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is it possible to change the Mod icon tree in the game?

Started by littbarski, May 02, 2025, 02:53:39 PM

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littbarski

Hello,
first thank you all for the great mods, we just discovered Banished (finally).

While I understand that it is important to sort the mods so that it is also shown as by its author in game (and I don't want to change the authors icon or anything), sometimes the menu > submenu > subsubmenu is a bit too much :).

Is there any chance that I can put all main mods of an author directly behind his author logo in the menu?
So is there perhaps any tool or any file that I could change to edit the mod sorting in the game and the menu tree for this?

kid1293


littbarski

thank you :).
By the way at the moment we play (beside the technical mods) mostly Kid Mods (Old Town, Medieval Grace, Market Carts, Sawmill).

We can use it as it is of course.  :thumbsup

 

kid1293

You probably understand why it has to be subsubmenus when I have so many mods. :)

littbarski

sure, some kind of sorting is necessary.
Perhaps because I am a beginner, but it is still not like the same for all mods.
I use Old Town, Colonial Houses, Medieval Grace (and the smaller ones). Old Town appears just different than the others, and I even would prefer just all the "middle large" or large mods to be accessible the same way, just easy in Kid :).

Like: Kid > Old Town, Kid > Medieval Grace, Kid > Colonial Houses.
Of course even more easy if it was directly on the main toolbar.

This not as a task for you, just wanted to share our beginners' impressions.

kid1293

I am fully aware of my inconsistencies in making menus (and icons and descriptions)
If I could do it all over, I would. It is not possible. It would disrupt all the menus
with those who have downloaded my mods. I am stuck with it, and so are you.

Menus are dependent on some set files. I can not change those without interrupting
all earlier versions.

littbarski


littbarski

After all that I have learned in the meantime I ask again about this topic here.
I use the colonial houses mod, but the version where the "bell" symbol is directly visible in the main menu.
https://worldofbanished.com/index.php?action=downloads;sa=view;id=112

I like it that it is directly on the main menu. Is more like it is meant to be there and to use just like normal game functions.

The other mod we use (beside the RK Soundtrack) is the Old Town mod. Here, (as discussed and understood above) the mod is not directly on the main menu, and also not behind some single button, but a more complex menu :).

As I know at least a little bit about modding (without really have yet made and tested a real mod) and about the toolbar - is it still correct that I can not change the appearance of the toolbar of some mod, like the Old Town mod, so that it is visible in the main menu like the linked colonial mod? So is this something that is like "hidden" in the pkm and not to change in any rsc?

kid1293

Yes, it is hidden (compiled in the .pkm)
but it is possible to make an override for most functions.
Some overrides need access to the original files.

I am a bit busy and have put modding aside for now.
I can maybe check later.

littbarski

thank you for your answer. This is not an urgent matter of course :).
Both would be great, some hints how I could override some toolbar tree or some ideas of adaption.

kid1293

I have checked the Old Town mod.
I recommend NOT to change it. Its icons are spread out in several places.
You could make a new 'base' icon and put all the subfolders in it.
That is not much gain.

littbarski

thank you. I don't expect a long online lesson about it, but what are the basic steps to try this (put some mod or mod functions to a certain toolbar icon)?

kid1293

Some overrides are easy to make. Weather, max size of pasture, and stuff.
You can have an override for most things, but in this case, you need
access to the source file where you declare Old Town's icons.
Without it, it is almost hopeless.

Then you edit the things you want and make a small mod that only
compiles that file. You put your pkm-file above Old Town
in the modlist.  (The first call to a specific file rules.)

That is all there is to it.

I will not go deeper, but if you need example files I can send some.

littbarski

ok, then it is as it is :). I hoped that one could create like a toolbar-mod-pkm that overrides then the original toolbar of the mod so that e.g. it would be like:
Main tool bar: Old Town
Second level: houses and similar
Third level all other things (like in the colonial houses mod with the bell on the main tool bar)

I just had discovered the toolbar.rsc of the original game where you have like sorting with numbers and the hierarchy. So I thought that I could create like a "mod toolbar.rsc" where I then would sort those things. But as you correctly mention it, I need some files that I don't have, and I really don't want to confuse any mod for other players of cours, just was an idea for "personal mod training" for me :).