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Small Town Row Houses 1.20

Started by kid1293, February 21, 2016, 08:43:07 AM

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kid1293

I'm sorry, not on Steam.
First of all is because I have bought my game from GOG
so I don't have a Steam account.
And second, I must learn how to handle updates and stuff
on Steam. I don't know that now.

kid1293

Just a maintenance update. Compiled with the new modkit 1.06.
I have put some new flags with the General Trader, so now he
should store almost anything. No seeds/livestock.
He now stores and sell/buy non edible food. (used in CC)

http://worldofbanished.com/index.php?action=downloads;sa=view;down=92

Gordon Dry

Hi.
Could it be that the tavern does not accept inedible wheat?

kid1293

#228
Yes @Gordon Dry - I never thought about CC (or NMT)
when I made the tavern.

It does not store 'Grain' - only 'Edible' and 'Alcohol'
So if you have inedible food (Wheat with no 'Edible' - only 'Grain')
it will not store in tavern.

How about I fix it and leave it as a separate download?
Most people use the vanilla wheat.

Edit: Should work now, I haven't tested. Don't have CC installed. You tell me if it is OK.
You may have to rebuild the tavern for it to work.

My world falls apart! Does the CC team have a separate model for inedible wheat?
If so I can not help you! Then I should be dependent on CC when running the mod.
If CC changes ALL wheat to be inedible it should work.
You just have to try, it can be stored now.

Gordon Dry

I will test it soon, after supper ...

Gordon Dry

It works, the tavern has to be demolished and rebuild after loading the save.

kid1293


RedKetchup

nan, CC doesnt use a seperate wheat for their non-edible one.

in fact everytime you ll be talking of storage or "use" or "consome produce" you should always add all flags Fruit | Vegetable | Protein | Grain where is an Edible to make sure it is compatible with everything.
it doesnt matter even if there is ALL the flags neither since they will go pickup what they need anyways even if there is other flags mentionned. not cause the other flags are mentionned that you get "other things" got stored there because has been mentionned.

the StorageDescription storage function and the
StorageLocationDescription storagelocation { } function
are 2 different things.

even if there is 500 flags mentionned, if the StorageLocationDescription storagelocation { } isnt has been loaded, citizens wont take this building to go store things in there.
if what i say means something :)
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kid1293

Sure does!

I figured out the flags and storagelocation.
I've done some errors so I learned to check for both if nescessary.

Herrbear

I really like this mod.  I have one suggestion.  Could you put a minimize button "__" at the top like the CC city hall.  That way you can keep the town hall showing at the top of the map and then maximize it when you need to see the information inside.

I also put this in the download section as well.

kid1293

@Herrbear
I will put this in the to do list.
There is no need to make an update for just one small thing.
I hope you agree.

Herrbear


kid1293

#237
@Turis and several other people have alerted me that
my rowhouses are not only nice and cozy :) they are SMALL.

I want you people to test if increasing the height 10% can help.
Here I have a new version (1.12) but I want you people to check
that it's OK prior to release!
edit: link deleted. Look in download for new version

@Herrbear - the minimize button is there. :)

Here are two pictures to compare. It's hard to spot the difference. Check against the barn in the background.

Discrepancy

I never really thought they were too small to begin with.

But I gave your update a try and I don't think they are too much bigger, it is noticeable, but I can cope with the change.
:) They still work really well as a set, and also fit well with all the other banished houses from my quick test.

kid1293

In short - nothing nescessary?