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#91
Mod Talk / Guaranteed Housing for Profess...
Last post by Necrolex - September 30, 2025, 02:22:43 PM
Hi!

Is it possible to associate a house with only one specific professional?
I want to make it so that some professionals already have their houses guaranteed.
In the houses' code, there is a part where you choose a professional, just like other buildings, but is it possible to associate a house with a professional already without a trespassing family moving in as soon as the player finishes building the house?
#92
General Discussion / Re: I am trying to get back to...
Last post by kid1293 - September 30, 2025, 07:19:58 AM
Have a good nap, and think before you mod. :) :) :)

It sounds reassuring, and I am glad you are back for real. :)
#93
General Discussion / Re: I am trying to get back to...
Last post by RedKetchup - September 30, 2025, 06:53:29 AM
Last one for today, i mean last 3 lol

Charcoal Kiln, Lumbermill and Foundry :)

the kiln gave me some trouble cause a bad selection of UI based on the woodcutter, i resolved my problems with the lumbermill UI. I lost a lot of time on this one.

Kiln and Lumbermill and Foundry

as you can see in the toolbar, the kiln and lumbermill are right after the woodcutter and the foundry after the blacksmith :)

After sleep , tonight, i will continue. it is starting to take time to compile hehe, i need to put some things on pause ^^

Have a great day ALL!
#94
Village Blogs / Abandoned - Candlelit Castle -...
Last post by Abandoned - September 30, 2025, 06:44:16 AM
Intro


  This is the 21st story in the New World Series.  Like Butcher & Baker in the previous story, it took some digging to reconstruct the history of the Candlelit Castle and the settlement it represents.  Unlike Butcher & Baker, the history of the Castle goes much farther back, back to the time of the Orc Wars and the Battle for Middle Earth.  The Castle withstood those dark times but not the passage of time itself or the ravages of wind and weather. The Candlelit Castle is north of Butcher & Baker of story 20 and west of Bricks & Mortar and the mud flats of story 18.






Map seed  # 503645344        Plains One River,  Small,  Fair,  Disasters On,  Easy 8 seeds

 
Mods activated for this map and load order:


Map Changing and Starting Mods:  Banished UI Maps, Banished UI Town Names, Labor Window, RK Minimized Status, CC Light Rain, overrideFewer Trees, override Map, Settlers Deco, Jinxie Natural Decorations, Kid Deco Tree Fall, Kid Tree Replacer x-Light, New Flora Edit, Family Start

Tweak Mods:   Better Fields, Better Stock Piles, Better Stock Piles Storage, Bigger Wheelbarrows, Fishing Dock +25%, Hunting, Hunting Season, Increased CC, 1:1 Alternative (Voeille), override Rural Clothes, Rock Respawn, Tiny Smoke.

Major or Must Have Mods:    An Empty Square, Nomads (Kid), override Uneducated, Storage Crates, Kid Workshop, Jinxie Bitty Chicken Coop, Jinxie Bitty Rabbit Hutch, Jinxie Bitty Village Set, Jinxie Festival Park, Kid Abandoned Places SE, Kid Gothic Deco, Kid Gothic Fantasy, Kid Gothic Farm (updated with Gothic Textures), Gothic Tithes & Tributes, Kid Medieval Grace (updated with sheep shed and wall pieces), Kid Workplace

Supporting Mods:   DS Fences and Decorations, I See Fire (RK), Kid Deco People, Kid Farmyard, Kid Hedgerow, Kid Houseboat, Kid Jam & Wine, Kid Market Carts, Kid Market Foods, Kid Washing Mod, Specialized Stockpiles, Tiny Quarry, Training Camp Deco (RK)



  Welcome, eager explorer, no need for formalities, just call me Benni.  My husband is Ranco.  He was the eldest grandson and heir, and was told by his dying grandfather that it was time he reclaim the family castle.  Come sit by the fire and I'll tell you the Castle's early history and what we found when we arrived here years ago.
#95
General Discussion / Re: I am trying to get back to...
Last post by RedKetchup - September 30, 2025, 05:10:12 AM
Next in the list were the Pond and the Apiary :)

Not much trouble there... man, this Pond with moving water ... IS A GEM ! So beautiful !

Pond and Apiary

As you can see, everything mostly go direct in the basic toolbars :) the food toolbar, directly accessible. (saving 3 clicks on this ^^)
#96
General Discussion / Re: I am trying to get back to...
Last post by RedKetchup - September 30, 2025, 04:21:12 AM
I worked a little again after a nap :) and next in my resource list were : the Food Lodges :)

so i added all the 17+5 (22) Food Lodges and i also boosted the spawn chances cause they were mainly on par with normal wild food results which i was wondering the utility to build it. so i made them just a bit better , a +0.1% spawn chance (from 0.4 to 0.5) even if the % seems small increase, i am certain it will be very noticable in game.
And also, if you remember, it is not the Lodge which harvest the food, but you need a gatherer hut around. It is the gatherers' job to do it.

Food Lodges


i will maybe make some changes later because, as you know, you dont need the seeds for those, dont have to wait the boat and pay 2500 hehe. so i ll see, i have some ideas.
#97
General Discussion / Re: I am trying to get back to...
Last post by RedKetchup - September 29, 2025, 05:50:12 PM
Alright :)

so i added / modified the limites for :
Blacksmith : Added Copper limit
Tailor : Added Textile limit and also lowered the number of cotton/flax required to make cloths/linen from 12 to 10
Crops : Added a textile limit (for cotton/flax seeds) and also succeeded to learn to put it to the right (instead up&down ^^)
Pastures I did the same for pasture, textile limit to the right

BS-Tailor-Crop-Pasture

so far so good ! I am so happy to get back to it and relearn everything :D
#98
General Discussion / Re: I am trying to get back to...
Last post by RedKetchup - September 29, 2025, 02:53:10 PM
A new day, today :)

I started by adding All regular buildings new skins i did modeled. The replacement models i did for the basic game buildings the developper did for his game :)

All regular buildings new skins

I will need to modify a few buildings limits like Blacksmith... Tailor... (because i added specific limits to iron ore, copper, copper ore, etc...)
maybe add textile limit to pasture (cause animal can give leather and wool) and maybe crop too (cause we can plant flax and cotton) which i never did.
Not sure what i will gonna do with the very old mine and old quarry cause i never redid those, i ve let them there and designed new ones.
#99
General Discussion / Re: I am trying to get back to...
Last post by RedKetchup - September 29, 2025, 12:09:29 PM
Quote from: kid1293 on September 29, 2025, 08:11:22 AMYou are doing fine. :)

I was inspired by you, and now I'm taking a look at some old mods. :)
And some newer work in progress. We'll see what happens. :)

Woah Nice !!!
I feel i renewed your interior flame :)
<3
#100
General Discussion / Re: I am trying to get back to...
Last post by kid1293 - September 29, 2025, 08:11:22 AM
You are doing fine. :)

I was inspired by you, and now I'm taking a look at some old mods. :)
And some newer work in progress. We'll see what happens. :)