Recent Posts

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Mod Discussions 1.0.7 / Re: Maritimes Dock Set
« Last post by Necora on Today at 07:52:06 PM »
@RedKetchup so can trade boats only pass though #?
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Mod Discussions 1.0.7 / Re: Old Blacksmith v1.1 for 1.0.7
« Last post by QueryEverything on Today at 07:29:16 PM »
Thank you :)
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looks good, downloading now :D
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General Discussion / Re: Dirty Meat
« Last post by QueryEverything on Today at 07:27:48 PM »
ahh, got it.  Of course ...  stupid dirty meat ... 

3 second rule then :)
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Suggestions and Mod Ideas / Re: Will be back ! Suggestions made* !
« Last post by RedKetchup on Today at 07:23:35 PM »
you are welcome :)

just did my old blacksmith too with its residence :)
i also gave a new possibility : handle CC iron ore and make 1 to 2 iron from 2 ore (cc has 1 ore + 1 furnace = 1-2 iron) so ... it gives another option.

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General Discussion / Re: Dirty Meat
« Last post by RedKetchup on Today at 07:20:25 PM »
Could a mod be created that changes the behaviour of protein?

Protein = packaged in box, or some such??

doesnt work like that ^^ each meat has its own 3D mesh. to change its apparence... need to change all their 3D mesh.
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Mod Discussions 1.0.7 / Old Blacksmith v1.1 for 1.0.7
« Last post by RedKetchup on Today at 07:17:33 PM »
Old Blacksmith v1.1 for 1.0.7

http://worldofbanished.com/index.php?action=downloads;sa=view;down=207


http://worldofbanished.com/gallery/37_19_02_17_7_17_01.jpeg



This is a request for my old Blacksmith with its residence.    It adds also new resource tools: Wooden, Stone and Carbon tools. Can handle Iron Ore too from CC.";


This Mod contains :
- A Blacksmith shop that can handle iron ore from CC specially designed to get a residence on top of it. 7x5. Cost 24 wood, 38 stones, 32 iron.
- A residence that goes untop of the BS shop good for a family of 5. +1x5 to the right. Cost 18 wood, 8 stones.
- 4 new recipes : Wooden tools, Stone tools, Carbon tools, and can handle iron ore from CC (2 ores = 1-2 iron)


Enjoy!
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@RedKetchup thank you, thank you, thank you :)  I gathered you aimed to ease my eggs crisis?
Awesome work, much respect!!
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Mod Discussions / Re: Workplace V1
« Last post by QueryEverything on Today at 07:15:06 PM »
I agree with @Paeng that there should have been better framework for modders, but in all honesty, I don't think Luke understood the depth to which the modders would want to go to develop their mods. :)

I would like to be able to choose between searching for "storage" and by "theme", but that requires the files to be searched, and that's just not able to be in game either. 

Maybe the games coming in the future will be better framed :) 

@kid1293 I can't thank you enough!!  :)
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Mod Discussions 1.0.7 / Re: Maritimes Dock Set
« Last post by QueryEverything on Today at 07:11:57 PM »
I haven't had any problems (so far), but I will test on my next map :)
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