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General Discussion / Re: Newbie's mandatory first post
« Last post by CanisLupus on Today at 11:43:36 AM »
Thanks for the kind reception and the valued tips, much appreciated. I own up that I haven’t yet downloaded anything at all, but oh, the possibilities are there. Had a try (pure vanilla) which kind of started alright, but when it reached around 40 people, suddenly they died of starvation. So I have to get to grips that 1000 food isn’t all that much.


... and it should’ve been “joined”, curse you AutoCorrect!

... and I am not a native English speaker, so if you find any errors in spelling or grammar, please don’t hesitate to ignore them.
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I follow this thread because it´s so different from everything else. And I´m very impressed by how you keep track of your population and that you are able to put thinks that happens in the game in an historical context. So at least you have one reader: ;) :)
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Chapter 5


  In early spring of year 5 Chann and Kareeman returned.  It was quite a hike through those railway tunnels.   Everyone back home was fine and work on the tracks was going well.  Their calculations were exact and the rail tracks would join up perfectly with ours.  We hung on every word they had to say about the railway and about the holiday back home.

 By the time the 2 men returned work on the train engine was well underway.  The engine was built on the track by the coal mine and when it was finished it was taken on a test drive around the turn-around.  The whole town was there to see the test run.  It was slow and noisy but the deer did scatter and the tracks were cleared. 


   



  The engine was brought to a halt at the edge of town and work on 2 train cars began.  A material car could carry resources and a general car tools and textiles.  Both cars needed a lot of iron and we had farther to go to collect it.  The 2 cars were finished by late autumn.  A brief midwinter thaw gave us time to build a food car also. The Dwarven miners that joined our town were a great help in the design and construction of the iron train cars. 

  The miners also advised us on the construction of a large mine next to the abandoned tunnel.  From the mine's main shaft a side shaft would be built to the unfinished train tunnel. The shaft would extend through the iron ridge to the other side.  Iron, rock, and coal would be brought out through the mine and later completing the tunnel would be much easier.  One of the miners from the coal mine got to work immediately but it would be slow going and a very long time before a train would be able to travel through that mountain ridge.
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Village Blogs / Re: BRAD'S SETTLING OF AMERICA SERIES 3: Guerner
« Last post by brads3 on Today at 06:55:42 AM »
i figured that out with the tea house. by then i had several orchards producing super well. have started trading both tea's.  set more traders to help move stuff farther north toward the trade posts.
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Mod Discussions 107 / Re: Angainor88's Mods
« Last post by brads3 on Today at 06:49:40 AM »
WOW you woke up the great PILGRIM.how'd you do that?  what is new ,where have you been,PILGRIM? 
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Village Blogs / Re: BRAD'S SETTLING OF AMERICA SERIES 3: Guerner
« Last post by angainor88 on Today at 06:46:10 AM »
Yes, the tea from the tea trees is inedible. It's under the same limit as herbs are. The finished product of tea that's made in the tea house is under the same limit as alcohol :)
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Village Blogs / Re: BRAD'S SETTLING OF AMERICA SERIES 3: Guerner
« Last post by brads3 on Today at 06:28:09 AM »
YEAR 53

           we plant another tea and peach orchard.  it takes almost 3yrs for the tea orchard to produce. i do think the tea is in-edible since none of the bannies have any in their houses.

      a bath house was added and more huts and houses.so far the only thing i added to these sets was storage and KID's gardens.even the beekeeper is from the african mods.

pic 1:bath house
pic 2; gate wall extended
pic 3: zulu huts for the farmers
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Mod Discussions 107 / Re: Angainor88's Mods
« Last post by angainor88 on Today at 06:26:48 AM »
I am good with it! Thank you!
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Mod Discussions 107 / Re: Angainor88's Mods
« Last post by The Pilgrim on Today at 06:25:25 AM »
If you are good with it, I will bump this up to a pinned thread with the other makers lists.
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Slowly starting to write up on the backlog of entries. There's 5 years of writing to do and some mess to untangle with all the dying, but it'll be a good exercise to get back into the setting.
After that I'll  do an update on the genealogy in 1700 ad, after which I'll see if I can get back to actually playing and in what format I can best register and present the project without it being an ever increasing strain and burden.  Keeping myself to the last rule set out in the OP is very important to the survival of the project. And mine, for that matter.
I'll probably hurry a almanac or regional courier/news paper soon to allow for a more fluent and detached storytelling format without having to get into too much of the raw data.
I would like to do more illustrations with the entries to enliven it all but this obviously adds more complications so they'll probably be scarce until I find a more manageable format and have an in-game parchment/paper production set up.
I don't know how many of you are currently interested in the continuation of this, but I figure it's of minor concern as the project as a whole will be a thing people can get into whenever in the future. Those along for the ride in the now: thanks for sticking along!

My plan to make it as far as possible into historical time and transition over into Cities Skylines is still an ambition but obviously one far ahead in the future. The current goal is to make it to the end of the 19th century, possibly ending it at the conclusion of the Civil War, but again, that's far into the future and we'll have to see how long the save game, the database management, and me hold out.

Till the next entry, take care!
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