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Writing Code for Mods?

Started by GandAtier, February 19, 2025, 10:56:42 AM

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GandAtier

I'm getting to a point with my mod where I want to do things that can't be done just by editing rsc files and whatnot. Though I have no idea to what extent this is possible. Here's a shortlist of things I'm thinking of:
  • Add/Remove seeds for planting under certain conditions
  • Have some plants be gatherable by gatherer and also harvestable from crop fields
  • Housing also acting as gatherer hut/herbalist

RedKetchup

i dont think you can do 1 and 3

keep in mind, modding is not programming.
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GandAtier

Quote from: RedKetchup on February 19, 2025, 01:55:23 PMi dont think you can do 1 and 3

keep in mind, modding is not programming.


I know there's a debug mod which can "give" all the seeds with a button press. Though I understand that having a button do something and dynamically doing it are very different from a technical standpoint.