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#41
Village Blogs / Re: Abandoned - Candlelit Cast...
Last post by Abandoned - October 06, 2025, 07:01:51 AM
Chapter 6




  The castle too was passed down from one generation to the next.  A time of peace had come and there were changes made inside and outside the castle.  The archery targets and practice dummies, along with the tables and weapons were moved into the outer ward's storage shed.  The anvil was stored in the underground storeroom beneath the keep should it ever again be need in a time of war.



  A smith's workshop for making tools for the builders, farmers, and foresters was built on one side of the storage shed in the outer ward.  The tailor's workplace was also stored away, and a tailor workshop was built on the other side of the storage shed.   A small market was built near the front entrances so a wider variety of foods would be available inside the castle walls.  Two more small houses were built in the outer ward.



  The inner ward also saw some renovations.  More roads were added, and the chickens were fenced in rather than roaming free.  The baker's oven was replaced with a bakehouse for baking breads.  Workers in both the outer and inner ward were happy to have sheltered workplaces especially in winter. 
#42
General Discussion / Re: I am trying to get back to...
Last post by RedKetchup - October 05, 2025, 08:31:04 PM
Hello !

I spent the evening to go in 3dsMax and learn to fix the problem with one of the models of NMT LittleHouse set 2 which was kinda floating in the air near river. the extra foundations were missing.

and i did that for all 12 colors :)

NMT Littlehouse2 fixed

#43
Village Blogs / Re: Abandoned - Candlelit Cast...
Last post by Abandoned - October 05, 2025, 06:36:07 AM
Chapter 5


  The villagers were well treated by the Lord and Lady and residents of the castle; they were always welcome in the outer ward, and given tools, meat, and whatever else they needed in exchange for what foods and supplies they brought to the castle.



  The village women couldn't really tell us when the village came to be outside the castle.  Their best guess was that their ancestors came from one or more of the small outlying villages over the hills that were in the direct path of an approaching army, and they fled here to the castle for protection and stayed.  The castle was raising some of their own food and hunting was good; there were large herds of deer around the castle and in the forest to the south.  Hunters would just have been sent out when a herd was nearby.  Fishing was never very good in the fast-moving waters of the river. 



  The small cemetery gave no hint as to the age of the village.  The village did not seem to be anywhere near as old as the castle; they would not have needed a forester for many years.  The forest would have been thicker, and they would have just sent workers out to cut trees as needed.  Then again, the forester may have been built later than the village houses, it seemed to have held up better over the years.  There was an abundance of wild foods to be gathered in the forest and a gatherer's workplace was set up by the foresters' houses.





  A hunter's workplace was built near the farmyards south of the castle.  There were 3 farmyards and a chicken coop; they cut their own firewood and made wool coats from the sheep they raised.  There was an apple tree, and they grew beans, cabbage, carrots, oats, potatoes, and wheat.  Goats provided milk.  The farmwork was pretty much left up to the womenfolk; the children were a big help especially when it came to gathering wild oats which they liked for breakfast.  They were curious and wanted to know about everything; it was certainly thanks to the children that so much information was passed down from one generation to the next.
#44
General Discussion / Re: I am trying to get back to...
Last post by RedKetchup - October 05, 2025, 04:48:05 AM
so i did work many hours to start to add housing.... i added

Colorful Little house (housing with 2 lvl, super popular)
Boston House set 1 and set 2 (2 different set of color)
Country Little House set 1 and set 2 (2 different set of color, housing with a stock pile to the left and pantry to the right)
NMT Little House set 1 and set 2 (2 different set of textures (1 with stone/brick 1 with painted wood) that allow being place on water edge)

and i noticed 1 of my model (in all painted wood colors) is wrong. Not sure why i never noticed that. One of the model does not have the extra deep foundation below the ground that can match the river/water :( they look suspended in the air.
i will have to fix that before the release. i will have to relearn 3dsMax for that /cry

Here the issue: i have to fix that

Gonna pass for the moment. not doing this tonight ^^
#45
General Discussion / Re: I am trying to get back to...
Last post by RedKetchup - October 04, 2025, 07:35:55 PM
Later tonight, i am gonna start to add some housing. i am also planing to add some colorful housing that never made it to RKEC :) because i think i did model those after
#46
General Discussion / Re: I am trying to get back to...
Last post by RedKetchup - October 04, 2025, 07:26:12 PM
ya same but that is the ethic issue that trouble me. the children go idle till they are student and they are crazy on this.

also with Meal chain production, i give a use for alcohol.
I did made some other test like using the Healer{ } function with giving the require item = alcohol and didnt work. they just go pickup an herb and go to ale stand/tavern with it. the game ignore my alcohol command

Also the ale market refuse to go empty the tavern for its ale. so i deleted the storagelocation function from tavern so the keep them on the ground. And when i did gave the permission to barns to allow storage of alcohol, citizen started to fill the ale stand directly which was nice to see.
#47
General Discussion / Re: I am trying to get back to...
Last post by Necrolex - October 04, 2025, 06:48:03 PM
When I started playing, I didn't have the slightest desire to make alcoholic drinks, but since I enjoy playing RPGs, I put my reservations aside and started using the drink creation mods to give happiness. I ended up liking the idea of the Ale Stand and the Tavern that sell food and drinks in the game, even though I'm not an alcohol consumer.

