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Discussions : New Medieval Town v 1.1b => incoming 2.0

Started by RedKetchup, July 02, 2015, 01:35:59 PM

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RedKetchup

#90
both are graphical bug that always been there since the launch of this game.
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chillzz

yes, i thought as much.. however never seen it before ( the wheel barrel cartwheels  by vendor)
probably too busy with other things while playing ;)
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Turis

Are you planning to make all buildings upgradable starting from logs, wood(Same textures as the new barns), stone, then the current textures, and, finally, bricks(Just to mention all options)? Well, I'm only interested in buildings made with logs and wood planks. Perhaps, could you create a lumberyard with the carpenter profession to make wood planks out of logs? Just wondering if you would do this.

RedKetchup

so many possibilities :) thx for the reply :)
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bubbamcgee

@RedKetchup There appears to be a graphical bug with the 3rd story of the hostel.  Notice in the pic attached that the third story has mismatched coloration compared to the 1st and 2nd story.  I have tried exiting, restarting the game and the colors stay the same.  I have also plopped a couple of other 1,2 & 3 story hostels with the same issue.

RedKetchup

yeah it is a problem of lighning / light i didnt found they way to fix it.
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Navarian

I actually thought the slight discoloration on the building was a shadow effect and like it!

bubbamcgee

The slight discoloration (shadow effect) looks fine as long as it matched the faces of the other floors.  Right now, it looks like the local town painters didn't color match their paints before throwing it up on the building.  :o  Oh well!  The building still looks great!

RedKetchup

it is because i made all 3 story together ontop of each other, to make sure they perfectly fit and embricate in one of each other.
but, since the door for 3rd level was on the other side, 90 degres, i ve got to rotate it 90 degre.

cause i wanted the footprint of that story, 1x6, like all the other one. to keep it there, the footprint wouldnt have been in same way the other and being 6x1 instead of 1x6
so i rotated it 90 degres, but the lightning/shadow didnt follow :S
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DesoPL

Ketchup might you do an corner shops like you do allready archeology center and hostels? This might be nice seen them. :)

RedKetchup

at some point :) but not 'now' in vacations ^^
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Prof_Kurimuzon

#101
EDIT: When I downloaded the mod, it renamed the file to newmedievaltown (1).pkm , which seems to have been what was causing the failure to load. Sorry for posting before checking everything. That aside, this mod is absolutely amazing, thank you, RedKetchup.

This mod looks amazing, and I can not wait to try it out! This mod works with CotGL, am I correct? (judging by all the images people are posting of this mod and Colonial Charter: CotGL working together) I have had a problem that prevents me from playing your modification:

The "New Medieval Town" tab doesn't appear in the in-game menu at all (the building menu, not the mod load order menu). I start a new town, the game loads perfectly, Colonial Charter works fine, New Medieval Castle works fine, New Medieval Town doesn't show up.  :-\  :'(

Load order is as follows:
New Medieval Castle BETA 0.2a
New Medieval Town Version 1.1a
Colonial Charter: Curse of the Golden Llama Version 1.43 (1.0.4)

Uh, could you help, by chance? Do you know what stupid mistake I have made?

Nilla

Are you sure you renamed the file proper and took away not only the (1) but also the empty space before the ( ?

I remember I made that mistake once and nothing worked.

That's the only thing I can think of.

RedKetchup

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RedKetchup

#104
well... in next major patch i think there will be alot of changing in the houses :)

just finally learned how to do a semi transparent texture :)
for like my flowers, which have like 6,000 polygons, or i dunno how many it has exactly, i know it is still huge.......

i will able to make 1 plane, 0' thick with 1 semi transparent .png applied to it as texture (1 rectangle)
so 2 polygone for a bac of flowers... instead of 6000 lol

multiplied by 2-3-4 bac per models lol
HUGE

in the screenshot, you can see the difference. somewhere on the ground in front of the house, you see flowers there ... thats my flat plane with my special texture :)
i just need to make it a bit better and no one will see any difference :)


Thanks to ShockPuppet who helped me alot !
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