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Discussions : New Medieval Town v 1.1b => incoming 2.0

Started by RedKetchup, July 02, 2015, 01:35:59 PM

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RedKetchup

maybe later but not now, i dont have anywhere to place it. i dont have any toolbar for decorations , yet
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RedKetchup

but i guess i can change how the pond really works. i guess i can make it work as a simple building like all the others and creating a resource from nothing and it would be fish.

instead to really handle it as a 'fishing building' with radius and 'fish population' feature ^^
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RedKetchup

alright, fixed :) it will no more deal with fish population but create fish from thin air ^^

i fixed the number around 1800-2000 per year :) 4 fishermen
and it will attract idlers
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grammycat

Think of it as an early example of fish farming.  I like this idea.

Bobbi

You are a mad genius! I also like @elemental's suggestion:

QuoteThe pond looks very good. Can you make a decorative version that doesn't do anything and doesn't need any workers? That way we won't see any game icons over it. I'd even like to see a few more ponds in different sizes and shapes, purely as decoration. They don't have to provide any fish at all.

Maybe in an add on decorative pack or in a future release if you don't have time now.  ;D

RedKetchup

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elemental

A decorative item pack would be great. Should be easy too because they don't need any stats, just a model.

Pond, pond with bridge, gazebo, lamp posts, archways, fences, planter boxes, washing lines, outdoor tables and benches (for a tavern garden), small chicken coop, bird houses, hay bales, animal feed trough and water trough...

These are the types of things that really let us personalise our towns. I know some of those things are already in CC but that doesn't mean we don't want more.  ;D

RedKetchup

haha ok

i copy pasted it in a .txt on my desktop :D

meanwhile.....
this is how should look its 3rd floor :)
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RedKetchup

 ;D

This is how it looks like in game :)

So these models can only placed on Blacksmith, Tavern, Tailor and Bakery models :)

just need to finish a little thing.... and i ll do the textures swaps and Look Upgrades :)
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MightyCucumber

Are you keeping the fence around the pond Red? It always looked a bit off to me, I'd rather have the option to build a fence around it myself, if possible. :)

Also, is there any option to tone down the idling in the pond? I've experienced quite many times that in previous towns, in places where idling was set to occur, a huge ammount of people gathered around, making it a bit unnatural. If you can't though, it's still fine, I can live with it. ;)

Fellow Villager


RedKetchup

#956
the pond has 2 'alternate "F" designs' :) 1 with fences... 1 without fences.
they will altenate automatictly as you put one down or by doing the keybinding 'F'.

..... someone asked to put and attract those idlings lol
and you , you ask the opposite ^^ no idlings ^^



this way <= pull hairs \\\  /// pull hairs => this way
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MightyCucumber

Is there a way to set iddling values? (I don't even know if such thing exists ahah) Like a value os 20 would attract a mob and a value of 2 would attract less people?

If that's not feasible though, then don't worry Red, I can live with it. ;) I'll just need ways to keep my villagers occupied then (mine and quar work it is, eheheh >8 ) )


RedKetchup

No we cannot, and dont have a such value

the only thing we can add is the distance for example, if we say distance 5 , they will idle within 0 to 5 tiles all around
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RedKetchup

#959
Alot of screenshots incoming :)

i did all the Medieval Corner Residence Floor 2 and the Medieval Corner Residence Floor 3 :) with all their upgrades :)
i am sorry if there is only 1 different model for the moment. ( i need to make another set for the other buildings like archeology... pottery... )

in the screenshots i ve put a tavern, upgraded it to the good kind of brick that fit with the upper floor...
and i took the screenshot with just the floor 2
and then i took more with the 3rd floors on top of these

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