Recent Posts

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General Discussion / Re: Stuck loading a saved game
« Last post by Grand_Fisher on Today at 09:41:16 PM »

is it possible you updated a mod between the save and now ? cause i already seen that often, a change in mod will make this happends sometime.

I didn't change any of the mods, unless Steam auto updates their mods (not sure).  I can't even load my vanilla save game or any of my saved games.
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General Discussion / Re: Stuck loading a saved game
« Last post by RedKetchup on Today at 07:30:13 PM »
I can't load a saved game with or without mods. It's stuck on the loading screen the animation is playing but it does not load.  Any ideas?

is it possible you updated a mod between the save and now ? cause i already seen that often, a change in mod will make this happends sometime.
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General Discussion / Re: Stuck loading a saved game
« Last post by brads3 on Today at 07:04:57 PM »
sounds like a bad save. i often try to save twice for this reason.i don't use the auto save either. if it was missing a mod ,it should have told you.
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General Discussion / Stuck loading a saved game
« Last post by Grand_Fisher on Today at 07:00:08 PM »
I can't load a saved game with or without mods. It's stuck on the loading screen the animation is playing but it does not load.  Any ideas?
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 :) @rkelly17 yes, I think Tom Sawyer's Nordic Log Cabins (separate from the North) with grass roofs would look good on the prairie, even Kid Swamp Houses would work.  US does have a variety of landscape types.  I have been to South Dakota, very different.  :)
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Village Blogs / Re: BRAD'S SETTLING OF AMERICA SERIES 2:Elnor
« Last post by brads3 on Today at 03:15:34 PM »
YEAR 12-14

            slowly the trader adds coats and wood tools to the trading posts.he does bring in small amounts of food now and then.
            a bridge is added to the east and roads extended.housing was added to allow the original fort surveyors to move out of their tents.they were replaced as decorative tents.
     
             nomads will have to wait until we get more food stored.laborers are slow at gathering and hunting and fishing aren't producing enough food.don't think the low production is jusy lack of education. actually think the happiness change is making them idle more.
          1 field has been added to the fort.more land will be cleared for fields across the stream to the east.tool and clothing limits were raised to 300.hopefully we have more for trade.the flax tailor was stopped to help cut trees.

      food starts to increase.by winter it is back above 5000.the 2 east fieldscan be planted by spring.

pic 1: east bridge
pic 2:1st east farm
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What would be truly perfect for a Prairie Homestead map would be sod houses. They were fairly common as a first house on the prairies of the US and Canada. The one thing about those prairies was that there were few if any trees, so folks made do with what was available: lots and lots of sod. My Grandmother was born in a sod house on the prairies of North Dakota in the 1890s.
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Mod Discussions 107 / Re: RK Editor Choice - FULL version 1.0
« Last post by huyle on Today at 05:59:04 AM »
@RedKetchup i dont know if your pasture work like [CC] pasture, as i tested with [CC] pasture, the more workers i put in the pasture, the faster animal breed. but im not sure if the pasture has a limit itself, maybe i should start testing it again
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Mod Discussions 107 / Re: RK Editor Choice - FULL version 1.0
« Last post by RedKetchup on Today at 03:22:12 AM »
@RedKetchup can you increase the maximum number of worker/1 pasture? 2 arent enough for 30x30 pasture

how many ? 3 or 4 ?
it is written:

WorkDescription work
{
   int _defaultWorkers = 2;

   bool _allowCountChange = true;
   int _minWorkerCount = 1;
   int _maxWorkerCount = 2;

   int _maxArea = 400;
   bool _scaleWorkersWithSize = true;
}


so i guess 30x30 = 900 tiles, divided by that maxarea400 it gives 2.25
probably 3 workers should ok ?
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Mod Discussions 107 / Re: RK Editor Choice - FULL version 1.0
« Last post by huyle on Today at 03:09:51 AM »
@RedKetchup can you increase the maximum number of worker/1 pasture? 2 arent enough for 30x30 pasture
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