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I am trying to stay away from modding a few days / a week

Started by RedKetchup, November 17, 2025, 07:26:50 AM

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River

I love it! No, I think that's it, unless YOU want to add something the village would want/need. You are a genius and I am SOOO glad you never gave up modding. You are great at it, so creative. This old lady is happy!!! 8)
REMEMBER: In games like Oblivion, Skyrim, Banished, etc, there IS NO WRONG WAY TO PLAY!!

RedKetchup

Gonna prepare 2 seperate version.
1 for The North 7.0 (which already made)
and 1 for RKEC 1.3.1 and CC (which i still need to adapt)

expecting release tonight in the east coast evening.
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River

Just a question: Would I still be able to use the North version without the North, in regular mode?
REMEMBER: In games like Oblivion, Skyrim, Banished, etc, there IS NO WRONG WAY TO PLAY!!

RedKetchup

#138
ya, totally

but if you want to play with CC, MM, or RKEC 1.3.1 you will need to enable the other one i will prepare today.

Each version has its own name of the file, own name of .pkm :)
so you will able to have both there in your folder, just need to click mods and switch it. You will know which version is which since it will be written on your screen.

Full size screenshot
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RedKetchup

RKEC, CC, MM , use the same limits.
North has its own limits (which is also compatible for vanilla in this simple mod)
RKEC 1.4.2 don't need it cause it will be included.
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River

Ok, I think I got it!! Thank you ever so much!! Can hardly wait to download and play!  :heart
REMEMBER: In games like Oblivion, Skyrim, Banished, etc, there IS NO WRONG WAY TO PLAY!!

RedKetchup

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River

I mentioned on the download, it's terrific, with one exception: The radius on the fodder farm is too big for smaller maps, maybe half that size?? Otherwise, wonderful job!!  :thumbsup  :heart
REMEMBER: In games like Oblivion, Skyrim, Banished, etc, there IS NO WRONG WAY TO PLAY!!

RedKetchup

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River

REMEMBER: In games like Oblivion, Skyrim, Banished, etc, there IS NO WRONG WAY TO PLAY!!

River

Red, hon, just a suggestion. Is there any way to speed up production?? It takes twice as long to produce things, like say, tools or firewood, as it does other mods like some of kids. Took a whole game year just to produce 3 tools. Just a suggestion, otherwise, I love it.
REMEMBER: In games like Oblivion, Skyrim, Banished, etc, there IS NO WRONG WAY TO PLAY!!

RedKetchup

#146
lets see vanilla:

iron tooL :
   int _workRequired = 5;
   float _workTime = 4.0;

firewood:
   no mention of work it take
   float _workTime = 4.0;


rkev 1.3.1:

iron tooL :
   int _workRequired = 6;
   float _workTime = 6.0;


firewood:
   int _workRequired = 5;
   float _workTime = 5.0;


rivers huts:

iron tool :

   int _workRequired = 12;
   float _workTime = 12.0;

firewood:

   int _workRequired = 5;
   float _workTime = 5.0;

Firewood : not sure why Luke didnt set a number of work unit to make a batch, but in rkec and huts it is the same thing, also a note abour this , in vanilla, you are making 3-4 firewood with 1 log, in rkec/huts you make 5-8 firewood with 2 logs. I have no idea how much time is "no mention of work" but in huts we do same thing for the double of firewood created as rkec.

Tool: effectively , there is an error, it should be 5-6 works units instead of 12. The float _working define the time before the worker is allowed to do something else in his list of priority (continue to work or  go eat or go shopping or go idle, etc...) so longer he stay there, better is before he really stop working.

But effectively, 12 units to craft 1-2 tools... thats error. gonna fix that.

I feel you dont educate your citizens ^^ which i always penalized people almost intentionally ^^

I have no idea of what Kid did, he loves to nerf things like building size footprints... i dont know the number of work units he puts on his things ^^


gonna change your radius for your small maps, and gonna fix the work units for tools. rkec has 6 but work longer before pause...
i can 5 units in 12 time.
Firewood seems ok, but i can put 4 a units nerf and see how it goes^^


Edit:
In huts rKEC there was no typo about the tools, only in huts north. also in both , tailor was wrong. 12 units in 6 time instead of 6 units in 12 times. fixed that. (along the other things mentionned). i will release a 1.1 patch in an hour.
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River

Oh, ok. I'm sorry to bother you with it. I AM having fun with the mod tho!!  :thumbsup  :thumbsup
REMEMBER: In games like Oblivion, Skyrim, Banished, etc, there IS NO WRONG WAY TO PLAY!!

RedKetchup

uploaded versions 1.1 for both, rkec/cc and the north

links are updated and steam too has been updated
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RedKetchup

Posted Colorful Little House 2 v1.0

Description: Version 1.0, Here a new version of my so successful 2-floor Colorful Little Houses.



Enjoy !!
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