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Nie wiem, ile możesz mi pomóc uzyskać te informacje, ponieważ chcę uzyskać dostęp do wielu informacji, nie wiem, jak mi pomóc?

not sure if it is a bot or what, the translation make it look like a reply made by a bot. google tells me it is polish... maybe @taniu  can help here....
maybe it is just a case of making at least 1 reply to not have the account deletes... but why those people cannot just say : hi! and thats all instead to put a stupid nonsense like this.
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Mod Discussions 107 / Re: RK Editor Choice MOD 1.3.1 FULL
« Last post by RedKetchup on Today at 05:02:45 AM »
cancel all the other clearirng jobs... also another question: the jobs to do ... it is far from any houses ?

can i have a save ?
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Challenges / Re: Does anyone want a new challenge?
« Last post by RedKetchup on Today at 05:00:59 AM »
^^ give it maybe a couple more days before giving up ?
who knows, maybe myself i will participate....
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Suggestions and Mod Ideas / Re: Jinxie - WIP Mods
« Last post by MissyHissy on Today at 04:40:49 AM »
These look great! I love working with these tiny buildings if I'm playing with harder starts. Plus, I love variety and these would look great for little villages, as opposed to bigger towns. Wonderful!  :)
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Suggestions and Mod Ideas / Re: Red's new Work In Progress (3) thread
« Last post by MissyHissy on Today at 04:37:23 AM »
Now this looks like an excellent project. Wonderful idea. I play Immortal Cities: Children of the Nile and that plus Banished are my favourite city-building type games.
A combination of the two would be excellent.
I shall watch with fascination  8)
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General Discussion / Re: No nomads for 60+ years?
« Last post by MissyHissy on Today at 04:27:00 AM »
Thanks for the replies, guys. It's handy to have the information here, should we need it. She's in Year 141 and still nothing although since the town has had to 'get on with it', so to speak, it's actually ended up thriving with 100% clothed and educated. So it's probably been just as well!  ;D

The luck of the map draw makes a lot of sense. We'd already noticed that some maps generate sicknesses and deaths sooner and more frequently than others. It's a bit like the starting seeds, isn't it? Hard-coded to each map. Fascinating though.


It's funny, I was going to ask about adding mods in general mid-game. I did a lot of reading when I first started using mods and discovered it's generally not advised to do so but then I spotted a thread around here somewhere, which mentioned it's often okay as long as you 'double exit'. I suppose it's a bit of a chance thing, whether it causes issues or not. Multiple backup saves sound like a good idea.  :)
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Challenges / Re: Does anyone want a new challenge?
« Last post by Nilla on Today at 03:28:02 AM »
I guess we now know why the challenges have been sleeping. No reactions on this attempt to make one.

Do you folks principally don´t like challenges?
Is this kind of challenge, not the right; too hard, too easy, too boring to play with only one mod?

In any case; I have started a game with these settings. Category A; fast. Maybe I´m the only one but at least I´ll challenge myself. 
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Mod Discussions 107 / Re: RK Editor Choice MOD 1.3.1 FULL
« Last post by xhelius on Today at 02:20:18 AM »
WHat I noticed was that 1 barn was 100% the others were sitting at 2% so there is plenty of room.  It's like only 1 is being used and rest aren't.
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Nie wiem, ile możesz mi pomóc uzyskać te informacje, ponieważ chcę uzyskać dostęp do wielu informacji, nie wiem, jak mi pomóc?
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Mod Discussions 107 / Re: RK Editor Choice MOD 1.3.1 FULL
« Last post by RedKetchup on March 25, 2019, 09:24:25 PM »
Hi Red,

Just wanted to drop a note or two about what I'm seeing.  In my city at year 28 around 300 people suddenly tools quit being picked up by anyone leading to 0 tools available when I was pumping them out like crazy with 3 blacksmiths and 2 people in each.  Same thing for new buildings being cleared.  The cleared items are never picked up, so the buildings aren't being built.  Couldn't even get priority to work.  When using priority the citizens would clear, leave the stuff they cleared then the building never get's built.

Just letting you know.

pretty sure this was cause you didnt got enough storage. you know market are not counting as storage even if they can go there because it is nearer, when the game check if storage available, they are disregarded from the count. both situation seems to discribe this event.
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