News:

Welcome to World of Banished!

Main Menu

Recent posts

#81
Village Blogs / Re: BRAD's MONUMENT MAP
Last post by RedKetchup - March 21, 2026, 11:30:23 PM
storage of old saltery :

StorageDescription storage
{
   RawMaterialFlags _storageFlags = Edible | Protein | CoalFuel;
   bool _areaBasedLimit = false;
   bool _available = false;
   int _volumeLimit = 1000;
}


and what is salt ?

   RawMaterialFlags _flags = CoalFuel;


there is should be no problem unless you have something ontop that change the flag of salt!
#82
Village Blogs / Re: BRAD's MONUMENT MAP
Last post by RedKetchup - March 21, 2026, 11:26:22 PM
Quote from: brads3 on March 21, 2026, 10:01:34 PMBTW, Old Salty will not stock salt. worker stuck in a loop carrying it. changed it from fish to pork had no affect.
really ?
#83
Village Blogs / Re: BRAD's MONUMENT MAP
Last post by brads3 - March 21, 2026, 10:01:34 PM
It is an amazing piece. what do you mean, am I missing something?
I will say some of these monuments don't fit my northern climate. they are out of place a ways.

due to the issues along the way, I have not decorated much. I di wish I could make things look better.

BTW, I think there is a weight issue. maybe due to the wheelbarrow mod? Old Salty will not stock salt. worker stuck in a loop carrying it. changed it from fish to pork had no affect.
#84
Village Blogs / Re: BRAD's MONUMENT MAP
Last post by RedKetchup - March 21, 2026, 02:28:59 PM
how you like the close view of the Hanging Gardens ?
#85
Village Blogs / Re: Abandoned - Woodland Glen ...
Last post by Abandoned - March 21, 2026, 07:48:01 AM
Chapter 5




  The seeds the monks gave us were planted and by the first frost in fall, we had carrots and cabbage added to the stew pot. They were happy we did not mind them staying in our valley.  The monks had a storage barn and a sheep shed built right away even before they started building houses.  We took stew to their storage barn and helped gather wild foods while there were still some to pick.  Our hunter added venison from the large herd where the monks had settled close to the pass they had arrived by.
 


  One of our experience foresters built a workstation and got to work gathering stones and planting trees until the snow fell.  We kids helped gather branches.



  The monks built a large Crafters Guild where they could make tools, coats, and food; they would not be dependent on us.  In fact, I remember they made venison sausages and gave us a lot of them.  They said if we needed warm coats, they would be making some with leather and wool from the sheep.  We were well repaid for the help we gave them.
#86
Mod Discussions 107 / Re: River's Huts 1.21 (for The...
Last post by RedKetchup - March 21, 2026, 03:48:13 AM
Got news tonight from Tom, and i made a request to learn about his limits/flags so i can set it up 100% compatible.
(i tried my best)
#87
General Discussion / Re: I am trying to get back to...
Last post by RedKetchup - March 20, 2026, 05:31:48 PM
I just posted the River's Hut v1.21 update for The North and for RKEC1.31/CC

I also updated Machu Picchu version 1.1

enjoy :)
#88
Mod Discussions 107 / Re: Machu Picchu v1.1 by RedKe...
Last post by RedKetchup - March 20, 2026, 05:29:16 PM
i think i uploaded the wrong 1.1 file, i fixed the link. if already downloaded it, please redo.
#89
Mod Discussions 107 / Re: Machu Picchu v1.0 by RedKe...
Last post by RedKetchup - March 20, 2026, 05:02:00 PM
Version 1.1 Update: Fixed some graphic issues where mountains of the map can exceed the height on the building itself by cutting down the mountain.
Also fixed an issue where 1 road tile was missing.
#90
Mod Discussions 107 / Re: River's Huts 1.2 (for The ...
Last post by RedKetchup - March 20, 2026, 03:31:20 PM
Version 1.21 Update : Fixed issues where depending of the setup, the Fodder-thatch was not stored in the stockpile. Also added the missing recipes to the tailor.