Creating a 3d model house in blender and making it available in gamePart 1Open up Blender, start a New project,
delete everything (press the
A key to select all, press
del and then
enter key),
In the Properties window panel, click on
'Metric'(1), and ensure that the scale is set to 1.000 (2)
It should look like this:

Creating a 3d model house in blender and making it available in game
Setting the measurement system and scale to metric will mean that a square in Blender will represent a game tile square in Banished.
Orientate your view so that the Y-axis travels away from you (3) – this is your North point in the game.
Also ensure you are in 'Object Mode'.
Press
shift + A then click on Add – Mesh – Cube

Creating a 3d model house in blender and making it available in game
Press
Tab to enter into 'Edit Mode' (4).
Click on 'Face Select' (5), and then click on the icon next to it 'Limit Selection to Visible', this will allow you to see through the now semi-transparent faces for easier editing.

Creating a 3d model house in blender and making it available in game
Press
A key to deselect the cube.
Now select only the lowest face, and in the 'Transform' window pane, change the Median Z: to
0m (6), this will bring the bottom of the cube up to ground height.

Creating a 3d model house in blender and making it available in game
We are going to make a house with a footprint of width 4 x height 3 + road, to sit in a 4x4 plot.
In blender, from point 0,0,0 (the 0 point at which the x,y,z – axis points meet) we will make our model fit within the 2 squares to either side to that point...
By selecting faces one at a time, move the cube and adjust shape and size so it looks like this:

Creating a 3d model house in blender and making it available in game
This will be the stone foundation.

Creating a 3d model house in blender and making it available in game
Using a selection of 'Edge Select' (7) to adjust the edges of the mesh, and then using the
E key to extrude faces, create the houses stone foundation to look like this:

Creating a 3d model house in blender and making it available in game
rotating your view , and holding shift while selecting the individual faces of the underside of the foundation, press
delete, and press Delete – Faces.

Creating a 3d model house in blender and making it available in game
Press
A key to select all. Then press
ctrl + E to bring up Edges menu, click on 'Mark Seam' and this should have marked all of the surrounds of the foundation faces in red:

Creating a 3d model house in blender and making it available in game
Press
A to select all again, then press
U to bring up the UV mapping menu and click on 'Unwrap'.
Now we need to bring up another view with the UV map on it.
Top Right of the screen (

drag the little angle lines to the left, hide away the new duplicate menus that appear, then load up the UV/Image Editor view:

Creating a 3d model house in blender and making it available in game
Now in this new view you will see the UV mapping that will call up the textures. I'm going to give a quick basic tutorial, textures will be basic. In this new view, press
S key and scale down the foundation faces on the UV square, and we will later create a basic texture.

Creating a 3d model house in blender and making it available in game
Now, back to the 3d view, we will be making the wooden frame. We will add a new mesh cube by pressing
shift + A to add a new mesh-cube.
Use the arrows to move it around, then press
S to scale it smaller, adjust the faces to make an upright next to the doorway.

Creating a 3d model house in blender and making it available in game
Now select only the top face, the bottom face and only one of the side edges, press
ctrl = E, 'Mark Seam', hover over mesh, press
L to select all connected vertices, press
U, select 'Unwrap'.

Creating a 3d model house in blender and making it available in game
Scale down the UV map of the wooden frame upright, and place away from the area you put the stone foundation UV map

Creating a 3d model house in blender and making it available in game
Now back to the 3d view, we will deselect all, then only select the wooden frame upright we just created (hover over press L to select all connected vertices).
Press
shift + D to duplicate, move each duplicate around the foundation to create the houses uprights for its frame.

Creating a 3d model house in blender and making it available in game
Now duplicating one of the uprights again, press
1 on your keyboard's numpad to bring up front view, press
R key to rotate and create a horizontal piece and using what we've learned, and utilise brining up the front, side and top views, duplicate, rotate and adjust pieces until you have a frame like this:

Creating a 3d model house in blender and making it available in game

Creating a 3d model house in blender and making it available in game
In side view (press 3 on the numpad), use the 'Loop Cut and Slide' tool (10),
And with new edges in each roof truss, adjust so they are more 'rounded':

Creating a 3d model house in blender and making it available in game
Create a duplicate of one of the trusses, move to the centre of your frame, to create a centre truss.
Press
tab to exit to 'Object mode',
Your model should loosely resemble this:

Creating a 3d model house in blender and making it available in game
Next, click on 'Object' (11), then 'Apply' (12), then 'Location' (13), again: Object, Apply and then this time 'Rotation & Scale' (14).

Creating a 3d model house in blender and making it available in game
Save your project as a blender file.