Your observation really shows that it's very strange that children are already getting lost in drink. Of course, many players like the idea of giving their citizens a drink.

I loved the idea of having restaurants instead of just a place with alcoholic drinks. We can very well create new beverages, like juices and sodas, for example.
#48
General Discussion / Re: I am trying to get back to...
Last post by RedKetchup - October 04, 2025, 05:36:07 PM
So I did a few random things. And I remembered a crazy game issue the game has and never been fixed : Alcohol.

But first I will talk the easy things i added :

Fenceless Pasture : Same as Pasture but no fence and not flattening the ground. it will keep the hills. cost fodder to build instead of logs.
Medium Market : A smaller version of the real market. Smaller footprint, smaller storage. Smaller radius.
TP Seeds & Livestock : A modified Trading Post for just Seeds merchant and Livestock merchant. Cost less to build.

Old Barn Pub : i modified it a bit. Mainly craft Meal from 2 meat 2 vegetables 2 alcohol. and if you succeed to gather those, it will give you between 18 to 24 food with all food tags. so for 6 items, to can get 24 items. very powerful. It is some kind of restaurant ^^ (LOL maybe i should add more restaurant in game like ... Chinese Food Restaurant ... Taco Bell ... Domino Pizzeria HAHAHA)

Now the issue while i added the Ale Stand :

Ale Stand :  Building market just for Alcohol. I remembered a game issue. The alcohol consumption is totally outside of any control. Unlike Herbs and Heart back from Herbalist Hut, where citizens can get an 1/2 heart back every 3 months... The alcohol, i am not even sure it gives 1/2 happiness as should be intended... has no time limit like Herbs, they drink 1 after the other within 1 second and continue till nothing left. And the biggest issue, it is not just Adults, the big problem are the children. they have nothing to do in the game than go idle till they have a job. So they are not restricted to grab alcohol and it is crazy and stupid. Imagine a bunch of 2-4 years old kids drinking 500 beer in less than 3-4 minutes ?? that realistic ? Thats totally a non sense at all. So i completly deleted that feature from the Ale Stand and the Tavern too.

I would like to hear your comments on this !

Screenshot of the buildings: OldBarnPub AleStand TPseeds MarketMed and FencelessPasture


#49
Village Blogs / Re: Abandoned - Candlelit Cast...
Last post by Abandoned - October 04, 2025, 06:40:56 AM
Chapter 4


  The inner ward of the castle was the home of the Lord and Lady of the castle and their family.  They lived in the upper level of the keep; the house servants lived in the lower level and the best soldiers were permanently garrisoned there.  Below the keep was a secret storage area that housed 2 wells for drinking and cooking water, foods that kept well lasted even longer when stored there, a must for long sieges.  A long escape tunnel led from the storage area to the south mountains.  If ever the attacking army was overpowering, the elderly and the women and young children sheltered in the underground storage area could escape through the tunnel if need be.  The tunnel had collapsed long ago.



  Across from the keep was the grand hall where food and drink were served.  There was a pantry and a kitchen area on one side of the grand hall and a bread baker on the other. There was little grain but a small workplace grinder in the outer ward ground what they had into flour.  The kitchen often roasted chickens that were housed in the inner ward and provided eggs as well as meat.  Some grain, fruits, and vegetables were grown along one wall; there were corn, cabbage, potatoes, and berries.  There was a water well for firefighting between the keep and the small chapel, and across from the chapel next to one of the corner towers was the soothsayer's house.  All four of the castle's corner towers housed a look-out soldier and his family. 

  The inner ward was well guarded at all times and was the last retreat of the outer ward soldiers if the castle should become overrun.  There was little chance of that ever happening to this castle.
#50
General Discussion / Re: I am trying to get back to...
Last post by RedKetchup - October 04, 2025, 03:00:45 AM
Well, I think my brain is not working properly tonight. Lot of issues. :( so i will only do this tonight and go ... watch a movie.

Made an Advanced Market Toolbar and i've put all 5 advanced market buildings which also accept Multi-floor housing over them. I've got to modify some to meet the new flags reality.

Grocery Store : Provide citizens with food only.
Supplies & Goods : Provide citizens with everything else they need for their house.
Building Construction : Provide builders for most of all materials needed to build buildings.
Hardware Store : Provide workers for most of the material needed to craft things.
Precious & Sells : Mostly a good stockage place for everything that is mainly intended to be sell for goods.

Advanced Markets

I will continue tomorrow :) Take care !