News:

Welcome to World of Banished!

Main Menu

I am trying to get back to the modding world.

Started by RedKetchup, September 27, 2025, 12:56:07 AM

Previous topic - Next topic

1 Member and 1 Guest are viewing this topic.

RedKetchup

Added the Greenhouse (transparent windows are so awesome, it gives a nice touch)
and added the water well (for drinkable water) and the Water Tower (more productive than the well)

Greenhouse and Water

keep in mind, this water well cannot be used to extinguish the fires.

> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

RedKetchup

#31
Fooder farmer, Florist, Stable and Fodder Barn

Fooder Farmer is a kind of Forester lodge but it plants only Fodder resource.
Florist is a kind of Gatherer Hut but it only harvest flowers. both are meant to work together cause the fodder will make spawn the flowers to harvest. The florist doesn't plant. Flowers is used to make perfume.

Horse Stable is producing Fertilizer if you nourish them with Fodder and Water. Fertilizer is used in the Greenhouses.

the Fodder barn will hold Fodder but it can happends it will also hold other materials Flag.

Fodder Florist Stable and Fodder Barn

Last ones for tonight.
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

RedKetchup

#32
Alright , it is a new day :)

I've been mostly on food presently and i made a few changes.
First i made a new toolbar : Advanced Food Toolbar, just next to the original Food bar (it has a red plus in the icon)
I put all the new icons in it cause they are advanced food production and the original food bar was getting a lot bigger. want to keep it simple as you look at the bars.

and i did add inside:
Apiary, Wood Butcher, Wood Bakery, Water Well, Water Tower, Greenhouse, Windmill, Watermill, The 2 Orchard Lodges Toolbars, Red Creamery.

Advanced Food Toolbar

Also, i show you what the original food bar how it looks now :
Crop, Orchard, Pasture, Fishing lodge, Pond, Hunter Cabin, and Gatherer Hut.

Looks great setup so far :)
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

RedKetchup

WOAH!

lol. Since i changes some limits around. some items are changing flags like beewax. Some flag are getting inside a barn, and some are going from barns (hidden in a barn) and go to the stockpile (which need a graphic that show the item in the stockpile^^)

Beewax is one of thosee items which needs extra graphics for when they appear inside a stockpile. and beewax dont have those (always been hidden in a barn).

So i had to open 3dsMax for the first time in ... 7 years lol. I maybe didnt lost too much knowledge about how to make code... thats totally different about 3dsMax and how to make models ^^-

Man ! 3dsMax is sooooooooooooo complicated  :-X

After a lot of time, i think i succeeded to make that (see screenshot). now i have to go in game to see if ... it is OK lol. i strongly doubt that is 100% perfect but i need to see LOL

Beewax piles in 3dsMax

Thats rough, 3dsMax is rough !!!
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

RedKetchup

#34
lol something wrong ^^

the piles do go up while it should  :-X it should switch from pille0 to pile1 to pile2  :-X
it look stay the same and at some point, a 2nd one appears  :P


also the pile meshes are too big. I need to find out what is going on lol

Beeswax graphic wrong

EDIT: i tried to resize the piles smaller... now they dont appear in the stockpile lol
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

RedKetchup

#35
YAY !!! FIXED !!!  ;D  ;D  ;D

so happy ! haha. yup 3dsMax is .... hard lol
but i finally fixed everything. got some old memories.... back lol

Beeswax fixed yay

now i can continue where i was .... making candles to test to upgrade the quarries (iron quarry, rock quarry and random quarry) up to lvl 5 (cause you need candles to upgrade a quarry when exausted)

GOD, i hope i didnt put the candles in the stockpile too lol
EDIT: ooof, they go in the barn lol
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

RedKetchup

#36
Alright last post for tonight because this one was huge to do. i am exausted.
3 different Quarries with 5 levels EACH.

Iron Quarry : Can be used to get Iron Ore and Copper Ore. Can be upgraded 4 times from lvl1 to lvl5.
Stone Quarry : Can be used to get Stone, Coal and Salt. Can be upgraded also 4 times from lvl1 to lvl5.
Random Quarry : All resources above plus gold ore, Silver ore or Gems. Can be upgraded also 4 times from lvl1 to lvl5.

Iron Stone and Random Quarries

They cost more logs and more candles furthermore you mine deeper :) But they last longer deeper down :)
from 1000 resources to 2000 resources to 3000 resources to 6000 resources to 8000 resources for the last level
a total of 20,000 resources before you need to condamn it ^^
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

RedKetchup

#37
i am kinda on pause for today ... exausted (didnt slept yesterday and got a wardraft raid at noon today and gone to sleep at 4 pm lol

i only did the Wonder Cathedral ( i reversed some nerf i did in 1.3 and double + the amount of material needed. i really did made too cheap last time lol)

and did the Lighthouse.

Cathedral and lighthouse

That's all, sorry
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

RedKetchup

#38
After watching a couple of movies on Prime i did a few more buildings :)

Dried Shack : takes Meat and dry it to double the amount of food. (work a bit slower)
Old Smokery : takes Meat and smoke it to double the amount of food. (need 1 firewood too)
Old Saltery : takes Meat and cured it to double the amount of food. (need 3 salts)
Old Creamery : takes Milk and do some Cheese, cream, butter and yaourt (yaourt nned fruits)

and also i did :

Malt House : which takes Grain products and makes some malt for beer.
Salt Mine : which is working to get salt from the salted grounds.

Dried Smoked Salted Meat and Old Creamery
Malt House and Salt Mine

In RKEC buildings are kinda unique :) I love it.

