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Village Images / Re: Audoboistow - RKEC1.31 first impressions
« Last post by RedKetchup on Today at 06:48:09 PM »
awesome, thanks you !
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Village Images / Re: Audoboistow - RKEC1.31 first impressions
« Last post by irrelevant on Today at 04:56:47 PM »
@RedKetchup all thanks to you! Here's more, just for you.
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Village Images / Re: Feorland - The North
« Last post by Tom Sawyer on Today at 03:48:24 PM »
Yes, I meant from which mod. For the story, so much workaround would not be necessary I think. The Norseman used mainly oak for building and with simple pinewood they probably could not even make their cool ships to visit the Anglos and Saxons.^^ For timber-framing it's actually also needed and I thought about bringing the oaks back with the Viking update and to let them drop "oak logs" for frame houses and other buildings. But not sure yet, it makes many problems with different types of wood.

Thank you for the links. Will take a look. The torches I remember from Reds fire mod. I used them just as you in front of houses in my own kind of blog long ago.
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Village Images / Re: Merchant goes crazy
« Last post by banishedsanni on Today at 03:40:39 PM »
@Nilla The merchants stopped at my port before with no issues, i added the canal later.. more as a..deco piece.. and was confused when I first saw the merch coming from the other side suddenly and then started to investigate further.

@Tom Sawyer Yes, they just come from the other side now ^^'
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Village Images / Re: Merchant goes crazy
« Last post by Nilla on Today at 03:22:59 PM »
I donīt think that this has anything to do with the canal. It looks like youīve blocked the river (or built something that the trader means is blocking the river). It must be somewhere between the entrance to the lake and your trading port. Some modded bridges have that effect, jetty parts and some other things might have that effect too. If you hadnīt built the canal, I guess that the merchants wouldnīt have stopped at your ports at all....... Or maybe the merchant only means this is the shortest path to the port.
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Village Images / Re: Merchant goes crazy
« Last post by Tom Sawyer on Today at 03:16:41 PM »
That's why people should do environmental impact studies or such before digging things into the ground. ;D

Are your merchants still able to make a trade after rowing against the river?^^ Then actually no problem for you. It will just take a bit longer between boats. Or maybe to build something to block the small stream beyond the lake like those plank bridges or a water mill.
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Village Images / Re: Feorland - The North
« Last post by 1 on Today at 02:49:36 PM »
NK and Tom Sawyer "oak" conversation, remind me some old pagan tree customs in Finland

Sacred and pagan trees were very common in Finland in many places. Home yards got own sacred home tree. "Master" "householder" choose own home tree, before house was build, and sleep night under the tree, to get permission to build house.
Customs were differ, in other places the tree have to be younger than housebuilder, because older refuse to serve younger one.
These kind "home trees" were common in Sweden and Norway too.
And many other types of sacred trees.

Church was against those trees but folks love their trees so much that even after hundreds of years Christianity, church couldn't get rid of them. Church gave orders to cut down and burn every pagan tree, but tree customs were still in use some part of Finland in early 1900s with bear worship.
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Village Images / Merchant goes crazy
« Last post by banishedsanni on Today at 01:52:10 PM »
Ok so on my new map i have this huge lake close to the river and I thought this would be a great opportunity to use RK's canal set.
I didnt even plan to make the trader drive through. Since I didnt build a trading port I thought the traders would just ignore the canal. Wrong thought! And then merchants went crazy.

So when I saw the merchant using the canal I thought, he would just drive a circle and then go back through the canal again to his normal route (red line). Yeah... but instead he just gave full speed and jumped over the little ground between lake and small river (by using a rock in the water that randomly looks like a ramp, i guess). Then drove along the small river into the big river and against the direction in which the water flows (that man must have arms of steel!) finally reached my port (pink line).

Oookay ... so as I am an obliging girl, I build a 2nd canal with different water direction to offer a easier way out (green line) but he is still on that chuck norris trip.

Guess I need to go back to a save before i build the canal... -.-

Any tips n tricks?

http://worldofbanished.com/gallery/4531_20_07_19_1_50_22.jpeg
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Village Images / Re: Audoboistow - RKEC1.31 first impressions
« Last post by RedKetchup on Today at 01:37:41 PM »
those blocks of house is looking great !!
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Mod Discussions 107 / Re: RK Editor Choice MOD 1.3.1 FULL
« Last post by RedKetchup on Today at 01:36:06 PM »
Nothing wrong in my test game. :)
Thank you again for making this so quick.
 :) :) :)

no problem , it was something quick to do ( put some // in front of functions to disable them)


buhu! I want a light version with deco pieces or a deco mod!  :'(

sorry that i dont see the utility :) i know i didnt released everything as standalone :(
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