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Village Blogs / Re: Abandoned - Cottage Grove - Story 42
« Last post by Abandoned on May 22, 2019, 08:34:44 AM »
Chapter 5

  By winter of year 2 there had been 10 babies born in Cottage Grove and Lornelius thought it time we had a proper place to record the births.  We also had a number of storage units and stockpiles and needed a place to keep overall inventory records. Lornelius also thought we needed a place we could discuss important decisions with the other members of our town.  A Meeting Hall would fulfill all 3 needs. He was very busy and had little time to discuss things with me much less take a walk in the forest. I saw him discussing things with our neighbor, Karolee, several times, and laughing.  I wondered if he ever regretted not marrying her.  She probably never got lost in the forest.

  It was nice to have one place to keep all the town's production totals.  The fruit gatherer was busy collecting not only pears but wild foods as well and in spring of year 3 the plum seedlings we brought from Smallville were being planted nearby by another fruit forester.  The fruit gatherer would collect the plums as well as the pears.

  The crows returned to the wheat field just as the grains were beginning to ripen.  I was again concerned for my berry patch but Lornelius surprised me by building a pretty scary looking scarecrow.  Karolee stopped to admire it one day on her way to the washlines by the stockpile that we took turns using.  She and Lamon had a baby girl shortly after Lornelius and I had Mistyn.  Karolee and I had not talked much but she would always wave when we were out working in our herb and berry patches.
Village Blogs / Re: BRAD'S SETTLING OF AMERICA SERIES 3: Chunkerview
« Last post by brads3 on May 22, 2019, 06:32:35 AM »

         according to the formula,we need 4 houses for graduates. a meat processor for pigs is needed.the builders are busy with the foundry and the multi quarry waits for iron.the greenhouses request a 2nd well.with old smokey using firewood,2 ore workers are sent to cut firewood at the sawmills.

         charcoal from the pine village was carried down to finish building the RK the time the foundry is completed,the laborers have stocked several more construction sites and began to clear 2 more orchards for peaches and pears.

        since the farmers market is stocking so many goods,more wharehouse workers were sent. the more goods stored in wharehouses, the less the  market vendors will have to move.this should help get the farm market stocked with more food. children have had to bring food home from the puzzle market by the school.

       we traded feathers and copper for 40 iron.we also took on 1000 broccoli,750 oat cookies,and 200 corn. finally, the livestock merchant brought us 3 pigs.     

        educated workers moved into all 4 house. the butcher was added to the plantation village.he can cut wild boars and pigs.

pic 1: RK foundry,production area market stocks.
pic 2: 2nd well for the greenhouses. west puzzle market stocks
pic 3: new orchards for pears and peaches.progress of the gardener set to cut trees.
pic 4:old wood butcher for pigs.
Village Images / Re: City of Teter (Vanilla game + Apiary Building)
« Last post by Artfactial on May 22, 2019, 02:52:19 AM »
Welcome and well done on a big early village like that!:)

@brads3 's pointers are right on, you'll have to figure out what suits your preferred play-style by yourself. Starting out with a giant mod collection is easy, but not the best way to get an idea of what you want out of the game.:)
Village Images / Re: City of Teter (Vanilla game + Apiary Building)
« Last post by brads3 on May 21, 2019, 04:07:11 PM »
everyone has their own style of play. yours will develop and change the more you play the game. mods give us so many new options  to fit any style. thou adding 1 mod that includes everything sounds like the easy way,it is not. adding several small mods at a time can have less conflicts. if you add a huge mod and many small 1's ,it is harder to figure out problems. much easier to add a couple at a time til you get used to things more.

        pointers.... well efficiency can help. barns closer to fields will help. instead of walking back and forth, the bannies will spend more time harvesting.if snow comes early this will matter more.  happiness doesn't work right in the game. so you can place mines or blacksmiths anywhere without worry. don't send laborers clearing land in mid winterfarmers will work as laborers after harvesting fields. if they are a long ways off helping the laborers, they won't get back to plant the crops. this can costs  a lot of food.

