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"areas to avoid" in map files and amount of trees and other resources

Started by littbarski, June 25, 2025, 09:22:41 AM

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littbarski

hello,

I will perhaps try to change some map files from the resources folder.
I understood everything, but this one not, what is meant here:
// number of areas to avoid
int _avoidAreaCount = 4;

// size of avoidance areas
int _minAvoidSize = 20;
int _maxAvoidSize = 30;

First I thought this changes the landscape to less forests and other resources (stone etc.), but from what I found, this is not the case. When I change this value, I don't see much change (perhaps did not look long enough).

So what are the "areas to avoid"?
 
And: is there perhaps actually any resource file where you can change the landscape / amount of natural resources (trees, stone, iron), and if yes, how is this related then to the map files?



RedKetchup

i think it is more about mountains and lake, to make sure there are sufficient space to built your communauty
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littbarski

yes indeed I could now test again and found a weird map with mostly very flat mountains when choosing very high values (seems not possible to choose areas "size" larger than 100, but "count" get pretty high :).

Ok so I just will let it in the original value (medium: 8 - 20 - 30).

Now I only have to test and test and test if I find a map generation type that looks nice in terms of lakes, rivers, mountains.

RedKetchup

you know about trees and ores, everything can be harvested so it has nothing to do with avoidable areas
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