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I am trying to stay away from modding a few days / a week

Started by RedKetchup, November 17, 2025, 07:26:50 AM

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RedKetchup

@River

Are you gonna have a way to have Thatch resource (required to build everything) ?

I saw , the DS tunnel mine is giving Iron Ore (not Iron), that too is OK ?
I also saw , that mine give things randomly, me, i've set so you can choose Iron, Coal or Stone. not random.
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RedKetchup

#106
if wondering what i am doing.... i started to transfert everything to River's Huts mod :)

a lot of editing files since everything changed folders and everything has changed names of files. ^^
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River

All for which I am deeply grateful!! And, isn't there somewhere a thatch patch?
REMEMBER: In games like Oblivion, Skyrim, Banished, etc, there IS NO WRONG WAY TO PLAY!!

RedKetchup

#108
Quote from: River on December 02, 2025, 11:11:49 PMAll for which I am deeply grateful!! And, isn't there somewhere a thatch patch?

if you use RKEC , you get thatch/fodder on the ground when you generate the map. same with megamod.
colonial, i dont think.

thatch on the ground can only be gererated at launch of the map. Out of that i can add a farm, working like forester lodge, but instead he plants and harvest trees, he plants fodder thatch on the ground.

What mods do you use that modify how you generated a map and modify the starting conditions ?
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River

I am playing the North right now, mild conditions, disasters on, forest, and I switch from survivor and gold hunters.

I was thinking, maybe a patch like the small flax and herbal ones?
REMEMBER: In games like Oblivion, Skyrim, Banished, etc, there IS NO WRONG WAY TO PLAY!!

RedKetchup

Quote from: River on December 03, 2025, 04:44:12 AMI am playing the North right now, mild conditions, disasters on, forest, and I switch from survivor and gold hunters.

I was thinking, maybe a patch like the small flax and herbal ones?

But you will need to restart a new game with River's Huts mod on top of the list if you want me to generate herbs on the ground. if you want to still get The North maps ... the only option is givingg you a building to build that will generate herbs over time :)
whats about cotton ? need cotton too along the flax ?
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River

It would be ok to start a new game for the set. I use Kid's tiny Herb and also the Flax patch. I don't usually need cotton. I use flax and sheep to make warm coats, or sometimes the sheep and leather.
REMEMBER: In games like Oblivion, Skyrim, Banished, etc, there IS NO WRONG WAY TO PLAY!!

RedKetchup

After spending 2 whole days about a mine lol ( i really hate those mine you have to put on a mountain. last time i am doing one lol - i really prefer my quarries you can put everywhere you want ^^)

posting a screenshot of the River's Huts Mine :)




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RedKetchup

sorry i cannot add anything on the map without screwing The North mod maps. all i can do to add a building. (seeds: it can take super long to get a boat to get a thatch seed, i think i can add the seeds though along with the building)
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RedKetchup

@River I made your little River's Huts Fodder Farm :)

cost almost nothing to build : 12 logs :)

Fodder Farm

This screenshot has been taken at spring after the winter of the first year. It works well.
Also it will be a very good source of food :)
all kind of food :)
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Necrolex

#115
Where do these nests with eggs come from?

I am racking my brain trying to figure out how to make this for those animals in the new Mod and I don't know how to proceed.
I know about the pasture/farm animals, but are these scattered nests from wild animals? I don't know how to make wild animals drop the eggs in the wild.

RedKetchup

Here a screenshot of the North 🙂 + Rivers Huts mod 🙂

The only thing with The North ... i don't know at all , in which limit i am gonna put the Fodder-Thatch !!!

Fuel ?? (you can see the North Limits. nothing called material or something :P)

The North and Rivers huts
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RedKetchup

#117
Quote from: Necrolex on December 04, 2025, 11:18:03 AMWhere do these nests with eggs come from?

I am racking my brain trying to figure out how to make this for those animals in the new Mod and I don't know how to proceed.
I know about the pasture/farm animals, but are these scattered nests from wild animals? I don't know how to make wild animals drop the eggs in the wild.

Those are spawned by the grass :) by the fodder-thatch patches on the ground

NaturalResourceGrass:
// layout of the entity
ComponentDescription resource
{
// how often to update
UpdatePriority _updatePriority = Fifth;

// components that will be used
Description _descriptions
[
"map",
"model",
"naturalresource",
"growth",
"spawn",
]
}

