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Adding Ambient Soundscapes: The Mystery of Crows

Started by Necrolex, January 18, 2026, 07:48:58 PM

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Abandoned

Hi Necrolex

I am glad you decided to look into game sounds.  Without the music on and settings adjusted I do hear some birds in the forest and the sound of the rain not just the thunder.  When I zoom out I hear what I think is wind.  I do not hear any frog sound though.

The winter silence is noticeable, very peaceful.  :)

Necrolex

I've just recorded some frogs by a river. Their sound is high-pitched, similar to birds. You can hear the birds, the flowing water, and the frogs in the recording.

https://shorturl.at/0L0ju

Necrolex

I noticed something about the frog sounds. They only trigger when we're very close to deep river sections and lakes. The game's command to play the sound doesn't seem to affect smaller bodies of water, like creeks. To actually hear them, you have to zoom in, as the sound only becomes audible at the closest camera distance.

Abandoned

Hi, I listened to sound clip but am only faintly hearing river sounds with volume turned up all the way.

On map I did zoom in all the way and moved slowly around the map in different seasons. I will try again. I am wondering if problem is wav files.  I had many wav files that windows 10 would not play.  :-\

It is good to have the sound of rain now.  :)

Necrolex

I forgot to turn up the volume in my audio editor. Sorry.

But in my audio, the frogs' croaking is just fine.

That's right, maybe your system doesn't play WAV audio files correctly. I don't like this format because it's heavy.

But in the audio I sent, couldn't you distinguish the sounds? I use common headphones, but they're tight and block outside sounds, so I can hear clearly, plus I've configured the audio output with a program called FXSound.

Abandoned

There doesn't seem to be any other sound to be heard.  I don't have headphones. 

I notice in the past when I downloaded music files that some would be very quiet and some much loader.  ;D  It was annoying having to be turning sound control up and down all the time.  ;D

Necrolex

Guys, how do I open .crs files? I want to see what's inside the files in the WinData folder. I believe these files will help me get a better look at the game's audio.

kid1293

You can't! They are compiled rsc-files and we don't have those either.

Necrolex

That's disappointing. I expected to find more in these files after associating them with Notepad, but the text came out completely garbled. About localized sounds like a church bell: the priest NPC should be using a tool to trigger that audio, but I'm not sure how to assign a new tool to him. I've hit a dead end. I looked through the event files and sound triggers, but nothing useful came up. I'll step away for a bit and try again another time.

RedKetchup

NPC tools is only animations, for that we would need to have the citizen.fbx and add an animation where you could see the citizen go up and down , pulling on a cord to imitate the motion of rigning a bell. the sound of the church is set in its template, i think.
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Necrolex

I'd be happy enough just seeing the priest using the 'Hunter's Dance' animation to ring the bell lol. I checked the church files and the only sound assigned there is the fire sound.

RedKetchup

#26
yeah there is nothing but you can add one

something similar of

AmbientEmitterDescription ambientemitter
{
   bool _addOnCreate = false;
   SoundEffect _soundEffects
   [
      "Audio/Effects/FireEffect.rsc"
      "Audio/Effects/CrowdEffect.rsc"
   ]
}

do and rename a       "Audio/Effects/CrowdEffect.rsc"
 of your own, and link it to your own .wav
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Necrolex

What a coincidence! A few hours ago, I created a test mod where I lowered the crowd audio significantly—it was bothering me because it's too short and repetitive. The volume was set to 1.0 and I changed it to 0.1. Later on, I'm going to edit some audio files to create a brand new crowd sound. Thanks for the tip, I'll give it a try!

RedKetchup

i did a test 7 years ago, i gave the bell sound to the medieval school to call the students
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Abandoned

@Necrolex

Problem with attaching sound to a building is sound only works on that building, you are limited to using that mod and that building if you want to hear that sound. 

Whereas if possible to attach a sound to a universal or invisible ghosted item, you can use any building you want. For instance, an invisible spot or say a plain wood sign that say "service today" with the church bell sound attached could be used at any of the many churches in various mods.