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#81
Mod Talk / Re: Guaranteed Housing for Pro...
Last post by Necrolex - September 30, 2025, 09:36:28 PM
WorkPlaceDescription workplace
{
    // no actual work done here once the building is built
    //Profession _profession = herbalist;
    //Profession _pickupProfession = null;
}
#82
Mod Talk / Re: Guaranteed Housing for Pro...
Last post by Necrolex - September 30, 2025, 09:33:48 PM
[url="http://[url="https://ibb.co/xSSvMByV\""][/url]]
#83
Mod Talk / Re: Guaranteed Housing for Pro...
Last post by RedKetchup - September 30, 2025, 09:19:24 PM
nice ! show me
#84
Mod Talk / Re: Guaranteed Housing for Pro...
Last post by Necrolex - September 30, 2025, 09:14:14 PM
It worked!

I assigned a little house to the herbalist.

In the game, I built that house, and a couple of workers with a child soon came to live in it. But as soon as I built the building called 'Herbalist's', the couple became herbalists.

I thought it might just be a coincidence, so I repeated the process two more times, and both times the residents became the professionals associated with the house.
#85
Mod Talk / Re: Guaranteed Housing for Pro...
Last post by RedKetchup - September 30, 2025, 06:48:16 PM
i dont think so, i rather think it is just a kind of internal priority

try it lol
go ahead and experiment !
#86
General Discussion / Re: I am trying to get back to...
Last post by RedKetchup - September 30, 2025, 06:18:11 PM
Parfumery, Weapon and Armor Makers.

so much details in those buildings, specially the Weapon and Armor makers building. Man, I spent so much time to make those models  :heart

Parfumery Weapon and Armor Makers

Those goods are only for sale. they have good to very good values and their purpose are for sell, giving a better alternative than selling the lame common firewood  :))
#87
General Discussion / Re: I am trying to get back to...
Last post by RedKetchup - September 30, 2025, 05:42:43 PM
Candle Maker and Furniture Maker. More beautiful buildings  :heart evrything was fine there too :)

Candle Maker and Furniture Maker.

Candles, using beewax from the Apiary, is used to extend the mines and quarry further level deep down to expand their life without having to destroy them.

Furniture, although a good valuable asset to sell, will gonna be used now to build Multi-Story Housing and buildings :)
the first floor will use cheaper furnitures while the higher level will use more pricey ones.
#88
General Discussion / Re: I am trying to get back to...
Last post by RedKetchup - September 30, 2025, 05:17:11 PM
Next 2 buildings : the Gem Cutter and Jewelry Maker :) everything was fine there too.

Such so much beautiful Models  :heart

Gem Cutter and Jewelry Maker

as a reminder, when you get Gems, we don't know yet what we've got. It is only when the gem cutter processed them we know which kind of gems we've got ^^ cheap ones or pricey ones.
The Jewelry take them and do precious things with those. It is maybe a lot management but the final product prices are very high. It is a valuable high management alternative.
#89
General Discussion / Re: I am trying to get back to...
Last post by RedKetchup - September 30, 2025, 04:35:46 PM
Quote from: Glenn on September 30, 2025, 02:34:15 PMWell, while you're in the mood for updating mods I was wondering if you could make the trees in NMTOrchards immortal so they look better in game play.

maybe, if you can, remind me after i finished RKEC Stand Alone :) i'll do it.

Meanwhile, I made a new Toolbar Icon, just side and after the Resource Toolbar named Advanced Resource Toolbar.
This toolbar will hold all the advanced resource buildings. The first 4 icons are for :

Clay Pit followed by the Brick Kiln, then the Sand Pit followed by its Glass Maker Building.

ClayPit BrickKiln SandPit Glassmaker

They didn't gave me troubles since they already had the good limits : Materials and Constrution Limits :)

Oh and also, i boosted the Clay production while i lowered the Sand production :P
Clay production is now 2 to 4, Sand 4 to 8 but it take X2 more sand to produce 1 unit. Should be equal now overall.
#90
General Discussion / Re: I am trying to get back to...
Last post by Glenn - September 30, 2025, 02:34:15 PM
Well, while you're in the mood for updating mods I was wondering if you could make the trees in NMTOrchards immortal so they look better in game play.