News:

Welcome to World of Banished!

Main Menu

BRAD'S SETTLING OF AMERICA SERIES: Crimo

Started by brads3, May 03, 2026, 07:41:32 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

brads3


RED wants the ChooChoo mod tested more. this will be an unusual map for me. the city will b split down the middle and half will be the Colonial buildings and half the Medieval RK buildings. then we will  use the train mod to trade all sorts of goods.
 

151 mods. just short of 3.86 GB of memory use

will be a fun map to build.
note- this is attempt #3.  tried the CC Compatability buildings mod to help overcome material/good differences for the ChooChoo trains. that failed to help. also made more mod order adjustments due to a blank tag and repeated crashes.
 fingers crossed- so far so good ,not crashing.

Crimo 103975383, valley no dirt, very large ,fair climate. medium start disasters off   strawberry, wheat, and apple seeds

the river will divide the city with the colonial part to the right and the medieval to the left sides. cities will be to the south of the start point.


  a forest is worked west of the start village. land is being cleared for farms to the east.  the 1st nomad couple will plant a thatch meadow to feed livestock with. the 2nd will raise baby animals for trading.


brads3

YR 5 to 10

we hired a group of 12 nomads to begin work on laying the tracks for the train. an EB foundry will be used to smelt more iron. it takes time to clear land and lay the tracks. the workers did take time to gather food. herbs, and more firewood. they also helped clear a 2nd pasture.

the next nomad group digs a multimine to increase our iron output for the track rails.