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#1
Mod Discussions 107 / Re: River's Huts 1.1 (for The ...
Last post by Abandoned - February 28, 2026, 09:10:49 PM
Quote from: RedKetchup on February 28, 2026, 01:13:15 PMok, want that as a river's huts 1.2 ? :)

Yes, that would be fine  :) Thank you.  River will like it also.
#2
Mod Discussions 107 / Re: River's Huts 1.1 (for The ...
Last post by River - February 28, 2026, 02:55:55 PM
Quote from: Abandoned on February 28, 2026, 06:31:18 AMA small tent house requiring no thatch to build would speed thing up at the start.  Also the matching forester cutting and planting trees would be a nice addition.  :)  Thanks, Red  :)

I like this idea, maybe for 3 ppl to get them started on breeding.
#3
Mod Discussions 107 / Re: River's Huts 1.1 (for The ...
Last post by RedKetchup - February 28, 2026, 01:13:15 PM
ok, want that as a river's huts 1.2 ? :)
#4
Village Blogs / Re: BRAD's MONUMENT MAP
Last post by brads3 - February 28, 2026, 08:31:39 AM
YR 50 to 60

this city will be huge. 9 blocks wide 7 long. 216 tiles plus the trade docks by 168 tiles. a second Thompson Trade post was built and a large market square was set up. they begin to move supplies for the city. builders are busy clearing roads.

as the city grows, more food and goods will be needed from the outer towns. the far west town has 2 large barns and is clearing land for more food crops.  an RK stone mine was dug.  to the south of the mine mountain, train stations are planned ti help bring in more food.

Hermitage Museum of Russia serves as a huge storage barn. hopefully it and the market will speed up the land clearing of the city blocks.  EB's Statue of Liberty of New York City now stands over the east lake. momument #5 was completed. RED's Boston houses add color to the city.

over the next decade, my goal is to get the roads layed to grid the city blocks.  then work places can be built fot the city workers.


 
#5
Mod Discussions 107 / Re: River's Huts 1.1 (for The ...
Last post by Abandoned - February 28, 2026, 06:31:18 AM
Quote from: RedKetchup on February 27, 2026, 10:41:26 PMalso another option is to have some thatch in the stockpile at start.

you usually play which kind of start ? hard ? medium ? easy ? adam&eve ? jill ? ^^

I like variety, sometime easy for livestock, sometime medium, sometime I use Kid Family starts, and sometime Kid Wildlife start. I will use that with this mod for the grass at the start.

The Wildlife start has several choices with grass which works well with the huts.  Now with the huts above the wildlife start, your berries and eggs appear. First thing I built was the fodder farm. The small thatch patch above that @kid1293 posted will also help until fodder farm is established.  Thanks, Kid  :)


A small tent house requiring no thatch to build would speed thing up at the start.  Also the matching forester cutting and planting trees would be a nice addition.  :)  Thanks, Red  :)
#6
Mod Discussions 107 / Re: River's Huts 1.1 (for The ...
Last post by kid1293 - February 28, 2026, 04:37:33 AM
Here is a small Thatch Patch that can produce some thatch immediately

https://drive.google.com/file/d/10C6jcpvIZ22rJX7sRgtj6Y5t50MA0Inf/view?usp=sharing

#7
Mod Discussions 107 / Re: River's Huts 1.1 (for The ...
Last post by RedKetchup - February 27, 2026, 10:41:26 PM
also another option is to have some thatch in the stockpile at start.

you usually play which kind of start ? hard ? medium ? easy ? adam&eve ? jill ? ^^
#8
Mod Discussions 107 / Re: River's Huts 1.1 (for The ...
Last post by RedKetchup - February 27, 2026, 10:38:31 PM
Quote from: Abandoned on February 27, 2026, 07:15:16 AMSome of those new Colorful Little Houses might match the Hanging Garden, I was happy to see Colorful Little Houses was version 2 and would not replace version 1 which is a favorite.  :)  Thank you  :)

i know i have to make a version 3 at some point, some people requested a stone/brick version of those...
#9
Mod Discussions 107 / Re: River's Huts 1.1 (for The ...
Last post by RedKetchup - February 27, 2026, 10:37:01 PM
Quote from: Abandoned on February 27, 2026, 06:58:55 AMReply 2 regarding fodder farm.

Fodder farm is good but takes time to work. Good with 3 workers, they must clear the land and plant, thatch must grow, then they harvest some before a hut can be built.  Winter came and bannies froze before 1 hut got built without another source of thatch.  Fodder farm works well planting and gathering once area is established.

I thought having a tent added to the mod would give bannies a temporary place to live until huts were built.  A tent like one of the two fodder farm tents but a bit bigger, with no thatch needed to build it.  I would be a slow start until thatch was established but they wouldn't freeze to death.

I like that the woodcutter has option to make firewood from logs or thatch, very nice.  A matching forester to cut and plant trees would be good to have, plus a tent.  :)

the thing usually have some kind of thach on the ground at start (or they use RKEC, or MM...) it is evident, probably, if the person doesnt have a mod to put grass on the ground at start, at the map generation, probably can be very difficult, specially if the player doesnt ask the fodder farm as very first thing to build, before even setting a school or a crop of food.....

i will check also for a little house not using thatch that can be used as a shelter in wait to have huts.
#10
Mod Discussions 107 / Re: River's Huts 1.1 (for The ...
Last post by Abandoned - February 27, 2026, 08:37:33 PM
Another test done and there was no crash during or after building the Town Hall or another building.  :)  :thumbsup