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#1
Village Blogs / Re: Abandoned - Boatman's Rest...
Last post by Abandoned - Today at 07:06:14 AM
Chapter 15

  We were surprised at how many visitors we had in fall.  They wanted to visit their boatmen and get home before the weather got bad.  Our first group that arrived that fall consisted of 14 adults with 4 children and was soon followed by a 2nd group of 9 adults and 1 child.  Many of the summer visitor were still here so Boatman's Rest was a busy place; the stagecoach was busy taking visitors sightseeing from one area to another.

  We had to make sure we had enough warm coats for everyone as the weather got cooler, the workplace in the south area switched from making cooler linen clothes to making warm coats from leather and wool for the time being.  We also needed to make more tools for the workers in the new area.  An anvil was set up by the south stockpile where wood and iron were more plentiful than it was in town.  Several branch carts were also being emptied by the stockpiles.
 


  We also wanted to increase our food supply and add even more variety; we hobbits love to eat.  We built a sausage maker behind the Green Dragon tavern, and next to the stew pot we built ovens for baking meat pies.  We soon had sausages and pies made with beef; both were well liked by residents and visitors alike.
#2
General Discussion / Re: 7th : Hanging Gardens
Last post by RedKetchup - Today at 03:44:47 AM
ya ! lol , a deer is eating my flowers !!
#3
General Discussion / Re: 7th : Hanging Gardens
Last post by Necrolex - Today at 03:33:21 AM
It looks so beautiful! So glad you fixed the error. We better hire some guards, or those animals will feast on your plants! XD
#4
General Discussion / Re: 7th : Hanging Gardens
Last post by RedKetchup - Today at 02:20:06 AM
Quote from: katbarf on Today at 02:10:33 AMHoly crap!

and it not finished lol. i am working on the vegetation. on the screenshot, only 1 place i finished it, the floor 1 with 4 diff flowers (not at ground lvl but just higher, behind the pillar)
#5
General Discussion / Re: 7th : Hanging Gardens
Last post by katbarf - Today at 02:10:33 AM
Holy crap!
#6
General Discussion / Re: 7th : Hanging Gardens
Last post by RedKetchup - Today at 02:06:30 AM
OMG !!! So Wonderful !!

in game so far

I had a problem before. i couldnt see my icon. i thought was number of different textures limited lower than i have... but no , 1 of my texture had a wrong size. it was not a multiple of "32" "64" "128" "256" "512" "1024" or "2048" which was making the compiler bug (and was telling me nothing at all, like a success, no error). could have taken days or weeks to find out. i was lucky to saw that quickly.
#7
General Discussion / Re: 7th : Hanging Gardens
Last post by RedKetchup - January 14, 2026, 10:36:46 PM
gonna make my code to be able to see in game how i am doing, if i continue or i need to change my strategy ^^
#8
General Discussion / Re: 7th : Hanging Gardens
Last post by brads3 - January 14, 2026, 09:55:49 PM
 :star
#9
General Discussion / Re: 7th : Hanging Gardens
Last post by RedKetchup - January 14, 2026, 09:14:28 PM
last screen before in game :)

(although i what to add a general vegetation plane to mask the stone floor beneath the vegetation, some kind of lushy background

almost done
#10
General Discussion / Re: 7th : Hanging Gardens
Last post by RedKetchup - January 14, 2026, 09:10:06 PM
Quote from: Necrolex on January 14, 2026, 08:32:26 PMThis model is looking more beautiful every time I see it! I'm loving how it's turning out.

Funny thing: it took me a little while to process the whole model because of the optical illusion created by that centered column lol. I was like, 'Wait, what is that? Oh, I see it now!'

Yeah sometime the perspective in 3dsMax is kinda fuzzy. me too sometime i have hard lol, specially when i tilt up and down ^^ the brain has a bit hard to process what we see lol