I would not reach 400 citizens for the One with Nature achievement.  By year 43 there were 363 citizens but starvation had set in.  Trading did not help and no nomads came.  Again, I chose not to struggle with a minimal workforce and depleted supplies.  I did enough reloads and restarts on previous 3 maps.  I was happy with the 6 achievements I accomplished on this map.  One With Nature and Immigrant achievements were not done so a new map could not start with crop fields, orchards, or pastures, but it can have schools and trading posts right from the start.

So, whether you chose to do my challenge or not, whether you are a new player or seasoned one, I recommend giving Luke's vanilla achievements a try, on one map or several.  Enjoy
#76
Mod Discussions 107 / Re: Runic Circle
Last post by angainor88 - February 25, 2026, 05:47:59 AM
Ah disappointing that it doesn't work out quite right. Maybe I should try fiddling with it to see what would work...
#77
Village Blogs / Re: BRAD's MONUMENT MAP
Last post by brads3 - February 25, 2026, 01:58:56 AM
YR 40 to 45

our 1st momument is completed. KIDD's - Bodiam Castle  of England is  in the lake north of the start point village. in game, it is set to function as a boarding house. here it serves as a processing area for the farmers.

the 1st Thompson Trade post is completed. it will b stocked with paper from the Nordic's mill. the Nordics are also milling flour. our laborers have had to dig and clear land. some terraforming was required. there is room between the mine mountain and the dock area for 9 city blocks.

special building materials are on order for the Nordic's monument. since the full NORTH mod is not being used, trading is the only way to acquire some of them.
#78
Suggestions and Mod Ideas / Re: Timeout
Last post by RedKetchup - February 25, 2026, 01:14:21 AM
We both leave a legacy that will survive us for decades :)
#79
Suggestions and Mod Ideas / Re: Timeout
Last post by kid1293 - February 24, 2026, 11:29:08 PM
Quote from: RedKetchup on February 24, 2026, 11:44:21 AMi Want to thanks you a LOT for keeping the house in my absence, you did very great to keep people interest.

I hope you will enjoy your retirement :)

It was a joint effort from Abandoned and me.
#80
Suggestions and Mod Ideas / Re: Timeout
Last post by taniu - February 24, 2026, 02:22:36 PM
@kid1293 :D  ;)  :thumbsup My wife and I thank you from the bottom of our hearts for all your contribution and hard work in releasing beautiful and useful mods for Banished. We are also retired, so it's not so bad if only our health were good - that's what we wish for you.Best regards.