     one of the 1st mods to consider is an age mod. there are several with many options. most are set to 1 year age to 1 game year.some don't like it since they feel it slows the game down too far. i think it gives more control,especially when starting out. buys you time to look around and plan more plus the food and supplies you can stock up before growing the population. some of these4 gae mods can graduate students earlier there are different death ages and child bearing agges as well. even the original 1:1 yr age mod has like 10 options. a variety to fit anyones ideas. i use an earlier version of the propertime mod that KID made. between that and the mini buildings mod or something similaryou can get a base village set up quickly.

        don't forget to check out the village blog pages. scan thru a few of them. they always have good ideas and pics of different mods as well. if you get stuck on anythingjust ask. someone is usually close by to offer help.
General Discussion / Re: Welcome New Members!
« Last post by ladonia on May 21, 2019, 03:58:05 PM »
*obligatoric posting commences*

uhm.. Hi!

Coming back to this game after building a pc that doesn't suffocate as soon as the cursor hovers over the launch game button. Ingame mod page is very limiting to look up new ways to play, so here I am <<;
Village Images / Re: City of Teter (Vanilla game + Apiary Building)
« Last post by RedKetchup on May 21, 2019, 01:07:31 PM »
thanks you for sharing :)
Village Images / City of Teter (Vanilla game + Apiary Building)
« Last post by Magz on May 21, 2019, 10:26:22 AM »
I recently discovered Banished as a game and I was amazed by it. This is one of my first cities I tried to do and fought through a lot to get here :) Any suggestions on how to improve my layout would be much appriciated.
Currently still using the "vanilla" game with the "Apiary" building added, but planning to get some mods and hopefully some new cities.

***Edit: ATM still trying to upgrade to all stone houses and stone roads before any more city expanding
***Edit2: Starting point is the Storage barn below the Town Hall at Teter2.jpeg
Village Blogs / Re: Abandoned - Cottage Grove - Story 42
« Last post by Abandoned on May 21, 2019, 10:15:20 AM »
Chapter 4

  We only had a few pear tree seedling we brought along from Smallville's wild pear orchard at the edge of town.  There was a small area next to the farmer's house that could be cleared.  The fruit forester said autumn was a good time to plant fruit trees, if he had more seedling he could plant and care for a larger area. The seedlings took root right away and were doing well.  My berry patch was also doing well and there were raspberries, strawberries, and blueberries, 330 berries in all by early autumn.  I was hoping the birds would not get my berries.  The farmer was having a problem with crows in the wheat field, and there were also a couple of crows in the animal shed stealing grain from the chickens.

  We were surprised that there were already some walnuts in the walnut grove that could be collected by our laborers, it was only autumn of year 2.  Laborers would also be able to collect fruits from our tiny pear forest, or a fruit gatherer could collect fruits from one or more tiny fruit forests.  A workplace for the fruit gatherer would not take up much room.   We did have plum and peach seedling that could be planted in tiny fruit forests nearby until we would have time and workers for larger orchards.  There was a beautiful birch grove there though that I would hate to see cut down to make room for the fruit trees.  Maybe some of those trees could be saved.

  When I told Lornelius about the birch trees, he said there were many birch trees in the forest but he did not want me venturing far into the forests here, only if he were with me.  These forests were a lot bigger than the small one I got lost in back in Smallville.  I protested this, when would I get to walk in the forest, he was always so busy.  He gave in but with one condition, that I only walked alone within sight of the river so I could easily find my way back to him.
Mod Discussions 107 / Re: RK Editor Choice MOD 1.3.1 FULL
« Last post by RedKetchup on May 21, 2019, 08:14:00 AM »
no artichoke but pineapple are there :)
Mod Discussions 107 / Re: RK Editor Choice MOD 1.3.1 FULL
« Last post by moonbelf on May 21, 2019, 08:11:11 AM »
@RedKetchup @kralyerg Thank you guys! That's what I was starting to wonder and will put a gatherer there to get those lovely buckets I see on the ground! :)
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