MapDescription map
{
PathType _pathType = Obstacle;
bool _addOnCreate = true;

bool _addToOverhead = true;
Color _mapColor = 0xFF136932;
}

ModelDescription model
{
MeshGroup _meshes
[
{
GraphicsMesh _mesh
[
"Models\NaturalResource\Grass\HayStackLeafMesh.rsc"
]
}
{
GraphicsMesh _mesh
[
"Models\NaturalResource\Grass\HayStackLeaf2Mesh.rsc"
]
}
{
GraphicsMesh _mesh
[
"Models\NaturalResource\Grass\HayStackLeaf3Mesh.rsc"
]
}
{
GraphicsMesh _mesh
[
"Models\NaturalResource\Grass\HayStackLeafMesh.rsc"
]
}
{
GraphicsMesh _mesh
[
"Models\NaturalResource\Grass\RK3DEnvGrass1Mesh.rsc"
]
}
{
GraphicsMesh _mesh
[
"Models\NaturalResource\Grass\RK3DEnvGrass2Mesh.rsc"
]
}
{
GraphicsMesh _mesh
[
"Models\NaturalResource\Grass\RK3DEnvGrass3Mesh.rsc"
]
}
{
GraphicsMesh _mesh
[
"Models\NaturalResource\Grass\RK3DEnvGrass4Mesh.rsc"
]
}
]
int _displayIndex = 0;
int _subIndex = 0;
bool _randomIndex = true;
}

NaturalResourceDescription naturalresource
{
ComponentDescription _rawMaterial = "Template\RawMaterialNatDivThatch.rsc";


// placement
float _noisePersistance = 1.0;
float _noiseOctaves = 5.0; // 4.0
float _noiseScale = 20.0; // 4.0
float _noiseCutoff = 0.5; // 0.35
float _spawnChance = 0.41; // 0.4

bool _groupModels = true;
float _groupPersistance = 1.0;
float _groupOctaves = 1.0;
float _groupScale = 5.0;
float _groupCutOff = 0.5;
int _groupRandom = 5;

float _minHeight = -0.6f;
float _maxHeight = 1.1f;
float _maxAngle = 0.75f;

bool _animated = false;
//Time _preAnimateTime = 6.0;
//Time _postAnimateTime = 3.0;
ToolType _toolType = Scythe;

float _positionTolerance = 0.6;
}

GrowthDescription growth
{
// maximum growth before death, -1 for ever living
float _maxGrowth = 16.0;

// growth +- some amount
float _maxGrowthTolerance = 1.0;

// length of growth period to maturity
float _growthInMonths = 10;

// temperature dependant growth
bool _temperatureDependent = false;
float _growthTemp = 0.0;
float _growthTempRange = 0.0;

// re-seeding.
bool _autoSeed = true;
int _seedChance = 50;
int _seedDistance = 3;
int _seedTimeMonths = 3;
float _growthForSeeding = 0.3;

// max neighbors when reseeding
int _maxNeighbors = 1;
int _maxNeighborsSelf = 0;

float _minScale = 0.3f;
}

SpawnDescription spawn
{
Spawn _spawn
[
{
ComponentDescription _naturalResource = "Template\NaturalResourceBirdNest.rsc";
float _minSpawnAge = 0.1;
float _maxSpawnAge = 100.0;
}
{
ComponentDescription _naturalResource = "Template\NaturalResourceMeadowsRaspberry.rsc";
float _minSpawnAge = 0.1;
float _maxSpawnAge = 100.0;
}
{
ComponentDescription _naturalResource = "Template\NaturalResourceMeadowsStrawberry.rsc";
float _minSpawnAge = 0.1;
float _maxSpawnAge = 100.0;
}
{
ComponentDescription _naturalResource = "Template\NaturalResourceMeadowsMulberry.rsc";
float _minSpawnAge = 0.1;
float _maxSpawnAge = 100.0;
}
{
ComponentDescription _naturalResource = "Template\NaturalResourceMeadowsCranberry.rsc";
float _minSpawnAge = 0.1;
float _maxSpawnAge = 100.0;
}
{
ComponentDescription _naturalResource = "Template\NaturalResourceMeadowsBlackberry.rsc";
float _minSpawnAge = 0.1;
float _maxSpawnAge = 100.0;
}
{
ComponentDescription _naturalResource = "Template\NaturalResourceMeadowsSeedlings.rsc";
float _minSpawnAge = 0.1;
float _maxSpawnAge = 100.0;
}
]
}


If you dont use grass... you can make them spawn from the trees. just create a new natural resource like : NaturalResourceNecrolex.rsc and and give it the egg nest graphic (that spawn with the chicken) and link it to RawMaterialEgg.rsc
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RedKetchup

so ? which limit i should put the fodder thatch ? lol
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Necrolex

Quote from: RedKetchup on December 04, 2025, 11:39:24 AMIf you dont use grass... you can make them spawn from the trees. just create a new natural resource like : NaturalResourceNecrolex.rsc and and give it the egg nest graphic (that spawn with the chicken) and link it to RawMaterialEgg.rsc

I'll take the idea and make them spawn near a specific plant, to make it look like they built a nest close to their favorite food source.

Thanks!