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BRAD'S SETTLING OF AMERICA SERIES: Boswella

Started by brads3, April 06, 2026, 07:46:37 AM

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brads3

Boswella 102889184 valley, very large, fair, medium, disasters off   peppers, watermelons.   pecans seeds
152 mods

I updated my notes and adjusted the mod order.  added the DS Globe Theater and RED;s Hermitage Museum to my base mod order. I think those 2 will be useful additions to any city maps. and RED upgraded the ChooChoo mod.

Goal- mainly just to test things.

It has been 10 years since the start of my Settling of America series.  the game and mods have changed a lot over the years. I have done many maps along our journey. a Landing Fort from which settlers were sent to other maps. a CC zoo map, several Monument maps, a Sothwest map. just to name a few.

  to that end, this map will be the Lewis and Clark Expedition map. 3 Indian villages will be built, the Iroquois from the northeast, the Plains, and the Pacific Northwest Indians. We'll start at the Fort of St. Louis.

the fort will provides covered wagons and animals for Pioneers. the fort  has a coffeehouse, barber shop, school, and a jail.
it is a combination of CC and KIDD buildings. a pine forest is to the north.

brads3

y15

  the fort construction continued.  it now has a church, a bakery, and a small trading post. the walls are completed and armed with canons. muskets and canons are made for our miliary.  settlers and the cavalry are trained here before heading out on the trail.

RedKetchup

1 mod is missing from your list for your fort .... TrainingCampDeco.pkm :)
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brads3

yes, I removed it with this last overhaul to the mod order.  I did like the wall design. I often used the hunting towers. due to computer memory limits, some things always get cut to add other mods. it is such a give and take. there have been many many mods over the years that I wish I could pull a piece or 2 out of and keep.

brads3

y20

we more than doubled our forests. 2 large KIDD forests work across the river from the pine forest and south of the lake. the sawmill nearby should keep the fort supplied with firewood.

east of the new forests, the Iroquois have established the 1st Indian village. they hunt, fish, and farm. they will supply us with tobacco for trade.

RedKetchup

Quote from: brads3 on April 09, 2026, 10:49:57 AMyes, I removed it with this last overhaul to the mod order.  I did like the wall design. I often used the hunting towers. due to computer memory limits, some things always get cut to add other mods. it is such a give and take. there have been many many mods over the years that I wish I could pull a piece or 2 out of and keep.

i would have think all the other things i've put inside.

this is a fort , and the guys need to train and excercise their skills, i would have expected to see some training grounds... combat dummies... archer stands and archer targets ... it is the only source of things like that :)
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brads3

there were nice deco pieces in the mod. this comp had issues with them. not sure why, could been mod order related. the training pieces were dark, like black not colored and all the horses had saddles.

the CC brins the musket training pieces and a few other fort parts. they require inputs of various supplies to function with low outputs. per CC with its material chains, the end values may b better but the amounts of goods is low. they are functioning. in an RP sence they do work to employ more ppl at the fort without them producing much, kinda like troops would do.  combined they do produce a couple of trade goods but at a high cost of iron and firewood.

there is no perfect world to Banish to keep all the mods 1 wants. always a give and take.