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BRAD's MONUMENT MAP

Started by brads3, February 14, 2026, 10:38:03 AM

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brads3

YR  30 to 40

the miners built our 3rd school. a Doc office, undertaker and a cemetary were built nearby. 2 ore mines were dug. a DS hearth and worker yard begin to make building materials for the trade docks.  several small markets keep the bannies supplied,

The Nordics added more pastures  and farm gardens. they have an infirmary ,sauna ,and another school. the far west village planted orchards. the village north of the start point ploughed more fields and ordered seeds. across the main river to the far north is a double forest.

finally we can begin to build some of the momuments in the next decade, hopefully we dig enough stone to complete several.
at the same time,

brads3

YR 40 to 45

our 1st momument is completed. KIDD's - Bodiam Castle  of England is  in the lake north of the start point village. in game, it is set to function as a boarding house. here it serves as a processing area for the farmers.

the 1st Thompson Trade post is completed. it will b stocked with paper from the Nordic's mill. the Nordics are also milling flour. our laborers have had to dig and clear land. some terraforming was required. there is room between the mine mountain and the dock area for 9 city blocks.

special building materials are on order for the Nordic's monument. since the full NORTH mod is not being used, trading is the only way to acquire some of them.

brads3

YR 45 to 50

Angainor's Japanese Osaki Castle was built,  functions as a townhall. due to the limited computer memory, the Japanese houses aren't being used for this map. Angainor's Dupre houses  will keep the Bannies housed.

the Nordics had to wait awhile but the materials finally arrived for Saint Nicholas Chapel of Russia.

3 moments completed. we have lots of land clearing to do before we can even start the next. we will also need lots more stone.


are the pics loading OK?  with the game limits, I have about 100 years left to build everything. Bannies will have t work and speed things up somehow.  there is a lot of regrowth with this mod order.



brads3

YR 50 to 60

this city will be huge. 9 blocks wide 7 long. 216 tiles plus the trade docks by 168 tiles. a second Thompson Trade post was built and a large market square was set up. they begin to move supplies for the city. builders are busy clearing roads.

as the city grows, more food and goods will be needed from the outer towns. the far west town has 2 large barns and is clearing land for more food crops.  an RK stone mine was dug.  to the south of the mine mountain, train stations are planned ti help bring in more food.

Hermitage Museum of Russia serves as a huge storage barn. hopefully it and the market will speed up the land clearing of the city blocks.  EB's Statue of Liberty of New York City now stands over the east lake. momument #5 was completed. RED's Boston houses add color to the city.

over the next decade, my goal is to get the roads layed to grid the city blocks.  then work places can be built fot the city workers.


 

brads3

#19
YR 60 to 65

I pushed the Bannies to  build the next 2 momuments. well the Bannies pushed  back. we ran out of iron.  with that, tool production decreased.  the city had grown fast enough that they were using up the food reserves.  at the same time, the new trade posts slowed down and weren't being stocked with goods.

the west farmers were already planting more orchards. the miners were already building a DS blast furnace. it was still hectic. other than the iron, they never ran out of anything else. trading had to be adjusted and will need help to move goods closer for them.

the White House from Washington D.C. and Machu Picchu from Peru were completed. we are up to 7 momuments. the city has a grain mill, bakery, ketchup and sugar factories. much of the road grid has been layed out. the 3rd Thompson Trade post will trade for meat and milk.


brads3

YR 65 to 70

Alexandria Library of Egypt which functions as a school,  RED's Cathedral, and several of EB's statues are built. while the mine town is busy working on a railroad, our city continues to grow. the Bannies have a pancake house, kitchen, and several food market shops. an RK foundry and glass factory produce building materials for more monuments. a medical clinic and dentist keep them healthy.

9 momuments completed.


brads3

it has been a rough week.

MAP MISSION FAILED- well not quite.


game crashed Autumn of year 70. re-ran the year, saving repeatedly along the way. again crashed. was able to save just before the crash.  rechecked mod order, builders, workshops, etc. load, try something, and crash- repeat- repeat. went back and replayed the entire year again for bout the 3rd or 4th time and this time it played past the crash point finally. took a few days.

have had a few crashes before. a random crash did happen awhile back. reload and played past it with no issues.  that 1 could b due to a few different reasons and is very rare. clicking on a placed building before construction is completed, a known issue and has been corrected in most mods.  here it happened with the White House.  RED may have corrected it and i have an older version. happened right after a save, so no issue.  it also happened later with the Lighthouse with this RK Lite version.

other issue I did find is a weight problem. the RK foundry has to use coal to produce items, won't use charcoal. usually it is used to make iron. only shows up when making gold or silver bars.

the mod order above the RKEC is the same except for the Maritimes Crystal Cliffs mod being removed. should not be a problem.  the crash happens as the game is about to change from Autumn to late Autumn,

it had me stumped for a while. thought this map was over and I would need to find the error to even attempt it again.
am saving more often but am making progress.

RedKetchup

the townhalls are very "touchy", half of the data about flags/limits are stored there.
When they are used in conjunction with other townhalls mods. it can lead to some crashed depending of the mod order.

not sure what to do with those

In your mod order, is there any mod that provide a townhall ahead, untop, of the white house and rkec lighthouse ?
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brads3

thw RKEC townhall mod is very close to the top, but i suppose it is possible that a toolbar mod or something else affects it. that crash thou is annoying but not a big problem.  not sure what realy hung me up. looked and looked. and ran too many tests. only thing i can think of is a calculation error cause it was about to change seasons. u cross my fingers and hope it went away for good.