News:

Welcome to World of Banished!

Main Menu

BRAD's MONUMENT MAP

Started by brads3, February 14, 2026, 10:38:03 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

brads3

YR 80 to 85

the Bannes have been busy. 1of thr 2 DS Styth towers was built. functions as a guard tower and brings in an assortment of goods. 1 of these does have a high chance of death from fighting bandits. KIDD;s Broadway Tower serves as a house.  EB's  Cristo Redentor looks out over the lake near Notre Dame. RED's Etemenanki, another church,  was also finished.

18 momuments completed. 2 left to build.

as the momuments were being constucted, the city continued to grow.  I have slowed the population growth down a bit. we are over half way to the game limits per this computer, both in years and population count. clearing is constantly worked on but we are hitting the log limit repeatedly.  as stone is dug, more city roads are upgraded. a statue park is a relaxing place to sit next to EB's Statue of Liberty.  to increase storage and move goods and materials, wharehouse markets were built near the hospital and trade docks.

to help slow the population growth. the railroad has a deco town. it ships coal almost as fast as it is mined. hopefully some adjustments pay off and the train stations can be extended to supply a 3rd train.

there is lots of work to do. we need to clear the rest of tie city, re-clear growth near the forests, and continue to upgrade the city roads.  there is plenty of space left open for more of RED's Wonder Monuments.


brads3

are the pics showing up or am i doing something wrong?

whenever I load the blog, some load and some are as files but not the pic being shown.

sorry for the delay. have had issues. a trade boat crash cost some. had to replay a year and led to too many save ppints cluttering the folder. at the same time, the Bannies are having a major problem cutting firewood. I'll explain m ore on that later. we are sxafe to year 85 anyhow.

RedKetchup

i only see the 1st picture
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

brads3

wonder why? are the other posts goofy as well?

I write the post, click preview, then add the pics to the drag bar. should I hit preview after adding and loading each pic?

Necrolex

The images are taking a while to load, but it must be something with the website, because if I force a refresh, they gradually start appearing each time I do it.

RedKetchup

i see all of them now, this time
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

RedKetchup

btw, i see often many boston houses seperated by big backyards.... planing for something ? like fences.... swimpools... barb&cue party ... ?
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

brads3

undecided still. have toyed with some ideas.

brads3

YR 85 to 90

WOW, we have had issues. because of it several years have been replayed a few times. that is why I like to play ahead of the posts. just in case, so I can try to find and fix anything. 

we had a huge surplus of logs and with them firewood. so much so the laborers could not clear land fast. they kept hitting the limits. and our storage barns and yards were also too full. that seems like forever ago.

to solve that and open space up so the Bannies could clear land faster, I sent logs to trade posts.  with the amount of land being cleared and the foresters, the log count never dropped far. however, our firewood dropped hard. we ran short on firewood. not a gradual drop but a sudden drop. I searched the map for the logs to see where they were and why the cutters were having issues,.
neither me nor the Bannies could locate the logs. I could find maybe half of them.  still it doesn't explain why all the cutters were cutting less firewood, even the ones near the forests.

made many many adjustments and hoped.  I was running out of ideas. even built the foresters a church. after too many attempts, way too much time, and more head scratching, I finallty had to use the Debug tool to increase the firewood and food a bit. from there on with some good trading, things are stable. no matter how many wood cutters I add, the Bannies only have a couple hundred of firewood by spring. everything else is stable.  was quite frustrating.

during all that, our main goal was to clear the city and upgrade the roads.  we also had to expand the railroad. we now have 3 trains  bringing food and firewood. 2 more stations were built and 2 mines dug.

we are short 85 houses. remember, I was trying to slow the growth down to avoid the end game crash limit. now does it crash at the population, the # of houses, or the year? we can go about 60 more years but only 500 more Bannies.

there are only 2 momuments left to build. both of which go to the south side of the city, as you can see that area is mostly not developed. yes the city houses are spaced out. that is a neccesary evil due to trying to stear clear of the game end limit.  otherwise, the population would b way higher than it is already.  there are flowers, trees, and parks in their backyards.

the goal was to build this so far and save it with space left open to add more momuments to it later. we are about there. I do want to finish clearing the trees from the city and the city road upgrade.

sorry for the long post but I wanted to give you all an update as to why things slowed down the last couple weeks. it has been a project.

RedKetchup

how you like the close view of the Hanging Gardens ?
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

brads3

It is an amazing piece. what do you mean, am I missing something?
I will say some of these monuments don't fit my northern climate. they are out of place a ways.

due to the issues along the way, I have not decorated much. I di wish I could make things look better.

BTW, I think there is a weight issue. maybe due to the wheelbarrow mod? Old Salty will not stock salt. worker stuck in a loop carrying it. changed it from fish to pork had no affect.

RedKetchup

Quote from: brads3 on March 21, 2026, 10:01:34 PMBTW, Old Salty will not stock salt. worker stuck in a loop carrying it. changed it from fish to pork had no affect.
really ?
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

RedKetchup

storage of old saltery :

StorageDescription storage
{
   RawMaterialFlags _storageFlags = Edible | Protein | CoalFuel;
   bool _areaBasedLimit = false;
   bool _available = false;
   int _volumeLimit = 1000;
}


and what is salt ?

   RawMaterialFlags _flags = CoalFuel;


there is should be no problem unless you have something ontop that change the flag of salt!
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

brads3

was salt always flagged that way as coal?

KIDD's Butcher Baker mod is fairly new and high in the order. can't rememeber why at the moment. am using CC's Compatability 1.07 mod to fix some errors. should that mod be higher?  it isn't at the very top but is just above the RKEC.

the other weight or workplace not taking an item was the RK foundry with charcoal. the charcoal is probly from the pine mod.

I will have to doubecheck my main order after this map. Don't remember salty having an issue before though.

brads3

after more testing, could it be the ChooChoo mod since it was made before the 1.07 changes?  if so, did you upgrade it to tje 1.07 and I just haven't loaded it?