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one year is one year (Update 24 - 16052032)

Started by Gordon Dry, October 10, 2014, 01:08:22 PM

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Gordon Dry


The citizens age 5 times slower, so they age about one year in one year. Children become laborers or students at the age of 6. Students stay in school for 6 years. Villagers can marry and move together between the age of 7 and 70. They can have babies between the age of 15 and 35. Their max. age varies between 50 and 80 years. Some slightly adjustments to food consumption, hunger tolerance, tools penalty, work distance and water search radius implemented. Tomb stones stay for about 100 years.

I suggest to start a new game.
But I loaded several games I started before changing to updated versions and continued with no issues.
And I could recognize the changes.

--> one year is one year at banishedinfo.com
--> one year is one year at Steam workshop

Discussion @ reddit --> http://www.reddit.com/r/BanishedModding/comments/2eymtf/one_year_is_one_year/



Get it here (also linked in signature): http://worldofbanished.com/index.php?action=downloads;sa=view;down=73

Update 24 (16052032):
- Compiled with 1.0.5 build 160505 mod toolkit
- several walking distance tweaks are inverted to take into account huge maps from mods like CC

Update 23 (16030231):
- Hopefully fixed the high usage of herbs

Update 22 (16010330):
- Uneducated laborers (children) can already move together (marry) at the age of 7 (to avoid single households for many years)

Update 21 (15123029):
- Compiled with 1.0.5 beta build 151214 mod toolkit

Update 20 (15092128):
- Changed tomb stone duration to 100 years +/- 5 years

Update 19 (15081927):
- Fixed the herbs issue

Update 18 (15070126):
- Their max. age varies between 50 and 80, so 65 is the default

Update 17 (15062925):
- They can marry and move together at the age of 13 (up to 70)
- They can have children at the age of 15 (up to 35)
- They don't give birth again so quickly after a child was born
- Their max. age varies between 30 and 70, so 50 is the default

Update 16 (15062724):
- One typo in description

Update 15 (15062723):
- Children go to school for 6 years
- They can marry and move together at the age of 13 (up to 100)
- They can have children at the age of 15 (up to 45)
- Their max. age varies between 60 and 100, so 80 is the default

Update 14 (15062322):
- for heavens sake, these two values to work out are damn borked, hopefully fixed now that they really stay in school for 5 years

Update 13 (15062321):
- finally fixed school term length, students stay in school for 5 years now
- fixed description

Update 12 (15062320):
- adjusted school term value

Update 11 (15062320):
- testing new school values, now children still become either grown up or students at 6, but stay in school for 10 loooong years (hopefully)

Update 10 (15030318):
- compiled with modkit build 141123
- happiness is updated faster on depending circumstances
- slightly less use of food
- citizens are becoming hungry earlier, but starve to death later (more tolerance)
- tools are penalting slightly slower
- the radius for water search on fires is a little greater
- the max. distance for work is half the default
- the max time to get to a work place is half the default

Update 9 (14101017):
- compiled with modkit build 141003 - better late than never

Update 8 (14090516):
- some adjustments to age for marriage and having children

Update 7 (14090215):
- testing max. age, max. age tolerance and max. childbearing age changes
  (inspired by 'More stable populations' by sckchui, fixed for this mod)

Update 6 (14090214):
- testing new education length values
- walking speed values set back to default

Update 5 (14083113):
- Age to become laborer or to go to school set to 6 years (can't differ the age right now)
- pregnancy values adjusted again
- testing other values for walking speed on roads
  (faster than default but not as fast as in 'Faster roads' by Voidus)

Update 4 (14083110):
- pregnancy values adjusted again
- still testing education values

Update 3 (14083108):
- pregnancy values adjusted
- testing education values

Update 2:
- a tiny adjustment of the value
- unfortunately the pregnancy lasts the same amount of time, I don't know how to alter that

rkelly17

The exact number is 4. something, but 5 is pretty close. With one game I was keeping detailed genealogies which required figuring a citizen's age for certain events. Counting 5 aging years to 1 game year almost always gave me the correct age for a person.

So with this mod do citizens live for c. 70 game years? Do you end up with massive populations by that point?


Gordon Dry

Quote from: rkelly17 on October 10, 2014, 04:32:25 PM
The exact number is 4. something, but 5 is pretty close. With one game I was keeping detailed genealogies which required figuring a citizen's age for certain events. Counting 5 aging years to 1 game year almost always gave me the correct age for a person.

So with this mod do citizens live for c. 70 game years? Do you end up with massive populations by that point?

I already got it, I just did not delete the first sentence.

The citizens can become up to 70 years, but average should be between 55 and 65.

assobanana76

if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

Gordon Dry

Update 21 (15123029):
- Compiled with 1.0.5 beta build 151214 mod toolkit

Update 20 (15092128):
- Changed tomb stone duration to 100 years +/- 5 years

Herrbear


Gordon Dry


Herrbear

Just curious.  Why limit childbirth only to age 35?

Gordon Dry

By several requests for a better balance.

I had other values before, the last before the change to 35 years was 45.

Also nowadays the risks are higher when older than 40 - but of course we got the supa-dupa medicine industry and the scalpels are ready for a caesarean operation quickly ...