I will do a few more this morning
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

RedKetchup

#39
And I did many Advanced Storage i had. I made a new Toolbar Advanced Storage i've put next to the barn and inside there are:

Normal Barn : same as the standard one and hold same flags with a capacity of 8000 weight.
Medium Barn : smaller than normal and hold same flags with a capacity of 6000 weight.
Small Barn : very smaller than normal and hold same flags with a capacity of 4000 weight.
Tiny Barn : a very little one that hold same flags with a capacity of 2000 weight.
Granuary : a powerful barn for only the edibles with a capacity of 12000 weight.
Root Cellar : a small footprint storage mainly underground just for vegetable and fruits, capacity of 8000.
Meat Locker : a very little one just for meat with a capacity of 3000 weight.
Forest Barn : A barn for things we mostly find in forest with a capacity of 10000 weight.
Fodder Barn : i will also switch this barn made previously to this toolbar.

Advanced Storages

Enjoy!  >:D
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

RedKetchup

#40
Hello, today i paid a visite to the services toolbar :) I added a toolbar inside services named : Advanced Services Toolbar to keep the original one clean.

Added those buildings:

Medieval School : 40 students, need 2 teachers
BathHouse : While attracting people for health, citizens can take their herb and go there for their boost of hearts.
Barbershop : Serve a very very limited hospital in epidemics (5 infected), people can use herbs also for hearts.
Dentist : Serve a very limited hospital in epidemics. (10 infected), people can use herbs also for hearts
Clinic : Serve a very very limited hospital in epidemics (20 infected), people can use herbs also for hearts.

I didnt put any attractive feature at those cause epidemics ^^ i am not demonic lol
All those buildings are compatible with multi-floor buildings.

School and Epidemics

I also switched the LightHouse and the Wonder Cathedral at the end of the toolbar.
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

RedKetchup

#41
Well, I think my brain is not working properly tonight. Lot of issues. :( so i will only do this tonight and go ... watch a movie.

Made an Advanced Market Toolbar and i've put all 5 advanced market buildings which also accept Multi-floor housing over them. I've got to modify some to meet the new flags reality.

Grocery Store : Provide citizens with food only.
Supplies & Goods : Provide citizens with everything else they need for their house.
Building Construction : Provide builders for most of all materials needed to build buildings.
Hardware Store : Provide workers for most of the material needed to craft things.
Precious & Sells : Mostly a good stockage place for everything that is mainly intended to be sell for goods.

Advanced Markets

I will continue tomorrow :) Take care !

> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

RedKetchup

#42
So I did a few random things. And I remembered a crazy game issue the game has and never been fixed : Alcohol.

But first I will talk the easy things i added :

Fenceless Pasture : Same as Pasture but no fence and not flattening the ground. it will keep the hills. cost fodder to build instead of logs.
Medium Market : A smaller version of the real market. Smaller footprint, smaller storage. Smaller radius.
TP Seeds & Livestock : A modified Trading Post for just Seeds merchant and Livestock merchant. Cost less to build.

Old Barn Pub : i modified it a bit. Mainly craft Meal from 2 meat 2 vegetables 2 alcohol. and if you succeed to gather those, it will give you between 18 to 24 food with all food tags. so for 6 items, to can get 24 items. very powerful. It is some kind of restaurant ^^ (LOL maybe i should add more restaurant in game like ... Chinese Food Restaurant ... Taco Bell ... Domino Pizzeria HAHAHA)

Now the issue while i added the Ale Stand :

Ale Stand :  Building market just for Alcohol. I remembered a game issue. The alcohol consumption is totally outside of any control. Unlike Herbs and Heart back from Herbalist Hut, where citizens can get an 1/2 heart back every 3 months... The alcohol, i am not even sure it gives 1/2 happiness as should be intended... has no time limit like Herbs, they drink 1 after the other within 1 second and continue till nothing left. And the biggest issue, it is not just Adults, the big problem are the children. they have nothing to do in the game than go idle till they have a job. So they are not restricted to grab alcohol and it is crazy and stupid. Imagine a bunch of 2-4 years old kids drinking 500 beer in less than 3-4 minutes ?? that realistic ? Thats totally a non sense at all. So i completly deleted that feature from the Ale Stand and the Tavern too.

I would like to hear your comments on this !

Screenshot of the buildings: OldBarnPub AleStand TPseeds MarketMed and FencelessPasture


> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Necrolex

#43
When I started playing, I didn't have the slightest desire to make alcoholic drinks, but since I enjoy playing RPGs, I put my reservations aside and started using the drink creation mods to give happiness. I ended up liking the idea of the Ale Stand and the Tavern that sell food and drinks in the game, even though I'm not an alcohol consumer.

Your observation really shows that it's very strange that children are already getting lost in drink. Of course, many players like the idea of giving their citizens a drink.

I loved the idea of having restaurants instead of just a place with alcoholic drinks. We can very well create new beverages, like juices and sodas, for example.

RedKetchup

#44
ya same but that is the ethic issue that trouble me. the children go idle till they are student and they are crazy on this.

also with Meal chain production, i give a use for alcohol.
I did made some other test like using the Healer{ } function with giving the require item = alcohol and didnt work. they just go pickup an herb and go to ale stand/tavern with it. the game ignore my alcohol command

Also the ale market refuse to go empty the tavern for its ale. so i deleted the storagelocation function from tavern so the keep them on the ground. And when i did gave the permission to barns to allow storage of alcohol, citizen started to fill the ale stand directly which was nice to see.
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .