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I am trying to get back to the modding world.

Started by RedKetchup, September 27, 2025, 12:56:07 AM

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katbarf

Quote from: Necrolex on October 08, 2025, 10:21:11 PMI really like 'Creepy Cemetery/RKCemetery'. It's great to see it return.


I use it in every run! All the elements are great.

RedKetchup

Added tonight the 300 MB of decorations LOL

i wont details everything cause there is hundreds and hundreds of items from clothlines to fences, from trees to daylife exterior objects... really a ton ^^

did i made a screenshot at some point ??
yeah i did but just the toolbars :)

Deco Toolbars

so many item with tons of alternates " F " Key.
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RedKetchup

Hello

While i had to fix some toolbar icons cause i found out they were not showing (the stone fences) i took the opportunity to get rid of 1 toolbar, 1 extra click, not really needed.

so i placed everything at the desired positions in the toolbars. I had to do it cause it was ticking me ^^

Here the final Decoration toolbar, direct at the root, just before to remove toolbar :)

Decoration Toolbars Fixed

This mod is so huge, i really struggle sometime for hours to fix something. the worst is when you get an error. the toolkit is very a piece of shit  LOL. The developper could have done way way better with that :P
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RedKetchup

Another big chunk made

Medieval Canal Done !! All textures, all sizes :)

Medieval Canals done

I am super happy, i didnt had too much trouble to adapt it :) They are so amazing ! with the water flowing like the rivers... Magnificient !
and as you can see in the screenshot... trader came and got to the trading post :)
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RedKetchup

Added the Corner First Floor Business :)

wasnt to bad to do :) i added everything i did back in time

Apothecary, Bakery, Blacksmith and Grocery
Library, Pottery Maker, Shoe Maker and Tailor
Barn, Stockpile and Tavern


And I did it for all the textures :)

Something is missing on those screenshots is The Theater :P
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RedKetchup

I think only 1 thing left to add : The Dock Set :)

and after adding more new things that wasnt included previously :)
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RedKetchup

Hi All !

sorry i did not work on this today , i had to make a big big 20 quart cookpot full of spaghetti sauce!
(it was so full i had to fill 2 more pots lol - i bought really too much vegetable lol)
so i spent the day/evening on that LOL

I started to add ChooChoo yesterday, not finished yet.
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RedKetchup

#67
Greetings,

Today i finally finished to add ALL the ChooChoo graphics in RKEC :) took me so much time, so much files i had to edit
got so much errors trying to compile :(

I didnt finished yet , i need to adapt all the merchants and all the trains to the new reality on the new flags/limits
I need also to add ALL the new ressources available with RKEC that ChooChoo didnt had back in the time. It will take me all evening tomorrow ^^
(AND take out all CC resources it seems i added in my code /shrug i didnt know i did that - it is useless for RKEC)

ChooChoo Graphics added

I love so much all the graphics in this, i missed that a lot.
and I think the concept is awesome and very clever (in Banished world concept)
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RedKetchup

i spent the day, yesterday, to setup the list of every resources we can sell and we can buy with ChooChoo Trains and Merchants and in the old version, each trains had the same exaustive list of everything. They were just 2 different models, and that's all but the same list.
With this longue longue list of RKEC resources, i was wondering if i maybe should split the list in 2. One train for all the food, and one train for everything else.
Do you think it would be a good idea to do that ? cause the list is long, and i am planing to add more things before the end ....
Anyone would want to add some comments about this idea ?
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Necrolex

Hello!
One thing I miss when it comes to train stations is a Post Office that could function like a Market, but with specific flags so that items picked up in this building would be considered as parcels or "gifts" sent by someone.
So, the post office and the train station would work together through a railway mail service, with adapted cars within the trains for sorting and transporting mail.

brads3

that is a loaded question RED. i do not envy you as it is a lot of work. the train mod was not upgraded with the 1.07 changes.

couple things from playing with the mod. we can produce more coins than the 2 engines could move. not sure of a solution to that. in game, i end up making more engines than tracks, sometimes to where I have a train factory building engines.
if I had a wish for my mod setup, it would be for an addon of 2 stations. 1 to export the new flags, which would include lumber, extra ores, glass, etc. other players may find it useful if that list included furniture and armory items too. and 2 a station to import food, tools, firewood, etc with the coins. the basic game items mainly.

when you say split the train, what about adding a traincar to move coins and bring in the other items? so maybe 1 car for material type items and 1 for food? whereas now the cars are storage cars. to me, this makes more sence than plopping multiple engines down on a map.

RedKetchup

#71
Quote from: Necrolex on Today at 07:47:40 AMHello!
One thing I miss when it comes to train stations is a Post Office that could function like a Market, but with specific flags so that items picked up in this building would be considered as parcels or "gifts" sent by someone.
So, the post office and the train station would work together through a railway mail service, with adapted cars within the trains for sorting and transporting mail.

we can't assign 2 different task to the same building like being a 'market' and being a 'producer' of something
so not sure to fully catch the idea
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RedKetchup

#72
Quote from: brads3 on Today at 08:00:34 AMthat is a loaded question RED. i do not envy you as it is a lot of work. the train mod was not upgraded with the 1.07 changes.

couple things from playing with the mod. we can produce more coins than the 2 engines could move. not sure of a solution to that. in game, i end up making more engines than tracks, sometimes to where I have a train factory building engines.
if I had a wish for my mod setup, it would be for an addon of 2 stations. 1 to export the new flags, which would include lumber, extra ores, glass, etc. other players may find it useful if that list included furniture and armory items too. and 2 a station to import food, tools, firewood, etc with the coins. the basic game items mainly.

when you say split the train, what about adding a traincar to move coins and bring in the other items? so maybe 1 car for material type items and 1 for food? whereas now the cars are storage cars. to me, this makes more sence than plopping multiple engines down on a map.

But in the other hand, people would just make wagons, maybe without the train itself, no ?

merchants takes items and give coins.
Trains take coins and give items.

presently , the wagons are some kind of storage. and we can't make those with a TP UI (worker) to go get things, they dont release the goods.

coins presently are in the Precious flag
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Necrolex

#73
Quote from: RedKetchup on Today at 08:59:07 AMnão podemos atribuir duas tarefas diferentes ao mesmo edifício, como ser um "mercado" e ser um "produtor" de algo

I just gave the example of using a building called "Post Office" to be a deposit/warehouse. No item creation involved.
The Post Office would serve to store items from some flags.

EDIT: I said building, but it could be a 'Mail Car' using some specific flags.

RedKetchup

btw, just the different food : there are 125 different food available in RKEC
and 96 other things ^^
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