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citizens' walk speed

Started by littbarski, July 17, 2025, 09:52:26 AM

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littbarski

Hello,

while I still did not find out how to change the game speed (although searching long), I think a similar thing, at least, is the change of the walk speed of our citizens.

In citizen.rsc I find:

CharacterDescription character
{
float _headingOffset = 0.0;
float _turnFilter = 0.96;
float _defaultAnimationBlendTime = 0.5;

float _slowSpeed = 0.75;
float _fastSpeed = 1.2;
float _fastestSpeed = 1.4;
}

I thought, cool, let's just make them a bit faster so that I can still play at 1x speed which I prefer, but the people walk a bit faster.

But I saw that only the change of the road speed ("fast/fastest") has an effect, but the "slowSpeed" change does not change anything in game.

Can I only increase the road speed, but not the walk speed on grass?
If so, what is meant then by slowSpeed? ( even with 4.0 there is no change)


RedKetchup

i am surprised !

for sure fastest seems to point out stone roads, ans fast to dirst road.
so eventually slow would be on grass :P

you made sure it was on top of mod list and nothing did set it up previous your mod ?
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littbarski

thanks, but the citizen.rsc works good, as the roads are now extremely (for test purpose) fast, only the grass isn't. So the rsc works.

I thought that perhaps the "slowSpeed" is just the wrong word because I found in other files the "pathType = Normal". But also normalSpeed etc. does not work.

Is there any rsc that defines grass / normal area?
Then I could change the pathType there.

RedKetchup

never noticed anything, sorry
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