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#71
Mod Discussions 107 / Re: Kid - Woodland
Last post by River - March 24, 2026, 05:13:35 PM
Love em!! Playing it right now  :heart

......but a small herbalist would be nice.....??
#72
Village Blogs / Re: Abandoned - Woodland Glen ...
Last post by kid1293 - March 24, 2026, 12:41:42 PM
#73
Mod Discussions 107 / Kid - Woodland
Last post by kid1293 - March 24, 2026, 12:36:48 PM
Kid - Woodland

https://worldofbanished.com/index.php?action=downloads;sa=view;down=735

A couple of wooden buildings.



3 Cabins
Barn
Chapel
School
Workshop
Woodcutter
Forester
Gatherer
Hunter
...and a deco Shelter

It has been a long Work In Progress.
I haven't had the inspiration to finish it.
Give Thanks to Abandoned, who made me do it. :)
#74
Village Blogs / Re: Abandoned - Woodland Glen ...
Last post by Abandoned - March 24, 2026, 10:51:51 AM
Chapter 8





  So, eager explorers, there's not much more I can tell you.  As you can see both settlements in the Woodland Glen are small but growing; the population of the 2 settlements combined is only 67, 36 adults, 1 student, and 30 young children, but everyone is still happy and healthy 4 years after the hall of records was built. 



 We are happy that the monks came to the Woodland Glen for wood.  It was interesting to learn that the ancient castle had an underground escape tunnel through the hills to the south of it.  That was long before the monks arrived at the castle.  We'll never know if that tunnel had anything to do with the magic portal; magic was quite prevalent back in those days.  It may be a lot older than those Elves you mentioned think.  Are you sure you want to go through that portal again?  Okay then, we wish you well and will do as you say; when the logs get delivered to the Castle, a message will be left for the boatmen to let those Elves in Rainbow Falls know you were here, and we'll put up a warning sign as soon as you enter the portal.

  Safe travels, eager explorers.   "May the road rise up to meet you, and may the wind be always at your back".




The End
#75
Village Blogs / Re: Abandoned - Woodland Glen ...
Last post by Abandoned - March 23, 2026, 06:33:45 AM
Chapter 7


  We were all amazed at the size of the monastery the monks built in their settlement.  They said it was just like the one back by the castle where the monks made wine.  They were also building a hall of records next to their storage barn to keep tract of births and deaths and other statistics.  They built one in our town for us too so we could check those records and the inventory of goods that we all shared.




They built an herbalist healer halfway between the hall of records and the monastery; we were welcome to visit the herbalist anytime we felt under the weather.  Everyone felt pretty good when the monks began making ale and built a garden corner out front of the monastery where anyone could stop and sit awhile with a mug of ale. 




You've finished your stew, eager explorers, how about a short walk over to the monastery settlement for a cup of ale?
#76
Village Blogs / Re: Abandoned - Woodland Glen ...
Last post by Abandoned - March 22, 2026, 06:39:21 AM
Chapter 6


  It must have been the next year that the extra workers came back with smaller carts, there were 7 adults with 3 children.  By that time a woodcutter had been built by their stockpile, wheat they got from the trader back at the Castle was planted, and a small grinder was set up next to the Crafters Guild where bread would be baked.  They shared the bread with us.




 A few more houses were built in the monk's settlement but one of the new arrivals built a house like ours down by the old fishing pier on the river.  The family was enjoying watching the will o' the whisps and little fairies that visited the area.  They had a girl my age so I got to see them too when I went there to play.  We went to school together in the schoolhouse next to the chapel that the monks built for us.  They were also building a house next to the weed patch for a teacher and cleric.  No, eager explorer, it really was not all that long ago.




  The monks built a smaller schoolhouse in their settlement: there were fewer young children in their settlement then in ours.

#77
Village Blogs / Re: BRAD's MONUMENT MAP
Last post by RedKetchup - March 22, 2026, 03:26:07 AM
what i did in RKEC 1.4 , i added all possible flags at all the possible buildings. i kinda learn that since 6-7 years rkec 1.3.1 was made, it doesnt matter if they have all flags, nothing against so i started to give everything everywhere. nothing bad can happend and it prevents any such bug happening.
#78
Village Blogs / Re: BRAD's MONUMENT MAP
Last post by RedKetchup - March 22, 2026, 03:15:12 AM
i dont think salt existed in choochoo before last upgrade inside rkec 1.4

edit . yeah salt didnt existed back in time, i just checked.

charcoal in rkev 1.3.1 is
   RawMaterialFlags _flags = Fuel | WoodFuel;

and rk foundry storage is
   RawMaterialFlags _storageFlags = Fuel | Wood | Iron | Textile | CoalFuel | Stone | Custom5;
#79
Village Blogs / Re: BRAD's MONUMENT MAP
Last post by brads3 - March 22, 2026, 02:56:29 AM
after more testing, could it be the ChooChoo mod since it was made before the 1.07 changes?  if so, did you upgrade it to tje 1.07 and I just haven't loaded it?
#80
Village Blogs / Re: BRAD's MONUMENT MAP
Last post by brads3 - March 22, 2026, 01:56:56 AM
was salt always flagged that way as coal?

KIDD's Butcher Baker mod is fairly new and high in the order. can't rememeber why at the moment. am using CC's Compatability 1.07 mod to fix some errors. should that mod be higher?  it isn't at the very top but is just above the RKEC.

the other weight or workplace not taking an item was the RK foundry with charcoal. the charcoal is probly from the pine mod.

I will have to doubecheck my main order after this map. Don't remember salty having an issue before though.