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Discussions : New Medieval Town v 1.1b => incoming 2.0

Started by RedKetchup, July 02, 2015, 01:35:59 PM

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RedKetchup

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elemental

Quote from: Bobbi on December 16, 2015, 08:16:17 PM
Take your time and don't forget I want that second and third level corner house...or at least a second level... :-*

I'll second you on the second and third storey corner house.  :)

But don't fell pressured, Red. If CC 1.6 comes out soon and NMT 2.0 comes out later, well then that will be like like having Christmas twice. (and that's the good bits of Christmas, not the yucky bits  :) )

Turis

Hey, enjoy the Christmas vacation. I'll be away from my house til February so I won't enjoy your mod until I get back.

RedKetchup

well it has beeen more longer than expected to do these 6 market stores  :-X
i thought i would finish around 7-8 AM..... and i am posting these screenshots and it is 11:30 AM /cry

Medieval Hardware Store
Medieval Fruit Vendor
Medieval Grain Vendor
Medieval Cloth Vendor
Medieval Meat Store
Medieval General Store

Upgrades: I lowered the non-upgraded ones to 12000 capacity, and i ve put 16000 capacity for the upgraded ones. also the upgrade versions have a bigger radius : 40 instead of 25.
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Gordon Dry

I'm back from Portugal and I see changes all over the place ...

;D

I was thinking about a market store for only fish, fish products and seafood ... could this be possible with the new patch 1.0.5?

Denis de la Rive

Don't worry about timing, your mod deserves they attention you give it, take the time to do it right. CC has so much in it that it will take people some time to understand it. I hope you don't try to compete with BL, it is so un-necessary, especially on a release date. Also this is a pre-release since the new Banished has yet to be posted, so it works with beta 2.

I like so many of your additions I think it is well worth the wait, and don't give up on other activities, we all need a good raid sometimes.

:)

bubbamcgee

Red... they all look great.  But, is there a reason that the grain and fruit vendors stalls are angled instead of straight?  They look kind of odd like that.  I don't remember your current version having them on an angle.

elemental

I like the angled stalls.  :)

But I don't understand why changing the colour of the bricks and the roof makes a market stall hold more goods, or makes a a school hold more students, or makes a herbalist walk further to pick collect herbs. It just doesn't make sense. I'm guessing you want to give us a reward for using more resources to upgrade the building, but for me the reward is how it looks. I'd happily upgrade for no change in stats.

Bobbi

Quote
I like the angled stalls.  :)

But I don't understand why changing the colour of the bricks and the roof makes a market stall hold more goods, or makes a a school hold more students, or makes a herbalist walk further to pick collect herbs. It just doesn't make sense. I'm guessing you want to give us a reward for using more resources to upgrade the building, but for me the reward is how it looks. I'd happily upgrade for no change in stats.

I like the angled stalls, too. But while I would also happily "upgrade" just to add variety of color to the landscape, I also really like the increased radius!  ;D

elemental

Yeah I'm not complaining about the stat increases as such, just saying that I don't understand them and whatever the stats are, maybe they should be the same for all versions of the building. But either way it's not really important. For storage stats I don't know if they translate into real world numbers that make sense anyway.

Fellow Villager

the truth is that i can't wait ver 2.0....but take your time my friend

RedKetchup

yeah they were angled in 1.1b :) maybe less ? i dunno. the fact is i redid the mesh so ... with everything i did, i dont remember everything lol but for sure they had a certain angle :)

bah usually upgrade = always better :)
why people would make renovations if it is not for better ?
better of everything.


but i agree, i usually try to offer just a little insignifient bonus but ... i maybe go to wild on that one ^^
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RedKetchup

#897
i ve gone back and put all non-upgraded at 15,000 weight and i even added a +5 radius.
that way, the difference will be only of 1000. so , it will be an insignifient bonus :)
About the radius, they always had 25 radius, so it is a free +5 :)
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RedKetchup

#898
This one is the new Medieval Apiary :)

An Apiary seen through Redketchup's eyes ! ^^

I will add Beewax (CC) to the menu  as resource created.
i wont do anything with it but it is for people using Colonial Charter :)
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DesoPL

I miss only new wooden houses. In latest map i used standard wooden houses as slums. Red is possible something with that?

And awesome work. :)